Mercurial > libavcodec.hg
view resample.c @ 4167:a3134db4857e libavcodec
store a identifer and the first header in extradata
with this mp3 should be binary identical to what you had before header compression
support mp3 with crc (by droping the crc and putting it back during header decompress, currently its just random tough, does any deocoder even check it?)
author | michael |
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date | Fri, 10 Nov 2006 11:31:02 +0000 |
parents | c8c591fe26f8 |
children | 5c0c96d437f2 |
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/* * Sample rate convertion for both audio and video * Copyright (c) 2000 Fabrice Bellard. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file resample.c * Sample rate convertion for both audio and video. */ #include "avcodec.h" struct AVResampleContext; struct ReSampleContext { struct AVResampleContext *resample_context; short *temp[2]; int temp_len; float ratio; /* channel convert */ int input_channels, output_channels, filter_channels; }; /* n1: number of samples */ static void stereo_to_mono(short *output, short *input, int n1) { short *p, *q; int n = n1; p = input; q = output; while (n >= 4) { q[0] = (p[0] + p[1]) >> 1; q[1] = (p[2] + p[3]) >> 1; q[2] = (p[4] + p[5]) >> 1; q[3] = (p[6] + p[7]) >> 1; q += 4; p += 8; n -= 4; } while (n > 0) { q[0] = (p[0] + p[1]) >> 1; q++; p += 2; n--; } } /* n1: number of samples */ static void mono_to_stereo(short *output, short *input, int n1) { short *p, *q; int n = n1; int v; p = input; q = output; while (n >= 4) { v = p[0]; q[0] = v; q[1] = v; v = p[1]; q[2] = v; q[3] = v; v = p[2]; q[4] = v; q[5] = v; v = p[3]; q[6] = v; q[7] = v; q += 8; p += 4; n -= 4; } while (n > 0) { v = p[0]; q[0] = v; q[1] = v; q += 2; p += 1; n--; } } /* XXX: should use more abstract 'N' channels system */ static void stereo_split(short *output1, short *output2, short *input, int n) { int i; for(i=0;i<n;i++) { *output1++ = *input++; *output2++ = *input++; } } static void stereo_mux(short *output, short *input1, short *input2, int n) { int i; for(i=0;i<n;i++) { *output++ = *input1++; *output++ = *input2++; } } static void ac3_5p1_mux(short *output, short *input1, short *input2, int n) { int i; short l,r; for(i=0;i<n;i++) { l=*input1++; r=*input2++; *output++ = l; /* left */ *output++ = (l/2)+(r/2); /* center */ *output++ = r; /* right */ *output++ = 0; /* left surround */ *output++ = 0; /* right surroud */ *output++ = 0; /* low freq */ } } ReSampleContext *audio_resample_init(int output_channels, int input_channels, int output_rate, int input_rate) { ReSampleContext *s; if ( input_channels > 2) { av_log(NULL, AV_LOG_ERROR, "Resampling with input channels greater than 2 unsupported."); return NULL; } s = av_mallocz(sizeof(ReSampleContext)); if (!s) { av_log(NULL, AV_LOG_ERROR, "Can't allocate memory for resample context."); return NULL; } s->ratio = (float)output_rate / (float)input_rate; s->input_channels = input_channels; s->output_channels = output_channels; s->filter_channels = s->input_channels; if (s->output_channels < s->filter_channels) s->filter_channels = s->output_channels; /* * ac3 output is the only case where filter_channels could be greater than 2. * input channels can't be greater than 2, so resample the 2 channels and then * expand to 6 channels after the resampling. */ if(s->filter_channels>2) s->filter_channels = 2; s->resample_context= av_resample_init(output_rate, input_rate, 16, 10, 0, 1.0); return s; } /* resample audio. 'nb_samples' is the number of input samples */ /* XXX: optimize it ! */ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples) { int i, nb_samples1; short *bufin[2]; short *bufout[2]; short *buftmp2[2], *buftmp3[2]; int lenout; if (s->input_channels == s->output_channels && s->ratio == 1.0 && 0) { /* nothing to do */ memcpy(output, input, nb_samples * s->input_channels * sizeof(short)); return nb_samples; } /* XXX: move those malloc to resample init code */ for(i=0; i<s->filter_channels; i++){ bufin[i]= (short*) av_malloc( (nb_samples + s->temp_len) * sizeof(short) ); memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short)); buftmp2[i] = bufin[i] + s->temp_len; } /* make some zoom to avoid round pb */ lenout= (int)(nb_samples * s->ratio) + 16; bufout[0]= (short*) av_malloc( lenout * sizeof(short) ); bufout[1]= (short*) av_malloc( lenout * sizeof(short) ); if (s->input_channels == 2 && s->output_channels == 1) { buftmp3[0] = output; stereo_to_mono(buftmp2[0], input, nb_samples); } else if (s->output_channels >= 2 && s->input_channels == 1) { buftmp3[0] = bufout[0]; memcpy(buftmp2[0], input, nb_samples*sizeof(short)); } else if (s->output_channels >= 2) { buftmp3[0] = bufout[0]; buftmp3[1] = bufout[1]; stereo_split(buftmp2[0], buftmp2[1], input, nb_samples); } else { buftmp3[0] = output; memcpy(buftmp2[0], input, nb_samples*sizeof(short)); } nb_samples += s->temp_len; /* resample each channel */ nb_samples1 = 0; /* avoid warning */ for(i=0;i<s->filter_channels;i++) { int consumed; int is_last= i+1 == s->filter_channels; nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last); s->temp_len= nb_samples - consumed; s->temp[i]= av_realloc(s->temp[i], s->temp_len*sizeof(short)); memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short)); } if (s->output_channels == 2 && s->input_channels == 1) { mono_to_stereo(output, buftmp3[0], nb_samples1); } else if (s->output_channels == 2) { stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1); } else if (s->output_channels == 6) { ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1); } for(i=0; i<s->filter_channels; i++) av_free(bufin[i]); av_free(bufout[0]); av_free(bufout[1]); return nb_samples1; } void audio_resample_close(ReSampleContext *s) { av_resample_close(s->resample_context); av_freep(&s->temp[0]); av_freep(&s->temp[1]); av_free(s); }