Mercurial > libavcodec.hg
view libpostproc/postprocess_altivec_template.c @ 2601:c31a28f27d9a libavcodec
increasing precission of the quantization parameter
this is needed as the quantization stepsize for each subband is also in this precission and insignificant changes to the wavelet like scaling its coefficients slightly differently would lead to wildly variing PSNR and bitrate
note, a encoder could also simply choose to leave the least significant bits of the quantization parameters zero which would give the exact previous behaviour except a y very tiny number of bits in the header
author | michael |
---|---|
date | Sat, 09 Apr 2005 22:15:48 +0000 |
parents | 703b80c99891 |
children | ef2149182f1c |
line wrap: on
line source
/* AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org> based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef CONFIG_DARWIN #define AVV(x...) (x) #else #define AVV(x...) {x} #endif #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \ do { \ __typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \ __typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \ __typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \ __typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \ tempA1 = vec_mergeh (src_a, src_e); \ tempB1 = vec_mergel (src_a, src_e); \ tempC1 = vec_mergeh (src_b, src_f); \ tempD1 = vec_mergel (src_b, src_f); \ tempE1 = vec_mergeh (src_c, src_g); \ tempF1 = vec_mergel (src_c, src_g); \ tempG1 = vec_mergeh (src_d, src_h); \ tempH1 = vec_mergel (src_d, src_h); \ tempA2 = vec_mergeh (tempA1, tempE1); \ tempB2 = vec_mergel (tempA1, tempE1); \ tempC2 = vec_mergeh (tempB1, tempF1); \ tempD2 = vec_mergel (tempB1, tempF1); \ tempE2 = vec_mergeh (tempC1, tempG1); \ tempF2 = vec_mergel (tempC1, tempG1); \ tempG2 = vec_mergeh (tempD1, tempH1); \ tempH2 = vec_mergel (tempD1, tempH1); \ src_a = vec_mergeh (tempA2, tempE2); \ src_b = vec_mergel (tempA2, tempE2); \ src_c = vec_mergeh (tempB2, tempF2); \ src_d = vec_mergel (tempB2, tempF2); \ src_e = vec_mergeh (tempC2, tempG2); \ src_f = vec_mergel (tempC2, tempG2); \ src_g = vec_mergeh (tempD2, tempH2); \ src_h = vec_mergel (tempD2, tempH2); \ } while (0) static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. */ register int y; short __attribute__ ((aligned(16))) data[8]; int numEq; uint8_t *src2 = src; vector signed short v_dcOffset; vector signed short v2QP; vector unsigned short v4QP; vector unsigned short v_dcThreshold; const int properStride = (stride % 16); const int srcAlign = ((unsigned long)src2 % 16); const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0; const vector signed int zero = vec_splat_s32(0); const vector signed short mask = vec_splat_s16(1); vector signed int v_numEq = vec_splat_s32(0); data[0] = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1; data[1] = data[0] * 2 + 1; data[2] = c->QP * 2; data[3] = c->QP * 4; vector signed short v_data = vec_ld(0, data); v_dcOffset = vec_splat(v_data, 0); v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1); v2QP = vec_splat(v_data, 2); v4QP = (vector unsigned short)vec_splat(v_data, 3); src2 += stride * 4; vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7; #define LOAD_LINE(i) \ register int j##i = i * stride; \ vector unsigned char perm##i = vec_lvsl(j##i, src2); \ const vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \ vector unsigned char v_srcA2##i; \ if (two_vectors) \ v_srcA2##i = vec_ld(j##i + 16, src2); \ const vector unsigned char v_srcA##i = \ vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \ v_srcAss##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_srcA##i) #define LOAD_LINE_ALIGNED(i) \ register int j##i = i * stride; \ const vector unsigned char v_srcA##i = vec_ld(j##i, src2); \ v_srcAss##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_srcA##i) // special casing the aligned case is worthwhile, as all call from // the (transposed) horizontable deblocks will be aligned, i naddition // to the naturraly aligned vertical deblocks. if (properStride && srcAlign) { LOAD_LINE_ALIGNED(0); LOAD_LINE_ALIGNED(1); LOAD_LINE_ALIGNED(2); LOAD_LINE_ALIGNED(3); LOAD_LINE_ALIGNED(4); LOAD_LINE_ALIGNED(5); LOAD_LINE_ALIGNED(6); LOAD_LINE_ALIGNED(7); } else { LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); } #undef LOAD_LINE #undef LOAD_LINE_ALIGNED #define ITER(i, j) \ const vector signed short v_diff##i = \ vec_sub(v_srcAss##i, v_srcAss##j); \ const vector signed short v_sum##i = \ vec_add(v_diff##i, v_dcOffset); \ const vector signed short v_comp##i = \ (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \ v_dcThreshold); \ const vector signed short v_part##i = vec_and(mask, v_comp##i); \ v_numEq = vec_sum4s(v_part##i, v_numEq); ITER(0, 1); ITER(1, 2); ITER(2, 3); ITER(3, 4); ITER(4, 5); ITER(5, 6); ITER(6, 7); #undef ITER v_numEq = vec_sums(v_numEq, zero); v_numEq = vec_splat(v_numEq, 3); vec_ste(v_numEq, 0, &numEq); if (numEq > c->ppMode.flatnessThreshold) { const vector unsigned char mmoP1 = (const vector unsigned char) AVV(0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B); const vector unsigned char mmoP2 = (const vector unsigned char) AVV(0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f); const vector unsigned char mmoP = (const vector unsigned char) vec_lvsl(8, (unsigned char*)0); vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1); vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2); vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP); vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1); vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2); vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP); vector signed short mmoDiff = vec_sub(mmoL, mmoR); vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP); if (vec_any_gt(mmoSum, v4QP)) return 0; else return 1; } else return 2; } static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignement of src & stride :-( */ uint8_t *src2 = src; const vector signed int zero = vec_splat_s32(0); const int properStride = (stride % 16); const int srcAlign = ((unsigned long)src2 % 16); short __attribute__ ((aligned(16))) qp[8]; qp[0] = c->QP; vector signed short vqp = vec_ld(0, qp); vqp = vec_splat(vqp, 0); src2 += stride*3; vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9; vector unsigned char vbA0, vbA1, vbA2, vbA3, vbA4, vbA5, vbA6, vbA7, vbA8, vbA9; vector unsigned char vbB0, vbB1, vbB2, vbB3, vbB4, vbB5, vbB6, vbB7, vbB8, vbB9; vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9; #define LOAD_LINE(i) \ const vector unsigned char perml##i = \ vec_lvsl(i * stride, src2); \ vbA##i = vec_ld(i * stride, src2); \ vbB##i = vec_ld(i * stride + 16, src2); \ vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \ vb##i = \ (vector signed short)vec_mergeh((vector unsigned char)zero, \ (vector unsigned char)vbT##i) #define LOAD_LINE_ALIGNED(i) \ register int j##i = i * stride; \ vbT##i = vec_ld(j##i, src2); \ vb##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)vbT##i) // special casing the aligned case is worthwhile, as all call from // the (transposed) horizontable deblocks will be aligned, in addition // to the naturraly aligned vertical deblocks. if (properStride && srcAlign) { LOAD_LINE_ALIGNED(0); LOAD_LINE_ALIGNED(1); LOAD_LINE_ALIGNED(2); LOAD_LINE_ALIGNED(3); LOAD_LINE_ALIGNED(4); LOAD_LINE_ALIGNED(5); LOAD_LINE_ALIGNED(6); LOAD_LINE_ALIGNED(7); LOAD_LINE_ALIGNED(8); LOAD_LINE_ALIGNED(9); } else { LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); LOAD_LINE(9); } #undef LOAD_LINE #undef LOAD_LINE_ALIGNED const vector unsigned short v_1 = vec_splat_u16(1); const vector unsigned short v_2 = vec_splat_u16(2); const vector unsigned short v_4 = vec_splat_u16(4); const vector signed short v_diff01 = vec_sub(vb0, vb1); const vector unsigned short v_cmp01 = (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp); const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01); const vector signed short v_diff89 = vec_sub(vb8, vb9); const vector unsigned short v_cmp89 = (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp); const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89); const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1); const vector signed short temp02 = vec_add(vb2, vb3); const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4); const vector signed short v_sumsB0 = vec_add(temp02, temp03); const vector signed short temp11 = vec_sub(v_sumsB0, v_first); const vector signed short v_sumsB1 = vec_add(temp11, vb4); const vector signed short temp21 = vec_sub(v_sumsB1, v_first); const vector signed short v_sumsB2 = vec_add(temp21, vb5); const vector signed short temp31 = vec_sub(v_sumsB2, v_first); const vector signed short v_sumsB3 = vec_add(temp31, vb6); const vector signed short temp41 = vec_sub(v_sumsB3, v_first); const vector signed short v_sumsB4 = vec_add(temp41, vb7); const vector signed short temp51 = vec_sub(v_sumsB4, vb1); const vector signed short v_sumsB5 = vec_add(temp51, vb8); const vector signed short temp61 = vec_sub(v_sumsB5, vb2); const vector signed short v_sumsB6 = vec_add(temp61, v_last); const vector signed short temp71 = vec_sub(v_sumsB6, vb3); const vector signed short v_sumsB7 = vec_add(temp71, v_last); const vector signed short temp81 = vec_sub(v_sumsB7, vb4); const vector signed short v_sumsB8 = vec_add(temp81, v_last); const