Mercurial > libavcodec.hg
view adx.h @ 12408:ae72506d4c2a libavcodec
acenc: LAME-inspired window decision
This performs quite a bit better than the current 3GPP-inspired window decision
on all the samples I have tested. On the castanets.wav sample it performs very
similar to iTunes window selection, and seems to perform better than Nero.
On fatboy.wav, it seems to perform at least as good as iTunes, if not better.
Nero performs horribly on this sample.
Patch by: Nathan Caldwell <saintdev@gmail.com>
author | alexc |
---|---|
date | Mon, 23 Aug 2010 20:00:03 +0000 |
parents | 7dd2a45249a9 |
children |
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/* * ADX ADPCM codecs * Copyright (c) 2001,2003 BERO * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * SEGA CRI adx codecs. * * Reference documents: * http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html * adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/ */ #ifndef AVCODEC_ADX_H #define AVCODEC_ADX_H typedef struct { int s1,s2; } PREV; typedef struct { PREV prev[2]; int header_parsed; unsigned char dec_temp[18*2]; int in_temp; } ADXContext; #define BASEVOL 0x4000 #define SCALE1 0x7298 #define SCALE2 0x3350 #endif /* AVCODEC_ADX_H */