view ac3dec_data.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 68de5143aa45
children 444f4b594fdb
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/*
 * AC-3 and E-AC-3 decoder tables
 * Copyright (c) 2007 Bartlomiej Wolowiec <bartek.wolowiec@gmail.com>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file libavcodec/ac3dec_data.c
 * Tables taken directly from the AC-3 spec.
 */

#include "ac3dec_data.h"
#include "ac3.h"

/**
 * Table used to ungroup 3 values stored in 5 bits.
 * Used by bap=1 mantissas and GAQ.
 * ff_ac3_ungroup_3_in_5_bits_tab[i] = { i/9, (i%9)/3, (i%9)%3 }
 */
const uint8_t ff_ac3_ungroup_3_in_5_bits_tab[32][3] = {
    { 0, 0, 0 }, { 0, 0, 1 }, { 0, 0, 2 }, { 0, 1, 0 },
    { 0, 1, 1 }, { 0, 1, 2 }, { 0, 2, 0 }, { 0, 2, 1 },
    { 0, 2, 2 }, { 1, 0, 0 }, { 1, 0, 1 }, { 1, 0, 2 },
    { 1, 1, 0 }, { 1, 1, 1 }, { 1, 1, 2 }, { 1, 2, 0 },
    { 1, 2, 1 }, { 1, 2, 2 }, { 2, 0, 0 }, { 2, 0, 1 },
    { 2, 0, 2 }, { 2, 1, 0 }, { 2, 1, 1 }, { 2, 1, 2 },
    { 2, 2, 0 }, { 2, 2, 1 }, { 2, 2, 2 }, { 3, 0, 0 },
    { 3, 0, 1 }, { 3, 0, 2 }, { 3, 1, 0 }, { 3, 1, 1 }
};

/**
 * Table of bin locations for rematrixing bands
 * reference: Section 7.5.2 Rematrixing : Frequency Band Definitions
 */
const uint8_t ff_ac3_rematrix_band_tab[5] = { 13, 25, 37, 61, 253 };

const uint8_t ff_eac3_hebap_tab[64] = {
    0, 1, 2, 3, 4, 5, 6, 7, 8, 8,
    8, 8, 9, 9, 9, 10, 10, 10, 10, 11,
    11, 11, 11, 12, 12, 12, 12, 13, 13, 13,
    13, 14, 14, 14, 14, 15, 15, 15, 15, 16,
    16, 16, 16, 17, 17, 17, 17, 18, 18, 18,
    18, 18, 18, 18, 18, 19, 19, 19, 19, 19,
    19, 19, 19, 19,
};

/**
 * Table E2.16 Default Coupling Banding Structure
 */
const uint8_t ff_eac3_default_cpl_band_struct[18] =
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1 };