view vc1dsp.c @ 3604:dad0296d4522 libavcodec

replace MULL with asm too, no significnat speedup but its probably better to not take any chances, some versions of gcc will almost certainly mess it up too if they can
author michael
date Tue, 22 Aug 2006 12:07:02 +0000
parents b8656dfe6b1a
children 1cc5bdadd487
line wrap: on
line source

/*
 * VC-1 and WMV3 decoder - DSP functions
 * Copyright (c) 2006 Konstantin Shishkov
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 *
 */

/**
* @file vc1dsp.c
 * VC-1 and WMV3 decoder
 *
 */

#include "dsputil.h"


/** Apply overlap transform to vertical edge
*/
static void vc1_v_overlap_c(uint8_t* src, int stride, int rnd)
{
    int i;
    int a, b, c, d;
    for(i = 0; i < 8; i++) {
        a = src[-2*stride];
        b = src[-stride];
        c = src[0];
        d = src[stride];

        src[-2*stride] = clip_uint8((7*a + d + 4 - rnd) >> 3);
        src[-stride] = clip_uint8((-a + 7*b + c + d + 3 + rnd) >> 3);
        src[0] = clip_uint8((a + b + 7*c - d + 4 - rnd) >> 3);
        src[stride] = clip_uint8((a + 7*d + 3 + rnd) >> 3);
        src++;
    }
}

/** Apply overlap transform to horizontal edge
*/
static void vc1_h_overlap_c(uint8_t* src, int stride, int rnd)
{
    int i;
    int a, b, c, d;
    for(i = 0; i < 8; i++) {
        a = src[-2];
        b = src[-1];
        c = src[0];
        d = src[1];

        src[-2] = clip_uint8((7*a + d + 4 - rnd) >> 3);
        src[-1] = clip_uint8((-a + 7*b + c + d + 3 + rnd) >> 3);
        src[0] = clip_uint8((a + b + 7*c - d + 4 - rnd) >> 3);
        src[1] = clip_uint8((a + 7*d + 3 + rnd) >> 3);
        src += stride;
    }
}


/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_c(DCTELEM block[64])
{
    int i;
    register int t1,t2,t3,t4,t5,t6,t7,t8;
    DCTELEM *src, *dst;

    src = block;
    dst = block;
    for(i = 0; i < 8; i++){
        t1 = 12 * (src[0] + src[4]);
        t2 = 12 * (src[0] - src[4]);
        t3 = 16 * src[2] +  6 * src[6];
        t4 =  6 * src[2] - 16 * src[6];

        t5 = t1 + t3;
        t6 = t2 + t4;
        t7 = t2 - t4;
        t8 = t1 - t3;

        t1 = 16 * src[1] + 15 * src[3] +  9 * src[5] +  4 * src[7];
        t2 = 15 * src[1] -  4 * src[3] - 16 * src[5] -  9 * src[7];
        t3 =  9 * src[1] - 16 * src[3] +  4 * src[5] + 15 * src[7];
        t4 =  4 * src[1] -  9 * src[3] + 15 * src[5] - 16 * src[7];

        dst[0] = (t5 + t1 + 4) >> 3;
        dst[1] = (t6 + t2 + 4) >> 3;
        dst[2] = (t7 + t3 + 4) >> 3;
        dst[3] = (t8 + t4 + 4) >> 3;
        dst[4] = (t8 - t4 + 4) >> 3;
        dst[5] = (t7 - t3 + 4) >> 3;
        dst[6] = (t6 - t2 + 4) >> 3;
        dst[7] = (t5 - t1 + 4) >> 3;

        src += 8;
        dst += 8;
    }

    src = block;
    dst = block;
    for(i = 0; i < 8; i++){
        t1 = 12 * (src[ 0] + src[32]);
        t2 = 12 * (src[ 0] - src[32]);
        t3 = 16 * src[16] +  6 * src[48];
        t4 =  6 * src[16] - 16 * src[48];

        t5 = t1 + t3;
        t6 = t2 + t4;
        t7 = t2 - t4;
        t8 = t1 - t3;

        t1 = 16 * src[ 8] + 15 * src[24] +  9 * src[40] +  4 * src[56];
        t2 = 15 * src[ 8] -  4 * src[24] - 16 * src[40] -  9 * src[56];
        t3 =  9 * src[ 8] - 16 * src[24] +  4 * src[40] + 15 * src[56];
        t4 =  4 * src[ 8] -  9 * src[24] + 15 * src[40] - 16 * src[56];

