view png.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 04423b2f6e0b
children
line wrap: on
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/*
 * PNG image format
 * Copyright (c) 2003 Fabrice Bellard
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */
#include "avcodec.h"
#include "bytestream.h"
#include "png.h"

const uint8_t ff_pngsig[8] = {137, 80, 78, 71, 13, 10, 26, 10};
const uint8_t ff_mngsig[8] = {138, 77, 78, 71, 13, 10, 26, 10};

/* Mask to determine which y pixels are valid in a pass */
const uint8_t ff_png_pass_ymask[NB_PASSES] = {
    0x80, 0x80, 0x08, 0x88, 0x22, 0xaa, 0x55,
};

/* minimum x value */
const uint8_t ff_png_pass_xmin[NB_PASSES] = {
    0, 4, 0, 2, 0, 1, 0
};

/* x shift to get row width */
const uint8_t ff_png_pass_xshift[NB_PASSES] = {
    3, 3, 2, 2, 1, 1, 0
};

/* Mask to determine which pixels are valid in a pass */
const uint8_t ff_png_pass_mask[NB_PASSES] = {
    0x80, 0x08, 0x88, 0x22, 0xaa, 0x55, 0xff
};

void *ff_png_zalloc(void *opaque, unsigned int items, unsigned int size)
{
    if(items >= UINT_MAX / size)
        return NULL;
    return av_malloc(items * size);
}

void ff_png_zfree(void *opaque, void *ptr)
{
    av_free(ptr);
}

int ff_png_get_nb_channels(int color_type)
{
    int channels;
    channels = 1;
    if ((color_type & (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE)) ==
        PNG_COLOR_MASK_COLOR)
        channels = 3;
    if (color_type & PNG_COLOR_MASK_ALPHA)
        channels++;
    return channels;
}

/* compute the row size of an interleaved pass */
int ff_png_pass_row_size(int pass, int bits_per_pixel, int width)
{
    int shift, xmin, pass_width;

    xmin = ff_png_pass_xmin[pass];
    if (width <= xmin)
        return 0;
    shift = ff_png_pass_xshift[pass];
    pass_width = (width - xmin + (1 << shift) - 1) >> shift;
    return (pass_width * bits_per_pixel + 7) >> 3;
}