view rpza.c @ 12105:d6e87496883b libavcodec

ARM: set section to .text in 'function' macro This ensures code always goes into the .text section and avoids the need to specify it explicitly after changing sections.
author mru
date Wed, 07 Jul 2010 20:09:41 +0000
parents 7dd2a45249a9
children
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/*
 * Quicktime Video (RPZA) Video Decoder
 * Copyright (C) 2003 the ffmpeg project
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * QT RPZA Video Decoder by Roberto Togni
 * For more information about the RPZA format, visit:
 *   http://www.pcisys.net/~melanson/codecs/
 *
 * The RPZA decoder outputs RGB555 colorspace data.
 *
 * Note that this decoder reads big endian RGB555 pixel values from the
 * bytestream, arranges them in the host's endian order, and outputs
 * them to the final rendered map in the same host endian order. This is
 * intended behavior as the ffmpeg documentation states that RGB555 pixels
 * shall be stored in native CPU endianness.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "libavutil/intreadwrite.h"
#include "avcodec.h"

typedef struct RpzaContext {

    AVCodecContext *avctx;
    AVFrame frame;

    const unsigned char *buf;
    int size;

} RpzaContext;

#define ADVANCE_BLOCK() \
{ \
    pixel_ptr += 4; \
    if (pixel_ptr >= width) \
    { \
        pixel_ptr = 0; \
        row_ptr += stride * 4; \
    } \
    total_blocks--; \
    if (total_blocks < 0) \
    { \
        av_log(s->avctx, AV_LOG_ERROR, "warning: block counter just went negative (this should not happen)\n"); \
        return; \
    } \
}

static void rpza_decode_stream(RpzaContext *s)
{
    int width = s->avctx->width;
    int stride = s->frame.linesize[0] / 2;
    int row_inc = stride - 4;
    int stream_ptr = 0;
    int chunk_size;
    unsigned char opcode;
    int n_blocks;
    unsigned short colorA = 0, colorB;
    unsigned short color4[4];
    unsigned char index, idx;
    unsigned short ta, tb;
    unsigned short *pixels = (unsigned short *)s->frame.data[0];

    int row_ptr = 0;
    int pixel_ptr = 0;
    int block_ptr;
    int pixel_x, pixel_y;
    int total_blocks;

    /* First byte is always 0xe1. Warn if it's different */
    if (s->buf[stream_ptr] != 0xe1)
        av_log(s->avctx, AV_LOG_ERROR, "First chunk byte is 0x%02x instead of 0xe1\n",
            s->buf[stream_ptr]);

    /* Get chunk size, ingnoring first byte */
    chunk_size = AV_RB32(&s->buf[stream_ptr]) & 0x00FFFFFF;
    stream_ptr += 4;

    /* If length mismatch use size from MOV file and try to decode anyway */
    if (chunk_size != s->size)
        av_log(s->avctx, AV_LOG_ERROR, "MOV chunk size != encoded chunk size; using MOV chunk size\n");

    chunk_size = s->size;

    /* Number of 4x4 blocks in frame. */
    total_blocks = ((s->avctx->width + 3) / 4) * ((s->avctx->height + 3) / 4);

    /* Process chunk data */
    while (stream_ptr < chunk_size) {
        opcode = s->buf[stream_ptr++]; /* Get opcode */

        n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */

        /* If opcode MSbit is 0, we need more data to decide what to do */
        if ((opcode & 0x80) == 0) {
            colorA = (opcode << 8) | (s->buf[stream_ptr++]);
            opcode = 0;
            if ((s->buf[stream_ptr] & 0x80) != 0) {
                /* Must behave as opcode 110xxxxx, using colorA computed
                 * above. Use fake opcode 0x20 to enter switch block at
                 * the right place */
                opcode = 0x20;
                n_blocks = 1;
            }
        }

        switch (opcode & 0xe0) {

        /* Skip blocks */
        case 0x80:
            while (n_blocks--) {
              ADVANCE_BLOCK();
            }
            break;

        /* Fill blocks with one color */
        case 0xa0:
            colorA = AV_RB16 (&s->buf[stream_ptr]);
            stream_ptr += 2;
            while (n_blocks--) {
                block_ptr = row_ptr + pixel_ptr;
                for (pixel_y = 0; pixel_y < 4; pixel_y++) {
                    for (pixel_x = 0; pixel_x < 4; pixel_x++){
                        pixels[block_ptr] = colorA;
                        block_ptr++;
                    }
                    block_ptr += row_inc;
                }
                ADVANCE_BLOCK();
            }
            break;