vector signed short temp91 = vec_sub(v_sumsB8, vb5); const vector signed short v_sumsB9 = vec_add(temp91, v_last); #define COMPUTE_VR(i, j, k) \ const vector signed short temps1##i = \ vec_add(v_sumsB##i, v_sumsB##k); \ const vector signed short temps2##i = \ vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \ const vector signed short vr##j = vec_sra(temps2##i, v_4) COMPUTE_VR(0, 1, 2); COMPUTE_VR(1, 2, 3); COMPUTE_VR(2, 3, 4); COMPUTE_VR(3, 4, 5); COMPUTE_VR(4, 5, 6); COMPUTE_VR(5, 6, 7); COMPUTE_VR(6, 7, 8); COMPUTE_VR(7, 8, 9); const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F); #define PACK_AND_STORE(i) \ const vector unsigned char perms##i = \ vec_lvsr(i * stride, src2); \ const vector unsigned char vf##i = \ vec_packsu(vr##i, (vector signed short)zero); \ const vector unsigned char vg##i = \ vec_perm(vf##i, vbT##i, permHH); \ const vector unsigned char mask##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ const vector unsigned char vg2##i = \ vec_perm(vg##i, vg##i, perms##i); \ const vector unsigned char svA##i = \ vec_sel(vbA##i, vg2##i, mask##i); \ const vector unsigned char svB##i = \ vec_sel(vg2##i, vbB##i, mask##i); \ vec_st(svA##i, i * stride, src2); \ vec_st(svB##i, i * stride + 16, src2) #define PACK_AND_STORE_ALIGNED(i) \ const vector unsigned char vf##i = \ vec_packsu(vr##i, (vector signed short)zero); \ const vector unsigned char vg##i = \ vec_perm(vf##i, vbT##i, permHH); \ vec_st(vg##i, i * stride, src2) // special casing the aligned case is worthwhile, as all call from // the (transposed) horizontable deblocks will be aligned, in addition // to the naturraly aligned vertical deblocks. if (properStride && srcAlign) { PACK_AND_STORE_ALIGNED(1); PACK_AND_STORE_ALIGNED(2); PACK_AND_STORE_ALIGNED(3); PACK_AND_STORE_ALIGNED(4); PACK_AND_STORE_ALIGNED(5); PACK_AND_STORE_ALIGNED(6); PACK_AND_STORE_ALIGNED(7); PACK_AND_STORE_ALIGNED(8); } else { PACK_AND_STORE(1); PACK_AND_STORE(2); PACK_AND_STORE(3); PACK_AND_STORE(4); PACK_AND_STORE(5); PACK_AND_STORE(6); PACK_AND_STORE(7); PACK_AND_STORE(8); } #undef PACK_AND_STORE #undef PACK_AND_STORE_ALIGNED } static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignement of src & stride :-( */ uint8_t *src2 = src; const vector signed int zero = vec_splat_s32(0); short __attribute__ ((aligned(16))) qp[8]; qp[0] = 8*c->QP; vector signed short vqp = vec_ld(0, qp); vqp = vec_splat(vqp, 0); #define LOAD_LINE(i) \ const vector unsigned char perm##i = \ vec_lvsl(i * stride, src2); \ const vector unsigned char vbA##i = \ vec_ld(i * stride, src2); \ const vector unsigned char vbB##i = \ vec_ld(i * stride + 16, src2); \ const vector unsigned char vbT##i = \ vec_perm(vbA##i, vbB##i, perm##i); \ const vector signed short vb##i = \ (vector signed short)vec_mergeh((vector unsigned char)zero, \ (vector unsigned char)vbT##i) src2 += stride*3; LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); #undef LOAD_LINE const vector signed short v_1 = vec_splat_s16(1); const vector signed short v_2 = vec_splat_s16(2); const vector signed short v_5 = vec_splat_s16(5); const vector signed short v_32 = vec_sl(v_1, (vector unsigned short)v_5); /* middle energy */ const vector signed short l3minusl6 = vec_sub(vb3, vb6); const vector signed short l5minusl4 = vec_sub(vb5, vb4); const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero); const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6); const vector signed short absmE = vec_abs(mE); /* left & right energy */ const vector signed short l1minusl4 = vec_sub(vb1, vb4); const vector signed short l3minusl2 = vec_sub(vb3, vb2); const vector signed short l5minusl8 = vec_sub(vb5, vb8); const vector signed short l7minusl6 = vec_sub(vb7, vb6); const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero); const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero); const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4); const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8); /* d */ const vector signed short ddiff = vec_sub(absmE, vec_min(vec_abs(lE), vec_abs(rE))); const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero); const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32); const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6)); const vector signed short minusd = vec_sub((vector signed short)zero, d); const vector signed short finald = vec_sel(minusd, d, vec_cmpgt(vec_sub((vector signed short)zero, mE), (vector signed short)zero)); /* q */ const vector signed short qtimes2 = vec_sub(vb4, vb5); /* for a shift right to behave like /2, we need to add one to all negative integer */ const vector signed short rounddown = vec_sel((vector