Mercurial > libavcodec.hg
view vdpau.h @ 8706:ddcd5db645e3 libavcodec
Cosmetics: fixing the indentation
author | romansh |
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date | Sat, 31 Jan 2009 01:37:31 +0000 |
parents | aa3670eccc16 |
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/* * The Video Decode and Presentation API for UNIX (VDPAU) is used for * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. * * Copyright (C) 2008 NVIDIA * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_VDPAU_H #define AVCODEC_VDPAU_H /** * \defgroup Decoder VDPAU Decoder and Renderer * * VDPAU hardware acceleration has two modules * - VDPAU decoding * - VDPAU presentation * * The VDPAU decoding module parses all headers using FFmpeg * parsing mechanisms and uses VDPAU for the actual decoding. * * As per the current implementation, the actual decoding * and rendering (API calls) are done as part of the VDPAU * presentation (vo_vdpau.c) module. * * @{ * \defgroup VDPAU_Decoding VDPAU Decoding * \ingroup Decoder * @{ */ #include <vdpau/vdpau.h> #include <vdpau/vdpau_x11.h> /** \brief The videoSurface is used for rendering. */ #define FF_VDPAU_STATE_USED_FOR_RENDER 1 /** * \brief The videoSurface is needed for reference/prediction. * The codec manipulates this. */ #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 /** * \brief This structure is used as a callback between the FFmpeg * decoder (vd_) and presentation (vo_) module. * This is used for defining a video frame containing surface, * picture parameter, bitstream information etc which are passed * between the FFmpeg decoder and its clients. */ struct vdpau_render_state { VdpVideoSurface surface; ///< Used as rendered surface, never changed. int state; ///< Holds FF_VDPAU_STATE_* values. /** picture parameter information for all supported codecs */ union VdpPictureInfo { VdpPictureInfoH264 h264; VdpPictureInfoMPEG1Or2 mpeg; VdpPictureInfoVC1 vc1; } info; /** Describe size/location of the compressed video data. */ int bitstream_buffers_allocated; int bitstream_buffers_used; VdpBitstreamBuffer *bitstream_buffers; }; /* @}*/ #endif /* AVCODEC_VDPAU_H */