Mercurial > libavcodec.hg
view colorspace.h @ 10952:ea8f891d997d libavcodec
H264 DXVA2 implementation
It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under
VISTA and Windows 7).
It is implemented by using AVHWAccel API. It has been tested successfully
for some time in VLC using an nvidia card on Windows 7.
To compile it, you need to have the system header dxva2api.h (either from
microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h)
The generated libavcodec.dll does not depend directly on any new lib as
the necessary objects are given by the application using FFmpeg.
author | fenrir |
---|---|
date | Wed, 20 Jan 2010 18:54:51 +0000 |
parents | e9d9d946f213 |
children | 7dd2a45249a9 |
line wrap: on
line source
/* * Colorspace conversion defines * Copyright (c) 2001, 2002, 2003 Fabrice Bellard * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file libavcodec/colorspace.h * Various defines for YUV<->RGB conversion */ #ifndef AVCODEC_COLORSPACE_H #define AVCODEC_COLORSPACE_H #define SCALEBITS 10 #define ONE_HALF (1 << (SCALEBITS - 1)) #define FIX(x) ((int) ((x) * (1<<SCALEBITS) + 0.5)) #define YUV_TO_RGB1_CCIR(cb1, cr1)\ {\ cb = (cb1) - 128;\ cr = (cr1) - 128;\ r_add = FIX(1.40200*255.0/224.0) * cr + ONE_HALF;\ g_add = - FIX(0.34414*255.0/224.0) * cb - FIX(0.71414*255.0/224.0) * cr + \ ONE_HALF;\ b_add = FIX(1.77200*255.0/224.0) * cb + ONE_HALF;\ } #define YUV_TO_RGB2_CCIR(r, g, b, y1)\ {\ y = ((y1) - 16) * FIX(255.0/219.0);\ r = cm[(y + r_add) >> SCALEBITS];\ g = cm[(y + g_add) >> SCALEBITS];\ b = cm[(y + b_add) >> SCALEBITS];\ } #define YUV_TO_RGB1(cb1, cr1)\ {\ cb = (cb1) - 128;\ cr = (cr1) - 128;\ r_add = FIX(1.40200) * cr + ONE_HALF;\ g_add = - FIX(0.34414) * cb - FIX(0.71414) * cr + ONE_HALF;\ b_add = FIX(1.77200) * cb + ONE_HALF;\ } #define YUV_TO_RGB2(r, g, b, y1)\ {\ y = (y1) << SCALEBITS;\ r = cm[(y + r_add) >> SCALEBITS];\ g = cm[(y + g_add) >> SCALEBITS];\ b = cm[(y + b_add) >> SCALEBITS];\ } #define Y_CCIR_TO_JPEG(y)\ cm[((y) * FIX(255.0/219.0) + (ONE_HALF - 16 * FIX(255.0/219.0))) >> SCALEBITS] #define Y_JPEG_TO_CCIR(y)\ (((y) * FIX(219.0/255.0) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS) #define C_CCIR_TO_JPEG(y)\ cm[(((y) - 128) * FIX(127.0/112.0) + (ONE_HALF + (128 << SCALEBITS))) >> SCALEBITS] /* NOTE: the clamp is really necessary! */ static inline int C_JPEG_TO_CCIR(int y) { y = (((y - 128) * FIX(112.0/127.0) + (ONE_HALF + (128 << SCALEBITS))) >> SCALEBITS); if (y < 16) y = 16; return y; } #define RGB_TO_Y(r, g, b) \ ((FIX(0.29900) * (r) + FIX(0.58700) * (g) + \ FIX(0.11400) * (b) + ONE_HALF) >> SCALEBITS) #define RGB_TO_U(r1, g1, b1, shift)\ (((- FIX(0.16874) * r1 - FIX(0.33126) * g1 + \ FIX(0.50000) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128) #define RGB_TO_V(r1, g1, b1, shift)\ (((FIX(0.50000) * r1 - FIX(0.41869) * g1 - \ FIX(0.08131) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128) #define RGB_TO_Y_CCIR(r, g, b) \ ((FIX(0.29900*219.0/255.0) * (r) + FIX(0.58700*219.0/255.0) * (g) + \ FIX(0.11400*219.0/255.0) * (b) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS) #define RGB_TO_U_CCIR(r1, g1, b1, shift)\ (((- FIX(0.16874*224.0/255.0) * r1 - FIX(0.33126*224.0/255.0) * g1 + \ FIX(0.50000*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128) #define RGB_TO_V_CCIR(r1, g1, b1, shift)\ (((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 - \ FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128) #endif /* AVCODEC_COLORSPACE_H */