signed short)zero, v_1, vec_cmplt(qtimes2, (vector signed short)zero)); const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1)); /* clamp */ const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald); const vector signed short dclamp_P = vec_min(dclamp_P1, q); const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald); const vector signed short dclamp_N = vec_max(dclamp_N1, q); const vector signed short dclampedfinal = vec_sel(dclamp_N, dclamp_P, vec_cmpgt(q, (vector signed short)zero)); const vector signed short dornotd = vec_sel((vector signed short)zero, dclampedfinal, vec_cmplt(absmE, vqp)); /* add/substract to l4 and l5 */ const vector signed short vb4minusd = vec_sub(vb4, dornotd); const vector signed short vb5plusd = vec_add(vb5, dornotd); /* finally, stores */ const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero); const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero); const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F); #define STORE(i) \ const vector unsigned char perms##i = \ vec_lvsr(i * stride, src2); \ const vector unsigned char vg##i = \ vec_perm(st##i, vbT##i, permHH); \ const vector unsigned char mask##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ const vector unsigned char vg2##i = \ vec_perm(vg##i, vg##i, perms##i); \ const vector unsigned char svA##i = \ vec_sel(vbA##i, vg2##i, mask##i); \ const vector unsigned char svB##i = \ vec_sel(vg2##i, vbB##i, mask##i); \ vec_st(svA##i, i * stride, src2); \ vec_st(svB##i, i * stride + 16, src2) STORE(4); STORE(5); } static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignement of src & stride :-( */ uint8_t *srcCopy = src; uint8_t __attribute__((aligned(16))) dt[16]; const vector unsigned char vuint8_1 = vec_splat_u8(1); const vector signed int zero = vec_splat_s32(0); vector unsigned char v_dt; dt[0] = deringThreshold; v_dt = vec_splat(vec_ld(0, dt), 0); #define LOAD_LINE(i) \ const vector unsigned char perm##i = \ vec_lvsl(i * stride, srcCopy); \ vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \ vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \ vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i) LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); LOAD_LINE(9); #undef LOAD_LINE vector unsigned char v_avg; { const vector unsigned char trunc_perm = (vector unsigned char) AVV(0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18); const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm); const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm); const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm); const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm); #define EXTRACT(op) do { \ const vector unsigned char s##op##_1 = vec_##op(trunc_src12, trunc_src34); \ const vector unsigned char s##op##_2 = vec_##op(trunc_src56, trunc_src78); \ const vector unsigned char s##op##_6 = vec_##op(s##op##_1, s##op##_2); \ const vector unsigned char s##op##_8h = vec_mergeh(s##op##_6, s##op##_6); \ const vector unsigned char s##op##_8l = vec_mergel(s##op##_6, s##op##_6); \ const vector unsigned char s##op##_9 = vec_##op(s##op##_8h, s##op##_8l); \ const vector unsigned char s##op##_9h = vec_mergeh(s##op##_9, s##op##_9); \ const vector unsigned char s##op##_9l = vec_mergel(s##op##_9, s##op##_9); \ const vector unsigned char s##op##_10 = vec_##op(s##op##_9h, s##op##_9l); \ const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \ const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \ const vector unsigned char s##op##_11 = vec_##op(s##op##_10h, s##op##_10l); \ const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \ const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \ v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0) vector unsigned char v_min; vector unsigned char v_max; EXTRACT(min); EXTRACT(max); #undef EXTRACT if (vec_all_lt(vec_sub(v_max, v_min), v_dt)) return; v_avg = vec_avg(v_min, v_max); } signed int __attribute__((aligned(16))) S[8]; { const vector unsigned short mask1 = (vector unsigned short) AVV(0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080); const vector unsigned short mask2 = (vector unsigned short) AVV(0x0100, 0x0200, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000); const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4)); const vector unsigned int vuint32_1 = vec_splat_u32(1); #define COMPARE(i) \ vector signed int sum##i; \ do { \ const vector unsigned char cmp##i = \ (vector unsigned char)vec_cmpgt(src##i, v_avg); \ const vector unsigned short cmpHi##i = \ (vector unsigned short)vec_mergeh(cmp##i, cmp##i); \ const vector unsigned short cmpLi##i = \ (vector unsigned short)vec_mergel(cmp##i, cmp##i); \ const vector signed short cmpHf##i = \ (vector signed short)vec_and(cmpHi##i, mask1); \ const vector signed short cmpLf##i = \ (vector signed short)vec_and(cmpLi##i, mask2); \ const vector signed int sump##i = vec_sum4s(cmpHf##i, zero); \ const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i); \ sum##i = vec_sums(sumq##i, zero); } while (0) COMPARE(0); COMPARE(1); COMPARE(2); COMPARE(3); COMPARE(4); COMPARE(5); COMPARE(6); COMPARE(7); COMPARE(8); COMPARE(9); #undef COMPARE vector signed int sumA2; vector signed int sumB2; { const vector signed int sump02 = vec_mergel(sum0, sum2); const vector signed int sump13 = vec_mergel(sum1, sum3); const vector signed int sumA = vec_mergel(sump02, sump13); const vector signed int sump46 = vec_mergel(sum4, sum6); const vector signed int sump57 = vec_mergel(sum5, sum7); const vector signed int sumB = vec_mergel(sump46, sump57); const vector signed int sump8A = vec_mergel(sum8, zero); const vector signed int sump9B = vec_mergel(sum9, zero); const vector signed int sumC = vec_mergel(sump8A, sump9B); const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16); const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16); const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16); const vector signed int t2A = vec_or(sumA, tA); const vector signed int t2B = vec_or(sumB, tB); const vector signed int t2C = vec_or(sumC, tC); const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1), vec_sl(t2A, vuint32_1)); const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1), vec_sl(t2B, vuint32_1)); const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1), vec_sl(t2C, vuint32_1)); const vector signed int yA = vec_and(t2A, t3A); const vector signed int yB = vec_and(t2B, t3B); const vector signed int yC = vec_and(t2C, t3C); const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0); const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0); const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1); const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2); const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1); const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2); const vector signed int sumAp = vec_and(yA, vec_and(sumAd4,sumAd8)); const vector signed int sumBp = vec_and(yB, vec_and(sumBd4,sumBd8)); sumA2 = vec_or(sumAp, vec_sra(sumAp, vuint32_16)); sumB2 = vec_or(sumBp, vec_sra(sumBp, vuint32_16)); } vec_st(sumA2, 0, S); vec_st(sumB2, 16, S); } /* I'm not sure the following is actually faster than straight, unvectorized C code :-( */ int __attribute__((aligned(16))) tQP2[4]; tQP2[0]= c->QP/2 + 1; vector signed int vQP2 = vec_ld(0, tQP2); vQP2 = vec_splat(vQP2, 0); const vector unsigned char vuint8_2 = vec_splat_u8(2); const vector signed int vsint32_8 = vec_splat_s32(8); const vector unsigned int vuint32_4 = vec_splat_u32(4); const vector unsigned char permA1 = (vector unsigned char) AVV(0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F); const vector unsigned char permA2 = (vector unsigned char) AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11, 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F); const vector unsigned char permA1inc = (vector unsigned char) AVV(0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); const vector unsigned char permA2inc = (vector unsigned char) AVV(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); const vector unsigned char magic = (vector unsigned char) AVV(0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); const vector unsigned char extractPerm = (vector unsigned char) AVV(0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01); const vector unsigned char extractPermInc = (vector unsigned char) AVV(0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01); const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0); const vector unsigned char tenRight = (vector unsigned char) AVV(0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); const vector unsigned char eightLeft = (vector unsigned char) AVV(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08); #define F_INIT(i) \ vector unsigned char tenRightM##i = tenRight; \ vector unsigned char permA1M##i = permA1; \ vector unsigned char permA2M##i = permA2; \ vector unsigned char extractPermM##i = extractPerm #define F2(i, j, k, l) \ if (S[i] & (1 << (l+1))) { \ const vector unsigned char a_##j##_A##l = \ vec_perm(src##i, src##j, permA1M##i); \ const vector unsigned char a_##j##_B##l = \ vec_perm(a_##j##_A##l, src##k, permA2M##i); \ const vector signed int a_##j##_sump##l = \ (vector signed int)vec_msum(a_##j##_B##l, magic, \ (vector unsigned int)zero); \ vector signed int F_##j##_##l = \ vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4); \ F_##j##_##l = vec_splat(F_##j##_##l, 3); \ const vector signed int p_##j##_##l = \ (vector signed int)vec_perm(src##j, \ (vector unsigned char)zero, \ extractPermM##i); \ const vector signed int sum_##j##_##l = vec_add( p_##j##_##l, vQP2); \ const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2); \ vector signed int newpm_##j##_##l; \ if (vec_all_lt(sum_##j##_##l, F_##j##_##l)) \ newpm_##j##_##l = sum_##j##_##l; \ else if (vec_all_gt(diff_##j##_##l, F_##j##_##l)) \ newpm_##j##_##l = diff_##j##_##l; \ else newpm_##j##_##l = F_##j##_##l; \ const vector unsigned char newpm2_##j##_##l = \ vec_splat((vector unsigned char)newpm_##j##_##l, 15); \ const vector unsigned char mask##j##l = vec_add(identity, \ tenRightM##i); \ src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l); \ } \ permA1M##i = vec_add(permA1M##i, permA1inc); \ permA2M##i = vec_add(permA2M##i, permA2inc); \ tenRightM##i = vec_sro(tenRightM##i, eightLeft); \ extractPermM##i = vec_add(extractPermM##i, extractPermInc) #define ITER(i, j, k) \ F_INIT(i); \ F2(i, j, k, 0); \ F2(i, j, k, 1); \ F2(i, j, k, 2); \ F2(i, j, k, 3); \ F2(i, j, k, 4); \ F2(i, j, k, 5); \ F2(i, j, k, 6); \ F2(i, j, k, 7) ITER(0, 1, 2); ITER(1, 2, 3); ITER(2, 3, 4); ITER(3, 4, 5); ITER(4, 5, 6); ITER(5, 6, 7); ITER(6, 7, 8); ITER(7, 8, 9); const vector signed char neg1 = vec_splat_s8(-1); #define STORE_LINE(i) \ const vector unsigned char permST##i = \ vec_lvsr(i * stride, srcCopy); \ const vector unsigned char maskST##i = \ vec_perm((vector unsigned char)zero, \ (vector unsigned char)neg1, permST##i); \ src##i = vec_perm(src##i ,src##i, permST##i); \ sA##i= vec_sel(sA##i, src##i, maskST##i); \ sB##i= vec_sel(src##i, sB##i, maskST##i); \ vec_st(sA##i, i * stride, srcCopy); \ vec_st(sB##i, i * stride + 16, srcCopy) STORE_LINE(1); STORE_LINE(2); STORE_LINE(3); STORE_LINE(4); STORE_LINE(5); STORE_LINE(6); STORE_LINE(7); STORE_LINE(8); #undef STORE_LINE #undef ITER #undef F2 } #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a) #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a) #define do_a_deblock_altivec(a...) do_a_deblock_C(a) static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride, uint8_t *tempBlured, uint32_t *tempBluredPast, int *maxNoise) { const vector signed int zero = vec_splat_s32(0); const vector signed short vsint16_1 = vec_splat_s16(1); vector signed int v_dp = zero; vector signed int v_sysdp = zero; int d, sysd, i; tempBluredPast[127]= maxNoise[0]; tempBluredPast[128]= maxNoise[1]; tempBluredPast[129]= maxNoise[2]; #define LOAD_LINE(src, i) \ register int j##src##i = i * stride; \ vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \ const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \ const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \ const vector unsigned char v_##src##A##i = \ vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \ vector signed short v_##src##Ass##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_##src##A##i) LOAD_LINE(src, 0); LOAD_LINE(src, 1); LOAD_LINE(src, 2); LOAD_LINE(src, 3); LOAD_LINE(src, 4); LOAD_LINE(src, 5); LOAD_LINE(src, 6); LOAD_LINE(src, 7); LOAD_LINE(tempBlured, 0); LOAD_LINE(tempBlured, 1); LOAD_LINE(tempBlured, 2); LOAD_LINE(tempBlured, 3); LOAD_LINE(tempBlured, 4); LOAD_LINE(tempBlured, 5); LOAD_LINE(tempBlured, 6); LOAD_LINE(tempBlured, 7); #undef LOAD_LINE #define ACCUMULATE_DIFFS(i) \ vector signed short v_d##i = vec_sub(v_tempBluredAss##i, \ v_srcAss##i); \ v_dp = vec_msums(v_d##i, v_d##i, v_dp); \ v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp) ACCUMULATE_DIFFS(0); ACCUMULATE_DIFFS(1); ACCUMULATE_DIFFS(2); ACCUMULATE_DIFFS(3); ACCUMULATE_DIFFS(4); ACCUMULATE_DIFFS(5); ACCUMULATE_DIFFS(6); ACCUMULATE_DIFFS(7); #undef ACCUMULATE_DIFFS v_dp = vec_sums(v_dp, zero); v_sysdp = vec_sums(v_sysdp, zero); v_dp = vec_splat(v_dp, 3); v_sysdp = vec_splat(v_sysdp, 3); vec_ste(v_dp, 0, &d); vec_ste(v_sysdp, 0, &sysd); i = d; d = (4*d +(*(tempBluredPast-256)) +(*(tempBluredPast-1))+ (*(tempBluredPast+1)) +(*(tempBluredPast+256)) +4)>>3; *tempBluredPast=i; if (d > maxNoise[1]) { if (d < maxNoise[2]) { #define OP(i) v_tempBluredAss##i = vec_avg(v_tempBluredAss##i, v_srcAss##i); OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } else { #define OP(i) v_tempBluredAss##i = v_srcAss##i; OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } } else { if (d < maxNoise[0]) { const vector signed short vsint16_7 = vec_splat_s16(7); const vector signed short vsint16_4 = vec_splat_s16(4); const vector unsigned short vuint16_3 = vec_splat_u16(3); #define OP(i) \ const vector signed short v_temp##i = \ vec_mladd(v_tempBluredAss##i, \ vsint16_7, v_srcAss##i); \ const vector signed short v_temp2##i = \ vec_add(v_temp##i, vsint16_4); \ v_tempBluredAss##i = vec_sr(v_temp2##i, vuint16_3) OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } else { const vector signed short vsint16_3 = vec_splat_s16(3); const vector signed short vsint16_2 = vec_splat_s16(2); #define OP(i) \ const vector signed short v_temp##i = \ vec_mladd(v_tempBluredAss##i, \ vsint16_3, v_srcAss##i); \ const vector signed short v_temp2##i = \ vec_add(v_temp##i, vsint16_2); \ v_tempBluredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2) OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } } const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F); #define PACK_AND_STORE(src, i) \ const vector unsigned char perms##src##i = \ vec_lvsr(i * stride, src); \ const vector unsigned char vf##src##i = \ vec_packsu(v_tempBluredAss##i, (vector signed short)zero); \ const vector unsigned char vg##src##i = \ vec_perm(vf##src##i, v_##src##A##i, permHH); \ const vector unsigned char mask##src##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \ const vector unsigned char vg2##src##i = \ vec_perm(vg##src##i, vg##src##i, perms##src##i); \ const vector unsigned char svA##src##i = \ vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i); \ const vector unsigned char svB##src##i = \ vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i); \ vec_st(svA##src##i, i * stride, src); \ vec_st(svB##src##i, i * stride + 16, src) PACK_AND_STORE(src, 0); PACK_AND_STORE(src, 1); PACK_AND_STORE(src, 2); PACK_AND_STORE(src, 3); PACK_AND_STORE(src, 4); PACK_AND_STORE(src, 5); PACK_AND_STORE(src, 6); PACK_AND_STORE(src, 7); PACK_AND_STORE(tempBlured, 0); PACK_AND_STORE(tempBlured, 1); PACK_AND_STORE(tempBlured, 2); PACK_AND_STORE(tempBlured, 3); PACK_AND_STORE(tempBlured, 4); PACK_AND_STORE(tempBlured, 5); PACK_AND_STORE(tempBlured, 6); PACK_AND_STORE(tempBlured, 7); #undef PACK_AND_STORE } static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { const vector unsigned char zero = vec_splat_u8(0); #define LOAD_DOUBLE_LINE(i, j) \ vector unsigned char perm1##i = vec_lvsl(i * stride, src); \ vector unsigned char perm2##i = vec_lvsl(j * stride, src); \ vector unsigned char srcA##i = vec_ld(i * stride, src); \ vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \ vector unsigned char srcC##i = vec_ld(j * stride, src); \ vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \ vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \ vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i) LOAD_DOUBLE_LINE(0, 1); LOAD_DOUBLE_LINE(2, 3); LOAD_DOUBLE_LINE(4, 5); LOAD_DOUBLE_LINE(6, 7); #undef LOAD_DOUBLE_LINE vector unsigned char tempA = vec_mergeh(src0, zero); vector unsigned char tempB = vec_mergel(src0, zero); vector unsigned char tempC = vec_mergeh(src1, zero); vector unsigned char tempD = vec_mergel(src1, zero); vector unsigned char tempE = vec_mergeh(src2, zero); vector unsigned char tempF = vec_mergel(src2, zero); vector unsigned char tempG = vec_mergeh(src3, zero); vector unsigned char tempH = vec_mergel(src3, zero); vector unsigned char tempI = vec_mergeh(src4, zero); vector unsigned char tempJ = vec_mergel(src4, zero); vector unsigned char tempK = vec_mergeh(src5, zero); vector unsigned char tempL = vec_mergel(src5, zero); vector unsigned char tempM = vec_mergeh(src6, zero); vector unsigned char tempN = vec_mergel(src6, zero); vector unsigned char tempO = vec_mergeh(src7, zero); vector unsigned char tempP = vec_mergel(src7, zero); vector unsigned char temp0 = vec_mergeh(tempA, tempI); vector unsigned char temp1 = vec_mergel(tempA, tempI); vector unsigned char temp2 = vec_mergeh(tempB, tempJ); vector unsigned char temp3 = vec_mergel(tempB, tempJ); vector unsigned char temp4 = vec_mergeh(tempC, tempK); vector unsigned char temp5 = vec_mergel(tempC, tempK); vector unsigned char temp6 = vec_mergeh(tempD, tempL); vector unsigned char temp7 = vec_mergel(tempD, tempL); vector unsigned char temp8 = vec_mergeh(tempE, tempM); vector unsigned char temp9 = vec_mergel(tempE, tempM); vector unsigned char temp10 = vec_mergeh(tempF, tempN); vector unsigned char temp11 = vec_mergel(tempF, tempN); vector unsigned char temp12 = vec_mergeh(tempG, tempO); vector unsigned char temp13 = vec_mergel(tempG, tempO); vector unsigned char temp14 = vec_mergeh(tempH, tempP); vector unsigned char temp15 = vec_mergel(tempH, tempP); tempA = vec_mergeh(temp0, temp8); tempB = vec_mergel(temp0, temp8); tempC = vec_mergeh(temp1, temp9); tempD = vec_mergel(temp1, temp9); tempE = vec_mergeh(temp2, temp10); tempF = vec_mergel(temp2, temp10); tempG = vec_mergeh(temp3, temp11); tempH = vec_mergel(temp3, temp11); tempI = vec_mergeh(temp4, temp12); tempJ = vec_mergel(temp4, temp12); tempK = vec_mergeh(temp5, temp13); tempL = vec_mergel(temp5, temp13); tempM = vec_mergeh(temp6, temp14); tempN = vec_mergel(temp6, temp14); tempO = vec_mergeh(temp7, temp15); tempP = vec_mergel(temp7, temp15); temp0 = vec_mergeh(tempA, tempI); temp1 = vec_mergel(tempA, tempI); temp2 = vec_mergeh(tempB, tempJ); temp3 = vec_mergel(tempB, tempJ); temp4 = vec_mergeh(tempC, tempK); temp5 = vec_mergel(tempC, tempK); temp6 = vec_mergeh(tempD, tempL); temp7 = vec_mergel(tempD, tempL); temp8 = vec_mergeh(tempE, tempM); temp9 = vec_mergel(tempE, tempM); temp10 = vec_mergeh(tempF, tempN); temp11 = vec_mergel(tempF, tempN); temp12 = vec_mergeh(tempG, tempO); temp13 = vec_mergel(tempG, tempO); temp14 = vec_mergeh(tempH, tempP); temp15 = vec_mergel(tempH, tempP); vec_st(temp0, 0, dst); vec_st(temp1, 16, dst); vec_st(temp2, 32, dst); vec_st(temp3, 48, dst); vec_st(temp4, 64, dst); vec_st(temp5, 80, dst); vec_st(temp6, 96, dst); vec_st(temp7, 112, dst); vec_st(temp8, 128, dst); vec_st(temp9, 144, dst); vec_st(temp10, 160, dst); vec_st(temp11, 176, dst); vec_st(temp12, 192, dst); vec_st(temp13, 208, dst); vec_st(temp14, 224, dst); vec_st(temp15, 240, dst); } static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { const vector unsigned char zero = vec_splat_u8(0); const vector unsigned char magic_perm = (const vector unsigned char) AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F); #define LOAD_DOUBLE_LINE(i, j) \ vector unsigned char src##i = vec_ld(i * 16, src); \ vector unsigned char src##j = vec_ld(j * 16, src) LOAD_DOUBLE_LINE(0, 1); LOAD_DOUBLE_LINE(2, 3); LOAD_DOUBLE_LINE(4, 5); LOAD_DOUBLE_LINE(6, 7); LOAD_DOUBLE_LINE(8, 9); LOAD_DOUBLE_LINE(10, 11); LOAD_DOUBLE_LINE(12, 13); LOAD_DOUBLE_LINE(14, 15); #undef LOAD_DOUBLE_LINE vector unsigned char tempA = vec_mergeh(src0, src8); vector unsigned char tempB; vector unsigned char tempC = vec_mergeh(src1, src9); vector unsigned char tempD; vector unsigned char tempE = vec_mergeh(src2, src10); vector unsigned char tempG = vec_mergeh(src3, src11); vector unsigned char tempI = vec_mergeh(src4, src12); vector unsigned char tempJ; vector unsigned char tempK = vec_mergeh(src5, src13); vector unsigned char tempL; vector unsigned char tempM = vec_mergeh(src6, src14); vector unsigned char tempO = vec_mergeh(src7, src15); vector unsigned char temp0 = vec_mergeh(tempA, tempI); vector unsigned char temp1 = vec_mergel(tempA, tempI); vector unsigned char temp2; vector unsigned char temp3; vector unsigned char temp4 = vec_mergeh(tempC, tempK); vector unsigned char temp5 = vec_mergel(tempC, tempK); vector unsigned char temp6; vector unsigned char temp7; vector unsigned char temp8 = vec_mergeh(tempE, tempM); vector unsigned char temp9 = vec_mergel(tempE, tempM); vector unsigned char temp12 = vec_mergeh(tempG, tempO); vector unsigned char temp13 = vec_mergel(tempG, tempO); tempA = vec_mergeh(temp0, temp8); tempB = vec_mergel(temp0, temp8); tempC = vec_mergeh(temp1, temp9); tempD = vec_mergel(temp1, temp9); tempI = vec_mergeh(temp4, temp12); tempJ = vec_mergel(temp4, temp12); tempK = vec_mergeh(temp5, temp13); tempL = vec_mergel(temp5, temp13); temp0 = vec_mergeh(tempA, tempI); temp1 = vec_mergel(tempA, tempI); temp2 = vec_mergeh(tempB, tempJ); temp3 = vec_mergel(tempB, tempJ); temp4 = vec_mergeh(tempC, tempK); temp5 = vec_mergel(tempC, tempK); temp6 = vec_mergeh(tempD, tempL); temp7 = vec_mergel(tempD, tempL); const vector signed char neg1 = vec_splat_s8(-1); #define STORE_DOUBLE_LINE(i, j) \ vector unsigned char dstA##i = vec_ld(i * stride, dst); \ vector unsigned char dstB##i = vec_ld(i * stride + 16, dst); \ vector unsigned char dstA##j = vec_ld(j * stride, dst); \ vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst); \ vector unsigned char align##i = vec_lvsr(i * stride, dst); \ vector unsigned char align##j = vec_lvsr(j * stride, dst); \ vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \ vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \ vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i); \ vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j); \ vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i); \ vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i); \ vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j); \ vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j); \ vec_st(dstAF##i, i * stride, dst); \ vec_st(dstBF##i, i * stride + 16, dst); \ vec_st(dstAF##j, j * stride, dst); \ vec_st(dstBF##j, j * stride + 16, dst) STORE_DOUBLE_LINE(0,1); STORE_DOUBLE_LINE(2,3); STORE_DOUBLE_LINE(4,5); STORE_DOUBLE_LINE(6,7); }