        /* Fill blocks with 4 colors */
        case 0xc0:
            colorA = AV_RB16 (&s->buf[stream_ptr]);
            stream_ptr += 2;
        case 0x20:
            colorB = AV_RB16 (&s->buf[stream_ptr]);
            stream_ptr += 2;

            /* sort out the colors */
            color4[0] = colorB;
            color4[1] = 0;
            color4[2] = 0;
            color4[3] = colorA;

            /* red components */
            ta = (colorA >> 10) & 0x1F;
            tb = (colorB >> 10) & 0x1F;
            color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10;
            color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10;

            /* green components */
            ta = (colorA >> 5) & 0x1F;
            tb = (colorB >> 5) & 0x1F;
            color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5;
            color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5;

            /* blue components */
            ta = colorA & 0x1F;
            tb = colorB & 0x1F;
            color4[1] |= ((11 * ta + 21 * tb) >> 5);
            color4[2] |= ((21 * ta + 11 * tb) >> 5);

            while (n_blocks--) {
                block_ptr = row_ptr + pixel_ptr;
                for (pixel_y = 0; pixel_y < 4; pixel_y++) {
                    index = s->buf[stream_ptr++];
                    for (pixel_x = 0; pixel_x < 4; pixel_x++){
                        idx = (index >> (2 * (3 - pixel_x))) & 0x03;
                        pixels[block_ptr] = color4[idx];
                        block_ptr++;
                    }
                    block_ptr += row_inc;
                }
                ADVANCE_BLOCK();
            }
            break;

        /* Fill block with 16 colors */
        case 0x00:
            block_ptr = row_ptr + pixel_ptr;
            for (pixel_y = 0; pixel_y < 4; pixel_y++) {
                for (pixel_x = 0; pixel_x < 4; pixel_x++){
                    /* We already have color of upper left pixel */
                    if ((pixel_y != 0) || (pixel_x !=0)) {
                        colorA = AV_RB16 (&s->buf[stream_ptr]);
                        stream_ptr += 2;
                    }
                    pixels[block_ptr] = colorA;
                    block_ptr++;
                }
                block_ptr += row_inc;
            }
            ADVANCE_BLOCK();
            break;

        /* Unknown opcode */
        default:
            av_log(s->avctx, AV_LOG_ERROR, "Unknown opcode %d in rpza chunk."
                 " Skip remaining %d bytes of chunk data.\n", opcode,
                 chunk_size - stream_ptr);
            return;
        } /* Opcode switch */
    }
}

static av_cold int rpza_decode_init(AVCodecContext *avctx)
{
    RpzaContext *s = avctx->priv_data;

    s->avctx = avctx;
    avctx->pix_fmt = PIX_FMT_RGB555;

    s->frame.data[0] = NULL;

    return 0;
}

static int rpza_decode_frame(AVCodecContext *avctx,
                             void *data, int *data_size,
                             AVPacket *avpkt)
{
    const uint8_t *buf = avpkt->data;
    int buf_size = avpkt->size;
    RpzaContext *s = avctx->priv_data;

    s->buf = buf;
    s->size = buf_size;

    s->frame.reference = 1;
    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;
    if (avctx->reget_buffer(avctx, &s->frame)) {
        av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n");
        return -1;
    }

    rpza_decode_stream(s);

    *data_size = sizeof(AVFrame);
    *(AVFrame*)data = s->frame;

    /* always report that the buffer was completely consumed */
    return buf_size;
}

static av_cold int rpza_decode_end(AVCodecContext *avctx)
{
    RpzaContext *s = avctx->priv_data;

    if (s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    return 0;
}

AVCodec rpza_decoder = {
    "rpza",
    AVMEDIA_TYPE_VIDEO,
    CODEC_ID_RPZA,
    sizeof(RpzaContext),
    rpza_decode_init,
    NULL,
    rpza_decode_end,
    rpza_decode_frame,
    CODEC_CAP_DR1,
    .long_name = NULL_IF_CONFIG_SMALL("QuickTime video (RPZA)"),
};