Mercurial > libavcodec.hg
view alpha/dsputil_alpha.c @ 327:d359db02fc90 libavcodec
much better ME for b frames (a bit slow though)
fixed MC rounding for b frames
fixed hq mode with b-frames
author | michaelni |
---|---|
date | Fri, 19 Apr 2002 03:25:20 +0000 |
parents | 73df666cacc7 |
children | 718a22dc121f |
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/* * Alpha optimized DSP utils * Copyright (c) 2002 Falk Hueffner <falk@debian.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "asm.h" #include "../dsputil.h" void simple_idct_axp(DCTELEM *block); static void put_pixels_clamped_axp(const DCTELEM *block, UINT8 *pixels, int line_size) { int i = 8; do { UINT64 shorts; shorts = ldq(block); shorts = maxsw4(shorts, 0); shorts = minsw4(shorts, WORD_VEC(0x00ff)); stl(pkwb(shorts), pixels); shorts = ldq(block + 4); shorts = maxsw4(shorts, 0); shorts = minsw4(shorts, WORD_VEC(0x00ff)); stl(pkwb(shorts), pixels + 4); pixels += line_size; block += 8; } while (--i); } static void add_pixels_clamped_axp(const DCTELEM *block, UINT8 *pixels, int line_size) { int i = 8; do { UINT64 shorts; shorts = ldq(block); shorts &= ~WORD_VEC(0x8000); /* clear highest bit to avoid overflow */ shorts += unpkbw(ldl(pixels)); shorts &= ~WORD_VEC(0x8000); /* hibit would be set for e. g. -2 + 3 */ shorts = minuw4(shorts, WORD_VEC(0x4000)); /* set neg. to 0x4000 */ shorts &= ~WORD_VEC(0x4000); /* ...and zap them */ shorts = minsw4(shorts, WORD_VEC(0x00ff)); /* clamp to 255 */ stl(pkwb(shorts), pixels); /* next 4 */ shorts = ldq(block + 4); shorts &= ~WORD_VEC(0x8000); shorts += unpkbw(ldl(pixels + 4)); shorts &= ~WORD_VEC(0x8000); shorts = minuw4(shorts, WORD_VEC(0x4000)); shorts &= ~WORD_VEC(0x4000); shorts = minsw4(shorts, WORD_VEC(0x00ff)); stl(pkwb(shorts), pixels + 4); pixels += line_size; block += 8; } while (--i); } /* Average 8 unsigned bytes in parallel: (b1 + b2) >> 1 Since the immediate result could be greater than 255, we do the shift first. The result is too low by one if the bytes were both odd, so we need to add (l1 & l2) & BYTE_VEC(0x01). */ static inline UINT64 avg2_no_rnd(UINT64 l1, UINT64 l2) { UINT64 correction = (l1 & l2) & BYTE_VEC(0x01); l1 = (l1 & ~BYTE_VEC(0x01)) >> 1; l2 = (l2 & ~BYTE_VEC(0x01)) >> 1; return l1 + l2 + correction; } /* Average 8 bytes with rounding: (b1 + b2 + 1) >> 1 The '1' only has an effect when one byte is even and the other odd, i. e. we also need to add (l1 ^ l2) & BYTE_VEC(0x01). Incidentally, that is equivalent to (l1 | l2) & BYTE_VEC(0x01). */ static inline UINT64 avg2(UINT64 l1, UINT64 l2) { UINT64 correction = (l1 | l2) & BYTE_VEC(0x01); l1 = (l1 & ~BYTE_VEC(0x01)) >> 1; l2 = (l2 & ~BYTE_VEC(0x01)) >> 1; return l1 + l2 + correction; } static inline UINT64 avg4(UINT64 l1, UINT64 l2, UINT64 l3, UINT64 l4) { UINT64 r1 = ((l1 & ~BYTE_VEC(0x03)) >> 2) + ((l2 & ~BYTE_VEC(0x03)) >> 2) + ((l3 & ~BYTE_VEC(0x03)) >> 2) + ((l4 & ~BYTE_VEC(0x03)) >> 2); UINT64 r2 = (( (l1 & BYTE_VEC(0x03)) + (l2 & BYTE_VEC(0x03)) + (l3 & BYTE_VEC(0x03)) + (l4 & BYTE_VEC(0x03)) + BYTE_VEC(0x02)) >> 2) & BYTE_VEC(0x03); return r1 + r2; } static inline UINT64 avg4_no_rnd(UINT64 l1, UINT64 l2, UINT64 l3, UINT64 l4) { UINT64 r1 = ((l1 & ~BYTE_VEC(0x03)) >> 2) + ((l2 & ~BYTE_VEC(0x03)) >> 2) + ((l3 & ~BYTE_VEC(0x03)) >> 2) + ((l4 & ~BYTE_VEC(0x03)) >> 2); UINT64 r2 = (( (l1 & BYTE_VEC(0x03)) + (l2 & BYTE_VEC(0x03)) + (l3 & BYTE_VEC(0x03)) + (l4 & BYTE_VEC(0x03)) + BYTE_VEC(0x01)) >> 2) & BYTE_VEC(0x03); return r1 + r2; } #define PIXOPNAME(suffix) put ## suffix #define BTYPE UINT8 #define AVG2 avg2 #define AVG4 avg4 #define STORE(l, b) stq(l, b) #include "pixops.h" #undef PIXOPNAME #undef BTYPE #undef AVG2 #undef AVG4 #undef STORE #define PIXOPNAME(suffix) put_no_rnd ## suffix #define BTYPE UINT8 #define AVG2 avg2_no_rnd #define AVG4 avg4_no_rnd #define STORE(l, b) stq(l, b) #include "pixops.h" #undef PIXOPNAME #undef BTYPE #undef AVG2 #undef AVG4 #undef STORE /* The following functions are untested. */ #if 0 #define PIXOPNAME(suffix) avg ## suffix #define BTYPE UINT8 #define AVG2 avg2 #define AVG4 avg4 #define STORE(l, b) stq(AVG2(l, ldq(b)), b); #include "pixops.h" #undef PIXOPNAME #undef BTYPE #undef AVG2 #undef AVG4 #undef STORE #define PIXOPNAME(suffix) avg_no_rnd ## suffix #define BTYPE UINT8 #define AVG2 avg2_no_rnd #define AVG4 avg4_no_rnd #define STORE(l, b) stq(AVG2(l, ldq(b)), b); #include "pixops.h" #undef PIXOPNAME #undef BTYPE #undef AVG2 #undef AVG4 #undef STORE #define PIXOPNAME(suffix) sub ## suffix #define BTYPE DCTELEM #define AVG2 avg2 #define AVG4 avg4 #define STORE(l, block) do { \ UINT64 xxx = l; \ (block)[0] -= (xxx >> 0) & 0xff; \ (block)[1] -= (xxx >> 8) & 0xff; \ (block)[2] -= (xxx >> 16) & 0xff; \ (block)[3] -= (xxx >> 24) & 0xff; \ (block)[4] -= (xxx >> 32) & 0xff; \ (block)[5] -= (xxx >> 40) & 0xff; \ (block)[6] -= (xxx >> 48) & 0xff; \ (block)[7] -= (xxx >> 56) & 0xff; \ } while (0) #include "pixops.h" #undef PIXOPNAME #undef BTYPE #undef AVG2 #undef AVG4 #undef STORE #endif void dsputil_init_alpha(void) { put_pixels_tab[0] = put_pixels_axp; put_pixels_tab[1] = put_pixels_x2_axp; put_pixels_tab[2] = put_pixels_y2_axp; put_pixels_tab[3] = put_pixels_xy2_axp; put_no_rnd_pixels_tab[0] = put_pixels_axp; put_no_rnd_pixels_tab[1] = put_no_rnd_pixels_x2_axp; put_no_rnd_pixels_tab[2] = put_no_rnd_pixels_y2_axp; put_no_rnd_pixels_tab[3] = put_no_rnd_pixels_xy2_axp; /* amask clears all bits that correspond to present features. */ if (amask(AMASK_MVI) == 0) { fprintf(stderr, "MVI extension detected\n"); put_pixels_clamped = put_pixels_clamped_axp; add_pixels_clamped = add_pixels_clamped_axp; } }