Mercurial > libavcodec.hg
view psymodel.h @ 11272:aa9317d124fc libavcodec
Replace mvd>2 + mvd>32 by MIN((mvd+28)*17>>9, 2)
same speed as far as i can meassure but it might have fewer branches on some
archs.
Idea from x264 / jason
author | michael |
---|---|
date | Wed, 24 Feb 2010 16:16:08 +0000 |
parents | 7f42ae22c351 |
children | 94b578d0af10 |
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/* * audio encoder psychoacoustic model * Copyright (C) 2008 Konstantin Shishkov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_PSYMODEL_H #define AVCODEC_PSYMODEL_H #include "avcodec.h" /** maximum possible number of bands */ #define PSY_MAX_BANDS 128 /** * single band psychoacoustic information */ typedef struct FFPsyBand { int bits; float energy; float threshold; float distortion; float perceptual_weight; } FFPsyBand; /** * windowing related information */ typedef struct FFPsyWindowInfo { int window_type[3]; ///< window type (short/long/transitional, etc.) - current, previous and next int window_shape; ///< window shape (sine/KBD/whatever) int num_windows; ///< number of windows in a frame int grouping[8]; ///< window grouping (for e.g. AAC) int *window_sizes; ///< sequence of window sizes inside one frame (for eg. WMA) } FFPsyWindowInfo; /** * context used by psychoacoustic model */ typedef struct FFPsyContext { AVCodecContext *avctx; ///< encoder context const struct FFPsyModel *model; ///< encoder-specific model functions FFPsyBand *psy_bands; ///< frame bands information uint8_t **bands; ///< scalefactor band sizes for possible frame sizes int *num_bands; ///< number of scalefactor bands for possible frame sizes int num_lens; ///< number of scalefactor band sets void* model_priv_data; ///< psychoacoustic model implementation private data } FFPsyContext; /** * codec-specific psychoacoustic model implementation */ typedef struct FFPsyModel { const char *name; int (*init) (FFPsyContext *apc); FFPsyWindowInfo (*window)(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type); void (*analyze)(FFPsyContext *ctx, int channel, const float *coeffs, FFPsyWindowInfo *wi); void (*end) (FFPsyContext *apc); } FFPsyModel; /** * Initialize psychoacoustic model. * * @param ctx model context * @param avctx codec context * @param num_lens number of possible frame lengths * @param bands scalefactor band lengths for all frame lengths * @param num_bands number of scalefactor bands for all frame lengths * * @return zero if successful, a negative value if not */ av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx, int num_lens, const uint8_t **bands, const int* num_bands); /** * Suggest window sequence for channel. * * @param ctx model context * @param audio samples for the current frame * @param la lookahead samples (NULL when unavailable) * @param channel number of channel element to analyze * @param prev_type previous window type * * @return suggested window information in a structure */ FFPsyWindowInfo ff_psy_suggest_window(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type); /** * Perform psychoacoustic analysis and set band info (threshold, energy). * * @param ctx model context * @param channel audio channel number * @param coeffs pointer to the transformed coefficients * @param wi window information */ void ff_psy_set_band_info(FFPsyContext *ctx, int channel, const float *coeffs, FFPsyWindowInfo *wi); /** * Cleanup model context at the end. * * @param ctx model context */ av_cold void ff_psy_end(FFPsyContext *ctx); /************************************************************************** * Audio preprocessing stuff. * * This should be moved into some audio filter eventually. * **************************************************************************/ struct FFPsyPreprocessContext; /** * psychoacoustic model audio preprocessing initialization */ av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx); /** * Preprocess several channel in audio frame in order to compress it better. * * @param ctx preprocessing context * @param audio samples to preprocess * @param dest place to put filtered samples * @param tag channel number * @param channels number of channel to preprocess (some additional work may be done on stereo pair) */ void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx, const int16_t *audio, int16_t *dest, int tag, int channels); /** * Cleanup audio preprocessing module. */ av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx); #endif /* AVCODEC_PSYMODEL_H */