        dst[ 0] = (t5 + t1 + 64) >> 7;
        dst[ 8] = (t6 + t2 + 64) >> 7;
        dst[16] = (t7 + t3 + 64) >> 7;
        dst[24] = (t8 + t4 + 64) >> 7;
        dst[32] = (t8 - t4 + 64 + 1) >> 7;
        dst[40] = (t7 - t3 + 64 + 1) >> 7;
        dst[48] = (t6 - t2 + 64 + 1) >> 7;
        dst[56] = (t5 - t1 + 64 + 1) >> 7;

        src++;
        dst++;
    }
}

/** Do inverse transform on 8x4 part of block
*/
static void vc1_inv_trans_8x4_c(DCTELEM block[64], int n)
{
    int i;
    register int t1,t2,t3,t4,t5,t6,t7,t8;
    DCTELEM *src, *dst;
    int off;

    off = n * 32;
    src = block + off;
    dst = block + off;
    for(i = 0; i < 4; i++){
        t1 = 12 * (src[0] + src[4]);
        t2 = 12 * (src[0] - src[4]);
        t3 = 16 * src[2] +  6 * src[6];
        t4 =  6 * src[2] - 16 * src[6];

        t5 = t1 + t3;
        t6 = t2 + t4;
        t7 = t2 - t4;
        t8 = t1 - t3;

        t1 = 16 * src[1] + 15 * src[3] +  9 * src[5] +  4 * src[7];
        t2 = 15 * src[1] -  4 * src[3] - 16 * src[5] -  9 * src[7];
        t3 =  9 * src[1] - 16 * src[3] +  4 * src[5] + 15 * src[7];
        t4 =  4 * src[1] -  9 * src[3] + 15 * src[5] - 16 * src[7];

        dst[0] = (t5 + t1 + 4) >> 3;
        dst[1] = (t6 + t2 + 4) >> 3;
        dst[2] = (t7 + t3 + 4) >> 3;
        dst[3] = (t8 + t4 + 4) >> 3;
        dst[4] = (t8 - t4 + 4) >> 3;
        dst[5] = (t7 - t3 + 4) >> 3;
        dst[6] = (t6 - t2 + 4) >> 3;
        dst[7] = (t5 - t1 + 4) >> 3;

        src += 8;
        dst += 8;
    }

    src = block + off;
    dst = block + off;
    for(i = 0; i < 8; i++){
        t1 = 17 * (src[ 0] + src[16]);
        t2 = 17 * (src[ 0] - src[16]);
        t3 = 22 * src[ 8];
        t4 = 22 * src[24];
        t5 = 10 * src[ 8];
        t6 = 10 * src[24];

        dst[ 0] = (t1 + t3 + t6 + 64) >> 7;
        dst[ 8] = (t2 - t4 + t5 + 64) >> 7;
        dst[16] = (t2 + t4 - t5 + 64) >> 7;
        dst[24] = (t1 - t3 - t6 + 64) >> 7;

        src ++;
        dst ++;
    }
}

/** Do inverse transform on 4x8 parts of block
*/
static void vc1_inv_trans_4x8_c(DCTELEM block[64], int n)
{
    int i;
    register int t1,t2,t3,t4,t5,t6,t7,t8;
    DCTELEM *src, *dst;
    int off;

    off = n * 4;
    src = block + off;
    dst = block + off;
    for(i = 0; i < 8; i++){
        t1 = 17 * (src[0] + src[2]);
        t2 = 17 * (src[0] - src[2]);
        t3 = 22 * src[1];
        t4 = 22 * src[3];
        t5 = 10 * src[1];
        t6 = 10 * src[3];

        dst[0] = (t1 + t3 + t6 + 4) >> 3;
        dst[1] = (t2 - t4 + t5 + 4) >> 3;
        dst[2] = (t2 + t4 - t5 + 4) >> 3;
        dst[3] = (t1 - t3 - t6 + 4) >> 3;

