view ppc/vc1dsp_altivec.c @ 6920:d02af7474bff libavcodec

Prevent 128*1<<trellis from becoming 0 and creating 0 sized arrays. fixes CID84 RUN2 CID85 RUN2 CID86 RUN2 CID87 RUN2 CID88 RUN2 CID89 RUN2 CID90 RUN2 CID91 RUN2 CID92 RUN2 CID93 RUN2 CID94 RUN2 CID95 RUN2 CID96 RUN2 CID97 RUN2 CID98 RUN2 CID99 RUN2 CID100 RUN2 CID101 RUN2 CID102 RUN2 CID103 RUN2 CID104 RUN2 CID105 RUN2 CID106 RUN2
author michael
date Wed, 28 May 2008 11:59:41 +0000
parents f7cbb7733146
children 7cee7292d5cc
line wrap: on
line source

/*
 * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
 * Copyright (c) 2006 Konstantin Shishkov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavcodec/dsputil.h"

#include "gcc_fixes.h"

#include "util_altivec.h"

// main steps of 8x8 transform
#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
do { \
    t0 = vec_sl(vec_add(s0, s4), vec_2); \
    t0 = vec_add(vec_sl(t0, vec_1), t0); \
    t0 = vec_add(t0, vec_rnd); \
    t1 = vec_sl(vec_sub(s0, s4), vec_2); \
    t1 = vec_add(vec_sl(t1, vec_1), t1); \
    t1 = vec_add(t1, vec_rnd); \
    t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
    t2 = vec_add(t2, vec_sl(s2, vec_4)); \
    t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
    t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
    t4 = vec_add(t0, t2); \
    t5 = vec_add(t1, t3); \
    t6 = vec_sub(t1, t3); \
    t7 = vec_sub(t0, t2); \
\
    t0 = vec_sl(vec_add(s1, s3), vec_4); \
    t0 = vec_add(t0, vec_sl(s5, vec_3)); \
    t0 = vec_add(t0, vec_sl(s7, vec_2)); \
    t0 = vec_add(t0, vec_sub(s5, s3)); \
\
    t1 = vec_sl(vec_sub(s1, s5), vec_4); \
    t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
    t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
    t1 = vec_sub(t1, vec_add(s1, s7)); \
\
    t2 = vec_sl(vec_sub(s7, s3), vec_4); \
    t2 = vec_add(t2, vec_sl(s1, vec_3)); \
    t2 = vec_add(t2, vec_sl(s5, vec_2)); \
    t2 = vec_add(t2, vec_sub(s1, s7)); \
\
    t3 = vec_sl(vec_sub(s5, s7), vec_4); \
    t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
    t3 = vec_add(t3, vec_sl(s1, vec_2)); \
    t3 = vec_sub(t3, vec_add(s3, s5)); \
\
    s0 = vec_add(t4, t0); \
    s1 = vec_add(t5, t1); \
    s2 = vec_add(t6, t2); \
    s3 = vec_add(t7, t3); \
    s4 = vec_sub(t7, t3); \
    s5 = vec_sub(t6, t2); \
    s6 = vec_sub(t5, t1); \
    s7 = vec_sub(t4, t0); \
}while(0)

#define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
    s0 = vec_sra(s0, vec_3); \
    s1 = vec_sra(s1, vec_3); \
    s2 = vec_sra(s2, vec_3); \
    s3 = vec_sra(s3, vec_3); \
    s4 = vec_sra(s4, vec_3); \
    s5 = vec_sra(s5, vec_3); \
    s6 = vec_sra(s6, vec_3); \
    s7 = vec_sra(s7, vec_3); \
}while(0)

#define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
    s0 = vec_sra(s0, vec_7); \
    s1 = vec_sra(s1, vec_7); \
    s2 = vec_sra(s2, vec_7); \
    s3 = vec_sra(s3, vec_7); \
    s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
    s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
    s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
    s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
}while(0)

/* main steps of 4x4 transform */
#define STEP4(s0, s1, s2, s3, vec_rnd) \
do { \
    t1 = vec_add(vec_sl(s0, vec_4), s0); \
    t1 = vec_add(t1, vec_rnd); \
    t2 = vec_add(vec_sl(s2, vec_4), s2); \
    t0 = vec_add(t1, t2); \
    t1 = vec_sub(t1, t2); \
    t3 = vec_sl(vec_sub(s3, s1), vec_1); \
    t3 = vec_add(t3, vec_sl(t3, vec_2)); \
    t2 = vec_add(t3, vec_sl(s1, vec_5)); \
    t3 = vec_add(t3, vec_sl(s3, vec_3)); \
    t3 = vec_add(t3, vec_sl(s3, vec_2)); \
    s0 = vec_add(t0, t2); \
    s1 = vec_sub(t1, t3); \
    s2 = vec_add(t1, t3); \
    s3 = vec_sub(t0, t2); \
}while (0)

