Mercurial > libavcodec.hg
view arm/dsputil_vfp.S @ 11843:c2438ba304e0 libavcodec
Add support to B4BY and R4BY NUT codec tags added in NUT r672.
author | stefano |
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date | Sun, 06 Jun 2010 18:29:42 +0000 |
parents | 361a5fcb4393 |
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/* * Copyright (c) 2008 Siarhei Siamashka <ssvb@users.sourceforge.net> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "asm.S" .syntax unified /* * VFP is a floating point coprocessor used in some ARM cores. VFP11 has 1 cycle * throughput for almost all the instructions (except for double precision * arithmetics), but rather high latency. Latency is 4 cycles for loads and 8 cycles * for arithmetic operations. Scheduling code to avoid pipeline stalls is very * important for performance. One more interesting feature is that VFP has * independent load/store and arithmetics pipelines, so it is possible to make * them work simultaneously and get more than 1 operation per cycle. Load/store * pipeline can process 2 single precision floating point values per cycle and * supports bulk loads and stores for large sets of registers. Arithmetic operations * can be done on vectors, which allows to keep the arithmetics pipeline busy, * while the processor may issue and execute other instructions. Detailed * optimization manuals can be found at http://www.arm.com */ /** * ARM VFP optimized implementation of 'vector_fmul_c' function. * Assume that len is a positive number and is multiple of 8 */ @ void ff_vector_fmul_vfp(float *dst, const float *src, int len) function ff_vector_fmul_vfp, export=1 vpush {d8-d15} mov r3, r0 fmrx r12, fpscr orr r12, r12, #(3 << 16) /* set vector size to 4 */ fmxr fpscr, r12 vldmia r3!, {s0-s3} vldmia r1!, {s8-s11} vldmia r3!, {s4-s7} vldmia r1!, {s12-s15} vmul.f32 s8, s0, s8 1: subs r2, r2, #16 vmul.f32 s12, s4, s12 vldmiage r3!, {s16-s19} vldmiage r1!, {s24-s27} vldmiage r3!, {s20-s23} vldmiage r1!, {s28-s31} vmulge.f32 s24, s16, s24 vstmia r0!, {s8-s11} vstmia r0!, {s12-s15} vmulge.f32 s28, s20, s28 vldmiagt r3!, {s0-s3} vldmiagt r1!, {s8-s11} vldmiagt r3!, {s4-s7} vldmiagt r1!, {s12-s15} vmulge.f32 s8, s0, s8 vstmiage r0!, {s24-s27} vstmiage r0!, {s28-s31} bgt 1b bic r12, r12, #(7 << 16) /* set vector size back to 1 */ fmxr fpscr, r12 vpop {d8-d15} bx lr endfunc /** * ARM VFP optimized implementation of 'vector_fmul_reverse_c' function. * Assume that len is a positive number and is multiple of 8 */ @ void ff_vector_fmul_reverse_vfp(float *dst, const float *src0, @ const float *src1, int len) function ff_vector_fmul_reverse_vfp, export=1 vpush {d8-d15} add r2, r2, r3, lsl #2 vldmdb r2!, {s0-s3} vldmia r1!, {s8-s11} vldmdb r2!, {s4-s7} vldmia r1!, {s12-s15} vmul.f32 s8, s3, s8 vmul.f32 s9, s2, s9 vmul.f32 s10, s1, s10 vmul.f32 s11, s0, s11 1: subs r3, r3, #16 vldmdbge r2!, {s16-s19} vmul.f32 s12, s7, s12 vldmiage r1!, {s24-s27} vmul.f32 s13, s6, s13 vldmdbge r2!, {s20-s23} vmul.f32 s14, s5, s14 vldmiage r1!, {s28-s31} vmul.f32 s15, s4, s15 vmulge.f32 s24, s19, s24 vldmdbgt r2!, {s0-s3} vmulge.f32 s25, s18, s25 vstmia r0!, {s8-s13} vmulge.f32 s26, s17, s26 vldmiagt r1!, {s8-s11} vmulge.f32 s27, s16, s27 vmulge.f32 s28, s23, s28 vldmdbgt r2!, {s4-s7} vmulge.f32 s29, s22, s29 vstmia r0!, {s14-s15} vmulge.f32 s30, s21, s30 vmulge.f32 s31, s20, s31 vmulge.f32 s8, s3, s8 vldmiagt r1!, {s12-s15} vmulge.f32 s9, s2, s9 vmulge.f32 s10, s1, s10 vstmiage r0!, {s24-s27} vmulge.f32 s11, s0, s11 vstmiage r0!, {s28-s31} bgt 1b vpop {d8-d15} bx lr endfunc #if HAVE_ARMV6 /** * ARM VFP optimized float to int16 conversion. * Assume that len is a positive number and is multiple of 8, destination * buffer is at least 4 bytes aligned (8 bytes alignment is better for * performance), little endian byte sex */ @ void ff_float_to_int16_vfp(int16_t *dst, const float *src, int len) function ff_float_to_int16_vfp, export=1 push {r4-r8,lr} vpush {d8-d11} vldmia r1!, {s16-s23} vcvt.s32.f32 s0, s16 vcvt.s32.f32 s1, s17 vcvt.s32.f32 s2, s18 vcvt.s32.f32 s3, s19 vcvt.s32.f32 s4, s20 vcvt.s32.f32 s5, s21 vcvt.s32.f32 s6, s22 vcvt.s32.f32 s7, s23 1: subs r2, r2, #8 vmov r3, r4, s0, s1 vmov r5, r6, s2, s3 vmov r7, r8, s4, s5 vmov ip, lr, s6, s7 vldmiagt r1!, {s16-s23} ssat r4, #16, r4 ssat r3, #16, r3 ssat r6, #16, r6 ssat r5, #16, r5 pkhbt r3, r3, r4, lsl #16 pkhbt r4, r5, r6, lsl #16 vcvtgt.s32.f32 s0, s16 vcvtgt.s32.f32 s1, s17 vcvtgt.s32.f32 s2, s18 vcvtgt.s32.f32 s3, s19 vcvtgt.s32.f32 s4, s20 vcvtgt.s32.f32 s5, s21 vcvtgt.s32.f32 s6, s22 vcvtgt.s32.f32 s7, s23 ssat r8, #16, r8 ssat r7, #16, r7 ssat lr, #16, lr ssat ip, #16, ip pkhbt r5, r7, r8, lsl #16 pkhbt r6, ip, lr, lsl #16 stmia r0!, {r3-r6} bgt 1b vpop {d8-d11} pop {r4-r8,pc} endfunc #endif