        src += 8;
        dst += 8;
    }

    src = block + off;
    dst = block + off;
    for(i = 0; i < 4; i++){
        t1 = 12 * (src[ 0] + src[32]);
        t2 = 12 * (src[ 0] - src[32]);
        t3 = 16 * src[16] +  6 * src[48];
        t4 =  6 * src[16] - 16 * src[48];

        t5 = t1 + t3;
        t6 = t2 + t4;
        t7 = t2 - t4;
        t8 = t1 - t3;

        t1 = 16 * src[ 8] + 15 * src[24] +  9 * src[40] +  4 * src[56];
        t2 = 15 * src[ 8] -  4 * src[24] - 16 * src[40] -  9 * src[56];
        t3 =  9 * src[ 8] - 16 * src[24] +  4 * src[40] + 15 * src[56];
        t4 =  4 * src[ 8] -  9 * src[24] + 15 * src[40] - 16 * src[56];

        dst[ 0] = (t5 + t1 + 64) >> 7;
        dst[ 8] = (t6 + t2 + 64) >> 7;
        dst[16] = (t7 + t3 + 64) >> 7;
        dst[24] = (t8 + t4 + 64) >> 7;
        dst[32] = (t8 - t4 + 64 + 1) >> 7;
        dst[40] = (t7 - t3 + 64 + 1) >> 7;
        dst[48] = (t6 - t2 + 64 + 1) >> 7;
        dst[56] = (t5 - t1 + 64 + 1) >> 7;

        src++;
        dst++;
    }
}

/** Do inverse transform on 4x4 part of block
*/
static void vc1_inv_trans_4x4_c(DCTELEM block[64], int n)
{
    int i;
    register int t1,t2,t3,t4,t5,t6;
    DCTELEM *src, *dst;
    int off;

    off = (n&1) * 4 + (n&2) * 16;
    src = block + off;
    dst = block + off;
    for(i = 0; i < 4; i++){
        t1 = 17 * (src[0] + src[2]);
        t2 = 17 * (src[0] - src[2]);
        t3 = 22 * src[1];
        t4 = 22 * src[3];
        t5 = 10 * src[1];
        t6 = 10 * src[3];

        dst[0] = (t1 + t3 + t6 + 4) >> 3;
        dst[1] = (t2 - t4 + t5 + 4) >> 3;
        dst[2] = (t2 + t4 - t5 + 4) >> 3;
        dst[3] = (t1 - t3 - t6 + 4) >> 3;

        src += 8;
        dst += 8;
    }

    src = block + off;
    dst = block + off;
    for(i = 0; i < 4; i++){
        t1 = 17 * (src[ 0] + src[16]);
        t2 = 17 * (src[ 0] - src[16]);
        t3 = 22 * src[ 8];
        t4 = 22 * src[24];
        t5 = 10 * src[ 8];
        t6 = 10 * src[24];

        dst[ 0] = (t1 + t3 + t6 + 64) >> 7;
        dst[ 8] = (t2 - t4 + t5 + 64) >> 7;
        dst[16] = (t2 + t4 - t5 + 64) >> 7;
        dst[24] = (t1 - t3 - t6 + 64) >> 7;

        src ++;
        dst ++;
    }
}

/* motion compensation functions */

/** Filter used to interpolate fractional pel values
 */
static always_inline int vc1_mspel_filter(const uint8_t *src, int stride, int mode, int r)
{
    switch(mode){
    case 0: //no shift
        return src[0];
    case 1: // 1/4 shift
        return (-4*src[-stride] + 53*src[0] + 18*src[stride] - 3*src[stride*2] + 32 - r) >> 6;
    case 2: // 1/2 shift
        return (-src[-stride] + 9*src[0] + 9*src[stride] - src[stride*2] + 8 - r) >> 4;
    case 3: // 3/4 shift
        return (-3*src[-stride] + 18*src[0] + 53*src[stride] - 4*src[stride*2] + 32 - r) >> 6;
    }
    return 0; //should not occur
}

