view ppc/gmc_altivec.c @ 9473:e38284cd69dc libavcodec

Use memcpy instead of the very inefficient bytecopy where both are correct (i.e. no overlap of src and dst is possible).
author reimar
date Fri, 17 Apr 2009 17:20:48 +0000
parents 7cee7292d5cc
children 71ead14665e3
line wrap: on
line source

/*
 * GMC (Global Motion Compensation)
 * AltiVec-enabled
 * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavcodec/dsputil.h"
#include "dsputil_ppc.h"
#include "util_altivec.h"

/*
  altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
  to preserve proper dst alignment.
*/
#define GMC1_PERF_COND (h==8)
void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
POWERPC_PERF_DECLARE(altivec_gmc1_num, GMC1_PERF_COND);
    const DECLARE_ALIGNED_16(unsigned short, rounder_a[8]) =
        {rounder, rounder, rounder, rounder,
         rounder, rounder, rounder, rounder};
    const DECLARE_ALIGNED_16(unsigned short, ABCD[8]) =
        {
            (16-x16)*(16-y16), /* A */
            (   x16)*(16-y16), /* B */
            (16-x16)*(   y16), /* C */
            (   x16)*(   y16), /* D */
            0, 0, 0, 0         /* padding */
        };
    register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
    register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
    register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
    register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
    int i;
    unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
    unsigned long src_really_odd = (unsigned long)src & 0x0000000F;


POWERPC_PERF_START_COUNT(altivec_gmc1_num, GMC1_PERF_COND);

    tempA = vec_ld(0, (unsigned short*)ABCD);
    Av = vec_splat(tempA, 0);
    Bv = vec_splat(tempA, 1);
    Cv = vec_splat(tempA, 2);
    Dv = vec_splat(tempA, 3);

    rounderV = vec_ld(0, (unsigned short*)rounder_a);

    // we'll be able to pick-up our 9 char elements
    // at src from those 32 bytes
    // we load the first batch here, as inside the loop
    // we can re-use 'src+stride' from one iteration
    // as the 'src' of the next.
    src_0 = vec_ld(0, src);
    src_1 = vec_ld(16, src);
    srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));

    if (src_really_odd != 0x0000000F) {
        // if src & 0xF == 0xF, then (src+1) is properly aligned
        // on the second vector.
        srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
    } else {
        srcvB = src_1;
    }
    srcvA = vec_mergeh(vczero, srcvA);
    srcvB = vec_mergeh(vczero, srcvB);

    for(i=0; i<h; i++) {
        dst_odd = (unsigned long)dst & 0x0000000F;
        src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;

        dstv = vec_ld(0, dst);

        // we we'll be able to pick-up our 9 char elements
        // at src + stride from those 32 bytes
        // then reuse the resulting 2 vectors srvcC and srcvD
        // as the next srcvA and srcvB
        src_0 = vec_ld(stride + 0, src);
        src_1 = vec_ld(stride + 16, src);
        srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));

        if (src_really_odd != 0x0000000F) {
            // if src & 0xF == 0xF, then (src+1) is properly aligned
            // on the second vector.
            srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
        } else {
            srcvD = src_1;
        }

        srcvC = vec_mergeh(vczero, srcvC);
        srcvD = vec_mergeh(vczero, srcvD);


        // OK, now we (finally) do the math :-)
        // those four instructions replaces 32 int muls & 32 int adds.
        // isn't AltiVec nice ?
        tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
        tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
        tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
        tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);

        srcvA = srcvC;
        srcvB = srcvD;

        tempD = vec_sr(tempD, vcsr8);

        dstv2 = vec_pack(tempD, (vector unsigned short)vczero);

        if (dst_odd) {
            dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
        } else {
            dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
        }

        vec_st(dstv2, 0, dst);

        dst += stride;
        src += stride;
    }

POWERPC_PERF_STOP_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
}