#define SHIFT_HOR4(s0, s1, s2, s3) \
    s0 = vec_sra(s0, vec_3); \
    s1 = vec_sra(s1, vec_3); \
    s2 = vec_sra(s2, vec_3); \
    s3 = vec_sra(s3, vec_3);

#define SHIFT_VERT4(s0, s1, s2, s3) \
    s0 = vec_sra(s0, vec_7); \
    s1 = vec_sra(s1, vec_7); \
    s2 = vec_sra(s2, vec_7); \
    s3 = vec_sra(s3, vec_7);

/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_altivec(DCTELEM block[64])
{
    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
    const vector unsigned int vec_7 = vec_splat_u32(7);
    const vector unsigned int vec_4 = vec_splat_u32(4);
    const vector  signed int vec_4s = vec_splat_s32(4);
    const vector unsigned int vec_3 = vec_splat_u32(3);
    const vector unsigned int vec_2 = vec_splat_u32(2);
    const vector  signed int vec_1s = vec_splat_s32(1);
    const vector unsigned int vec_1 = vec_splat_u32(1);


    src0 = vec_ld(  0, block);
    src1 = vec_ld( 16, block);
    src2 = vec_ld( 32, block);
    src3 = vec_ld( 48, block);
    src4 = vec_ld( 64, block);
    src5 = vec_ld( 80, block);
    src6 = vec_ld( 96, block);
    src7 = vec_ld(112, block);

    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);
    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);

    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
    SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
    SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);

    vec_st(src0,  0, block);
    vec_st(src1, 16, block);
    vec_st(src2, 32, block);
    vec_st(src3, 48, block);
    vec_st(src4, 64, block);
    vec_st(src5, 80, block);
    vec_st(src6, 96, block);
    vec_st(src7,112, block);
}

/** Do inverse transform on 8x4 part of block
*/
static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block)
{
    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
    const vector unsigned int vec_7 = vec_splat_u32(7);
    const vector unsigned int vec_5 = vec_splat_u32(5);
    const vector unsigned int vec_4 = vec_splat_u32(4);
    const vector  signed int vec_4s = vec_splat_s32(4);
    const vector unsigned int vec_3 = vec_splat_u32(3);
    const vector unsigned int vec_2 = vec_splat_u32(2);
    const vector unsigned int vec_1 = vec_splat_u32(1);
    vector unsigned char tmp;
    vector signed short tmp2, tmp3;
    vector unsigned char perm0, perm1, p0, p1, p;

    src0 = vec_ld(  0, block);
    src1 = vec_ld( 16, block);
    src2 = vec_ld( 32, block);
    src3 = vec_ld( 48, block);
    src4 = vec_ld( 64, block);
    src5 = vec_ld( 80, block);
    src6 = vec_ld( 96, block);
    src7 = vec_ld(112, block);

    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);
    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);

    s0 = vec_unpackh(src0);
    s1 = vec_unpackh(src1);
    s2 = vec_unpackh(src2);
    s3 = vec_unpackh(src3);
    s8 = vec_unpackl(src0);
    s9 = vec_unpackl(src1);
    sA = vec_unpackl(src2);
    sB = vec_unpackl(src3);
    STEP4(s0, s1, s2, s3, vec_64);
    SHIFT_VERT4(s0, s1, s2, s3);
    STEP4(s8, s9, sA, sB, vec_64);
    SHIFT_VERT4(s8, s9, sA, sB);
    src0 = vec_pack(s0, s8);
    src1 = vec_pack(s1, s9);
    src2 = vec_pack(s2, sA);
    src3 = vec_pack(s3, sB);

    p0 = vec_lvsl (0, dest);
    p1 = vec_lvsl (stride, dest);
    p = vec_splat_u8 (-1);
    perm0 = vec_mergeh (p, p0);
    perm1 = vec_mergeh (p, p1);

#define ADD(dest,src,perm)                                              \
    /* *(uint64_t *)&tmp = *(uint64_t *)dest; */                        \
    tmp = vec_ld (0, dest);                                             \
    tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm);  \
    tmp3 = vec_adds (tmp2, src);                                        \
    tmp = vec_packsu (tmp3, tmp3);                                      \
    vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest);        \
    vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);

    ADD (dest, src0, perm0)      dest += stride;
    ADD (dest, src1, perm1)      dest += stride;
    ADD (dest, src2, perm0)      dest += stride;
    ADD (dest, src3, perm1)
}


void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) {
    dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
    dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
}