Mercurial > libavcodec.hg
view rle.c @ 10952:ea8f891d997d libavcodec
H264 DXVA2 implementation
It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under
VISTA and Windows 7).
It is implemented by using AVHWAccel API. It has been tested successfully
for some time in VLC using an nvidia card on Windows 7.
To compile it, you need to have the system header dxva2api.h (either from
microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h)
The generated libavcodec.dll does not depend directly on any new lib as
the necessary objects are given by the application using FFmpeg.
author | fenrir |
---|---|
date | Wed, 20 Jan 2010 18:54:51 +0000 |
parents | 0e9e36d55e5e |
children |
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/* * RLE encoder * Copyright (c) 2007 Bobby Bingham * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "avcodec.h" #include "rle.h" /** * Count up to 127 consecutive pixels which are either all the same or * all differ from the previous and next pixels. * @param start Pointer to the first pixel * @param len Maximum number of pixels * @param bpp Bytes per pixel * @param same 1 if searching for identical pixel values. 0 for differing * @return Number of matching consecutive pixels found */ static int count_pixels(const uint8_t *start, int len, int bpp, int same) { const uint8_t *pos; int count = 1; for(pos = start + bpp; count < FFMIN(127, len); pos += bpp, count ++) { if(same != !memcmp(pos-bpp, pos, bpp)) { if(!same) { /* if bpp == 1, then 0 1 1 0 is more efficiently encoded as a single * raw block of pixels. for larger bpp, RLE is as good or better */ if(bpp == 1 && count + 1 < FFMIN(127, len) && *pos != *(pos+1)) continue; /* if RLE can encode the next block better than as a raw block, * back up and leave _all_ the identical pixels for RLE */ count --; } break; } } return count; } int ff_rle_encode(uint8_t *outbuf, int out_size, const uint8_t *ptr , int bpp, int w, int add_rep, int xor_rep, int add_raw, int xor_raw) { int count, x; uint8_t *out = outbuf; for(x = 0; x < w; x += count) { /* see if we can encode the next set of pixels with RLE */ if((count = count_pixels(ptr, w-x, bpp, 1)) > 1) { if(out + bpp + 1 > outbuf + out_size) return -1; *out++ = (count ^ xor_rep) + add_rep; memcpy(out, ptr, bpp); out += bpp; } else { /* fall back on uncompressed */ count = count_pixels(ptr, w-x, bpp, 0); if(out + bpp*count >= outbuf + out_size) return -1; *out++ = (count ^ xor_raw) + add_raw; memcpy(out, ptr, bpp * count); out += bpp * count; } ptr += count * bpp; } return out - outbuf; }