view mathops.h @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 38b3b209b4bc
children 5f2c4bcf6e6e
line wrap: on
line source

/*
 * simple math operations
 * Copyright (c) 2001, 2002 Fabrice Bellard
 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> et al
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */
#ifndef AVCODEC_MATHOPS_H
#define AVCODEC_MATHOPS_H

#include "libavutil/common.h"

#if   ARCH_ARM
#   include "arm/mathops.h"
#elif ARCH_AVR32
#   include "avr32/mathops.h"
#elif ARCH_BFIN
#   include "bfin/mathops.h"
#elif ARCH_MIPS
#   include "mips/mathops.h"
#elif ARCH_PPC
#   include "ppc/mathops.h"
#elif ARCH_X86
#   include "x86/mathops.h"
#endif

/* generic implementation */

#ifndef MULL
#   define MULL(a,b,s) (((int64_t)(a) * (int64_t)(b)) >> (s))
#endif

#ifndef MULH
//gcc 3.4 creates an incredibly bloated mess out of this
//#    define MULH(a,b) (((int64_t)(a) * (int64_t)(b))>>32)

static av_always_inline int MULH(int a, int b){
    return ((int64_t)(a) * (int64_t)(b))>>32;
}
#endif

#ifndef MUL64
#   define MUL64(a,b) ((int64_t)(a) * (int64_t)(b))
#endif

#ifndef MAC64
#   define MAC64(d, a, b) ((d) += MUL64(a, b))
#endif

#ifndef MLS64
#   define MLS64(d, a, b) ((d) -= MUL64(a, b))
#endif

/* signed 16x16 -> 32 multiply add accumulate */
#ifndef MAC16
#   define MAC16(rt, ra, rb) rt += (ra) * (rb)
#endif

/* signed 16x16 -> 32 multiply */
#ifndef MUL16
#   define MUL16(ra, rb) ((ra) * (rb))
#endif

#ifndef MLS16
#   define MLS16(rt, ra, rb) ((rt) -= (ra) * (rb))
#endif

/* median of 3 */
#ifndef mid_pred
#define mid_pred mid_pred
static inline av_const int mid_pred(int a, int b, int c)
{
#if 0
    int t= (a-b)&((a-b)>>31);
    a-=t;
    b+=t;
    b-= (b-c)&((b-c)>>31);
    b+= (a-b)&((a-b)>>31);

    return b;
#else
    if(a>b){
        if(c>b){
            if(c>a) b=a;
            else    b=c;
        }
    }else{
        if(b>c){
            if(c>a) b=c;
            else    b=a;
        }
    }
    return b;
#endif
}
#endif

#ifndef sign_extend
static inline av_const int sign_extend(int val, unsigned bits)
{
    return (val << (INT_BIT - bits)) >> (INT_BIT - bits);
}
#endif

#ifndef COPY3_IF_LT
#define COPY3_IF_LT(x, y, a, b, c, d)\
if ((y) < (x)) {\
    (x) = (y);\
    (a) = (b);\
    (c) = (d);\
}
#endif

#endif /* AVCODEC_MATHOPS_H */