Mercurial > libavcodec.hg
view celp_math.h @ 8729:9d25a95ca2c0 libavcodec
cosmetics: Place all subtitle entries together.
author | diego |
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date | Mon, 02 Feb 2009 09:35:23 +0000 |
parents | c8743c33eeef |
children | fdafbcef52f5 |
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/* * Various fixed-point math operations * * Copyright (c) 2008 Vladimir Voroshilov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_CELP_MATH_H #define AVCODEC_CELP_MATH_H #include <stdint.h> /** * fixed-point implementation of cosine in [0; PI) domain. * @param arg fixed-point cosine argument, 0 <= arg < 0x4000 * * @return value of (1<<15) * cos(arg * PI / (1<<14)), -0x8000 <= result <= 0x7fff */ int16_t ff_cos(uint16_t arg); /** * fixed-point implementation of exp2(x) in [0; 1] domain. * @param power argument to exp2, 0 <= power <= 0x7fff * * @return value of (1<<20) * exp2(power / (1<<15)) * 0x8000c <= result <= 0xfffea */ int ff_exp2(uint16_t power); /** * Calculates log2(x). * @param value function argument, 0 < value <= 7fff ffff * * @return value of (1<<15) * log2(value) */ int ff_log2(uint32_t value); /** * Shift value left or right depending on sign of offset parameter. * @param value value to shift * @param offset shift offset * * @return value << offset, if offset>=0; value >> -offset - otherwise */ static inline int bidir_sal(int value, int offset) { if(offset < 0) return value >> -offset; else return value << offset; } /** * returns the dot product. * @param a input data array * @param b input data array * @param length number of elements * * @return dot product = sum of elementwise products */ float ff_dot_productf(const float* a, const float* b, int length); #endif /* AVCODEC_CELP_MATH_H */