view aasc.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 4cab394c16ea
children 8a4984c5cacc
line wrap: on
line source

/*
 * Autodesk RLE Decoder
 * Copyright (C) 2005 the ffmpeg project
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file libavcodec/aasc.c
 * Autodesk RLE Video Decoder by Konstantin Shishkov
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "avcodec.h"
#include "dsputil.h"
#include "msrledec.h"

typedef struct AascContext {
    AVCodecContext *avctx;
    AVFrame frame;
} AascContext;

#define FETCH_NEXT_STREAM_BYTE() \
    if (stream_ptr >= buf_size) \
    { \
      av_log(s->avctx, AV_LOG_ERROR, " AASC: stream ptr just went out of bounds (fetch)\n"); \
      break; \
    } \
    stream_byte = buf[stream_ptr++];

static av_cold int aasc_decode_init(AVCodecContext *avctx)
{
    AascContext *s = avctx->priv_data;

    s->avctx = avctx;

    avctx->pix_fmt = PIX_FMT_BGR24;

    return 0;
}

static int aasc_decode_frame(AVCodecContext *avctx,
                              void *data, int *data_size,
                              AVPacket *avpkt)
{
    const uint8_t *buf = avpkt->data;
    int buf_size = avpkt->size;
    AascContext *s = avctx->priv_data;
    int compr, i, stride;

    s->frame.reference = 1;
    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;
    if (avctx->reget_buffer(avctx, &s->frame)) {
        av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n");
        return -1;
    }

    compr = AV_RL32(buf);
    buf += 4;
    buf_size -= 4;
    switch(compr){
    case 0:
        stride = (avctx->width * 3 + 3) & ~3;
        for(i = avctx->height - 1; i >= 0; i--){
            memcpy(s->frame.data[0] + i*s->frame.linesize[0], buf, avctx->width*3);
            buf += stride;
        }
        break;
    case 1:
        ff_msrle_decode(avctx, (AVPicture*)&s->frame, 8, buf - 4, buf_size + 4);
        break;
    default:
        av_log(avctx, AV_LOG_ERROR, "Unknown compression type %d\n", compr);
        return -1;
    }

    *data_size = sizeof(AVFrame);
    *(AVFrame*)data = s->frame;

    /* report that the buffer was completely consumed */
    return buf_size;
}

static av_cold int aasc_decode_end(AVCodecContext *avctx)
{
    AascContext *s = avctx->priv_data;

    /* release the last frame */
    if (s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    return 0;
}

AVCodec aasc_decoder = {
    "aasc",
    CODEC_TYPE_VIDEO,
    CODEC_ID_AASC,
    sizeof(AascContext),
    aasc_decode_init,
    NULL,
    aasc_decode_end,
    aasc_decode_frame,
    CODEC_CAP_DR1,
    .long_name = NULL_IF_CONFIG_SMALL("Autodesk RLE"),
};