view ac3dec.c @ 625:bb6a69f9d409 libavcodec

slow but accurate integer dct from IJG (should be ok with the LGPL as the old DCT is the fast integer DCT from IJG) per context DCT selection
author michaelni
date Thu, 29 Aug 2002 23:55:32 +0000
parents 718a22dc121f
children b32afefe7d33
line wrap: on
line source

/*
 * AC3 decoder
 * Copyright (c) 2001 Fabrice Bellard.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "avcodec.h"
#include "libac3/ac3.h"

/* currently, I use libac3 which is Copyright (C) Aaron Holtzman and
   released under the GPL license. I may reimplement it someday... */
typedef struct AC3DecodeState {
    UINT8 inbuf[4096]; /* input buffer */
    UINT8 *inbuf_ptr;
    int frame_size;
    int flags;
    int channels;
    ac3_state_t state;
} AC3DecodeState;

static int ac3_decode_init(AVCodecContext *avctx)
{
    AC3DecodeState *s = avctx->priv_data;

    ac3_init ();
    s->inbuf_ptr = s->inbuf;
    s->frame_size = 0;
    return 0;
}

stream_samples_t samples;

/**** the following two functions comes from ac3dec */
static inline int blah (int32_t i)
{
    if (i > 0x43c07fff)
	return 32767;
    else if (i < 0x43bf8000)
	return -32768;
    else
	return i - 0x43c00000;
}

static inline void float_to_int (float * _f, INT16 * s16, int nchannels)
{
    int i, j, c;
    int32_t * f = (int32_t *) _f;	// XXX assumes IEEE float format

    j = 0;
    nchannels *= 256;
    for (i = 0; i < 256; i++) {
	for (c = 0; c < nchannels; c += 256)
	    s16[j++] = blah (f[i + c]);
    }
}

/**** end */

#define HEADER_SIZE 7

static int ac3_decode_frame(AVCodecContext *avctx, 
                            void *data, int *data_size,
                            UINT8 *buf, int buf_size)
{
    AC3DecodeState *s = avctx->priv_data;
    UINT8 *buf_ptr;
    int flags, i, len;
    int sample_rate, bit_rate;
    short *out_samples = data;
    float level;
    static const int ac3_channels[8] = {
	2, 1, 2, 3, 3, 4, 4, 5
    };

    *data_size = 0;
    buf_ptr = buf;
    while (buf_size > 0) {
        len = s->inbuf_ptr - s->inbuf;
        if (s->frame_size == 0) {
            /* no header seen : find one. We need at least 7 bytes to parse it */
            len = HEADER_SIZE - len;
            if (len > buf_size)
                len = buf_size;
            memcpy(s->inbuf_ptr, buf_ptr, len);
            buf_ptr += len;
            s->inbuf_ptr += len;
            buf_size -= len;
            if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) {
                len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate);
                if (len == 0) {
                    /* no sync found : move by one byte (inefficient, but simple!) */
                    memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1);
                    s->inbuf_ptr--;
                } else {
		    s->frame_size = len;
                    /* update codec info */
                    avctx->sample_rate = sample_rate;
                    s->channels = ac3_channels[s->flags & 7];
                    if (s->flags & AC3_LFE)
			s->channels++;
		    if (avctx->channels == 0)
			/* No specific number of channel requested */
			avctx->channels = s->channels;
		    else if (s->channels < avctx->channels) {
			fprintf(stderr, "ac3dec: AC3 Source channels are less than specified: output to %d channels.. (frmsize: %d)\n", s->channels, len);
			avctx->channels = s->channels;
		    }
		    avctx->bit_rate = bit_rate;
                }
            }
        } else if (len < s->frame_size) {
            len = s->frame_size - len;
            if (len > buf_size)
                len = buf_size;

            memcpy(s->inbuf_ptr, buf_ptr, len);
            buf_ptr += len;
            s->inbuf_ptr += len;
            buf_size -= len;
        } else {
            flags = s->flags;
            if (avctx->channels == 1)
                flags = AC3_MONO;
            else if (avctx->channels == 2)
                flags = AC3_STEREO;
            else
                flags |= AC3_ADJUST_LEVEL;
            level = 1;
            if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) {
            fail:
                s->inbuf_ptr = s->inbuf;
                s->frame_size = 0;
                continue;
            }
            for (i = 0; i < 6; i++) {
                if (ac3_block (&s->state))
                    goto fail;
                float_to_int (*samples, out_samples + i * 256 * avctx->channels, avctx->channels);
            }
            s->inbuf_ptr = s->inbuf;
            s->frame_size = 0;
            *data_size = 6 * avctx->channels * 256 * sizeof(INT16);
            break;
        }
    }
    return buf_ptr - buf;
}

static int ac3_decode_end(AVCodecContext *s)
{
    return 0;
}

AVCodec ac3_decoder = {
    "ac3",
    CODEC_TYPE_AUDIO,
    CODEC_ID_AC3,
    sizeof(AC3DecodeState),
    ac3_decode_init,
    NULL,
    ac3_decode_end,
    ac3_decode_frame,
};