view aura.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 6e3c41fb2eb7
children 8a4984c5cacc
line wrap: on
line source

/*
 * Aura 2 decoder
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file libavcodec/aura.c
 * Aura 2 decoder
 */

#include "avcodec.h"

typedef struct AuraDecodeContext {
    AVCodecContext *avctx;
    AVFrame frame;
} AuraDecodeContext;

static av_cold int aura_decode_init(AVCodecContext *avctx)
{
    AuraDecodeContext *s = avctx->priv_data;

    s->avctx = avctx;
    /* width needs to be divisible by 4 for this codec to work */
    if (avctx->width & 0x3)
        return -1;
    avctx->pix_fmt = PIX_FMT_YUV422P;

    return 0;
}

static int aura_decode_frame(AVCodecContext *avctx,
                             void *data, int *data_size,
                             AVPacket *pkt)
{
    AuraDecodeContext *s=avctx->priv_data;

    uint8_t *Y, *U, *V;
    uint8_t val;
    int x, y;
    const uint8_t *buf = pkt->data;

    /* prediction error tables (make it clear that they are signed values) */
    const int8_t *delta_table = (const int8_t*)buf + 16;

    if (pkt->size != 48 + avctx->height * avctx->width) {
        av_log(avctx, AV_LOG_ERROR, "got a buffer with %d bytes when %d were expected\n",
               pkt->size, 48 + avctx->height * avctx->width);
        return -1;
    }

    /* pixel data starts 48 bytes in, after 3x16-byte tables */
    buf += 48;

    if(s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID;
    s->frame.reference = 0;
    if(avctx->get_buffer(avctx, &s->frame) < 0) {
        av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
        return -1;
    }

    Y = s->frame.data[0];
    U = s->frame.data[1];
    V = s->frame.data[2];

    /* iterate through each line in the height */
    for (y = 0; y < avctx->height; y++) {
        /* reset predictors */
        val = *buf++;
        U[0] = val & 0xF0;
        Y[0] = val << 4;
        val = *buf++;
        V[0] = val & 0xF0;
        Y[1] = Y[0] + delta_table[val & 0xF];
        Y += 2; U++; V++;

        /* iterate through the remaining pixel groups (4 pixels/group) */
        for (x = 1; x < (avctx->width >> 1); x++) {
            val = *buf++;
            U[0] = U[-1] + delta_table[val >> 4];
            Y[0] = Y[-1] + delta_table[val & 0xF];
            val = *buf++;
            V[0] = V[-1] + delta_table[val >> 4];
            Y[1] = Y[ 0] + delta_table[val & 0xF];
            Y += 2; U++; V++;
        }
        Y += s->frame.linesize[0] -  avctx->width;
        U += s->frame.linesize[1] - (avctx->width >> 1);
        V += s->frame.linesize[2] - (avctx->width >> 1);
    }

    *data_size=sizeof(AVFrame);
    *(AVFrame*)data= s->frame;

    return pkt->size;
}

static av_cold int aura_decode_end(AVCodecContext *avctx)
{
    AuraDecodeContext *s = avctx->priv_data;

    if (s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    return 0;
}

AVCodec aura2_decoder = {
    "aura2",
    CODEC_TYPE_VIDEO,
    CODEC_ID_AURA2,
    sizeof(AuraDecodeContext),
    aura_decode_init,
    NULL,
    aura_decode_end,
    aura_decode_frame,
    CODEC_CAP_DR1,
    NULL,
    .long_name = NULL_IF_CONFIG_SMALL("Auravision Aura 2"),
};