Mercurial > libavcodec.hg
view s3tc.h @ 5642:d2598034f2a9 libavcodec
Add slice-based parallel H.264 decoding
Patch by Andreas ªÓman % andreas A olebyn P nu %
NB: depends on having a thread library activated at config time, and on
having a source encoded with multiple slices
Original threads:
date: May 18, 2007 11:00 PM
subject: [FFmpeg-devel] Parallelized h264 proof-of-concept
date: Jun 15, 2007 10:10 PM
subject: [FFmpeg-devel] [PATCH] h264 parallelized, (was: Parallelized h264 proof-of-concept)
date: Jun 25, 2007 7:02 PM
subject: Re: [FFmpeg-devel] [PATCH] h264 parallelized
author | gpoirier |
---|---|
date | Wed, 05 Sep 2007 16:18:15 +0000 |
parents | 2b72f9bc4f06 |
children | 1d83e9c34641 |
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/* * S3 Texture Compression (S3TC) decoding functions * Copyright (c) 2007 by Ivo van Poorten * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef FF_S3TC_H #define FF_S3TC_H #include <stdint.h> #define FF_S3TC_DXT1 0x31545844 #define FF_S3TC_DXT3 0x33545844 /** * Decode DXT1 encoded data to RGB32 * @param *src source buffer, has to be aligned on a 4-byte boundary * @param *dst destination buffer * @param w width of output image * @param h height of output image * @param stride line size of output image */ void ff_decode_dxt1(const uint8_t *src, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride); /** * Decode DXT3 encoded data to RGB32 * @param *src source buffer, has to be aligned on a 4-byte boundary * @param *dst destination buffer * @param w width of output image * @param h height of output image * @param stride line size of output image */ void ff_decode_dxt3(const uint8_t *src, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride); #endif