/** Function used to do motion compensation with bicubic interpolation
 */
static void vc1_mspel_mc(uint8_t *dst, const uint8_t *src, int stride, int mode, int rnd)
{
    int i, j;
    uint8_t tmp[8*11], *tptr;
    int m, r;

    m = (mode & 3);
    r = rnd;
    src -= stride;
    tptr = tmp;
    for(j = 0; j < 11; j++) {
        for(i = 0; i < 8; i++)
            tptr[i] = clip_uint8(vc1_mspel_filter(src + i, 1, m, r));
        src += stride;
        tptr += 8;
    }
    r = 1 - rnd;
    m = (mode >> 2) & 3;

    tptr = tmp + 8;
    for(j = 0; j < 8; j++) {
        for(i = 0; i < 8; i++)
            dst[i] = clip_uint8(vc1_mspel_filter(tptr + i, 8, m, r));
        dst += stride;
        tptr += 8;
    }
}

/* pixel functions - really are entry points to vc1_mspel_mc */

/* this one is defined in dsputil.c */
void ff_put_vc1_mspel_mc00_c(uint8_t *dst, const uint8_t *src, int stride, int rnd);

static void ff_put_vc1_mspel_mc10_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x1, rnd);
}

static void ff_put_vc1_mspel_mc20_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x2, rnd);
}

static void ff_put_vc1_mspel_mc30_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x3, rnd);
}

static void ff_put_vc1_mspel_mc01_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x4, rnd);
}

static void ff_put_vc1_mspel_mc11_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x5, rnd);
}

static void ff_put_vc1_mspel_mc21_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x6, rnd);
}

static void ff_put_vc1_mspel_mc31_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x7, rnd);
}

static void ff_put_vc1_mspel_mc02_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x8, rnd);
}

static void ff_put_vc1_mspel_mc12_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0x9, rnd);
}

static void ff_put_vc1_mspel_mc22_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xA, rnd);
}

static void ff_put_vc1_mspel_mc32_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xB, rnd);
}

static void ff_put_vc1_mspel_mc03_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xC, rnd);
}

static void ff_put_vc1_mspel_mc13_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xD, rnd);
}

static void ff_put_vc1_mspel_mc23_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xE, rnd);
}

static void ff_put_vc1_mspel_mc33_c(uint8_t *dst, const uint8_t *src, int stride, int rnd) {
    vc1_mspel_mc(dst, src, stride, 0xF, rnd);
}

void ff_vc1dsp_init(DSPContext* dsp, AVCodecContext *avctx) {
    dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_c;
    dsp->vc1_inv_trans_4x8 = vc1_inv_trans_4x8_c;
    dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_c;
    dsp->vc1_inv_trans_4x4 = vc1_inv_trans_4x4_c;
    dsp->vc1_h_overlap = vc1_h_overlap_c;
    dsp->vc1_v_overlap = vc1_v_overlap_c;

    dsp->put_vc1_mspel_pixels_tab[ 0] = ff_put_vc1_mspel_mc00_c;
    dsp->put_vc1_mspel_pixels_tab[ 1] = ff_put_vc1_mspel_mc10_c;
    dsp->put_vc1_mspel_pixels_tab[ 2] = ff_put_vc1_mspel_mc20_c;
    dsp->put_vc1_mspel_pixels_tab[ 3] = ff_put_vc1_mspel_mc30_c;
    dsp->put_vc1_mspel_pixels_tab[ 4] = ff_put_vc1_mspel_mc01_c;
    dsp->put_vc1_mspel_pixels_tab[ 5] = ff_put_vc1_mspel_mc11_c;
    dsp->put_vc1_mspel_pixels_tab[ 6] = ff_put_vc1_mspel_mc21_c;
    dsp->put_vc1_mspel_pixels_tab[ 7] = ff_put_vc1_mspel_mc31_c;
    dsp->put_vc1_mspel_pixels_tab[ 8] = ff_put_vc1_mspel_mc02_c;
    dsp->put_vc1_mspel_pixels_tab[ 9] = ff_put_vc1_mspel_mc12_c;
    dsp->put_vc1_mspel_pixels_tab[10] = ff_put_vc1_mspel_mc22_c;
    dsp->put_vc1_mspel_pixels_tab[11] = ff_put_vc1_mspel_mc32_c;
    dsp->put_vc1_mspel_pixels_tab[12] = ff_put_vc1_mspel_mc03_c;
    dsp->put_vc1_mspel_pixels_tab[13] = ff_put_vc1_mspel_mc13_c;
    dsp->put_vc1_mspel_pixels_tab[14] = ff_put_vc1_mspel_mc23_c;
    dsp->put_vc1_mspel_pixels_tab[15] = ff_put_vc1_mspel_mc33_c;
}