view w32thread.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents e68792a12c31
children d7ef6611a49e
line wrap: on
line source

/*
 * Copyright (c) 2004 Michael Niedermayer <michaelni@gmx.at>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */
//#define DEBUG

#include "avcodec.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <process.h>

typedef struct ThreadContext{
    AVCodecContext *avctx;
    HANDLE thread;
    HANDLE work_sem;
    HANDLE job_sem;
    HANDLE done_sem;
    int (*func)(AVCodecContext *c, void *arg);
    int (*func2)(AVCodecContext *c, void *arg, int, int);
    void *arg;
    int argsize;
    int *jobnr;
    int *ret;
    int threadnr;
}ThreadContext;


static unsigned WINAPI attribute_align_arg thread_func(void *v){
    ThreadContext *c= v;

    for(;;){
        int ret, jobnr;
//printf("thread_func %X enter wait\n", (int)v); fflush(stdout);
        WaitForSingleObject(c->work_sem, INFINITE);
        // avoid trying to access jobnr if we should quit
        if (!c->func && !c->func2)
            break;
        WaitForSingleObject(c->job_sem, INFINITE);
        jobnr = (*c->jobnr)++;
        ReleaseSemaphore(c->job_sem, 1, 0);
//printf("thread_func %X after wait (func=%X)\n", (int)v, (int)c->func); fflush(stdout);
        if(c->func)
            ret= c->func(c->avctx, (uint8_t *)c->arg + jobnr*c->argsize);
        else
            ret= c->func2(c->avctx, c->arg, jobnr, c->threadnr);
        if (c->ret)
            c->ret[jobnr] = ret;
//printf("thread_func %X signal complete\n", (int)v); fflush(stdout);
        ReleaseSemaphore(c->done_sem, 1, 0);
    }

    return 0;
}

/**
 * Free what has been allocated by avcodec_thread_init().
 * Must be called after decoding has finished, especially do not call while avcodec_thread_execute() is running.
 */
void avcodec_thread_free(AVCodecContext *s){
    ThreadContext *c= s->thread_opaque;
    int i;

    for(i=0; i<s->thread_count; i++){

        c[i].func= NULL;
        c[i].func2= NULL;
    }
    ReleaseSemaphore(c[0].work_sem, s->thread_count, 0);
    for(i=0; i<s->thread_count; i++){
        WaitForSingleObject(c[i].thread, INFINITE);
        if(c[i].thread)   CloseHandle(c[i].thread);
    }
    if(c[0].work_sem) CloseHandle(c[0].work_sem);
    if(c[0].job_sem)  CloseHandle(c[0].job_sem);
    if(c[0].done_sem) CloseHandle(c[0].done_sem);

    av_freep(&s->thread_opaque);
}

int avcodec_thread_execute(AVCodecContext *s, int (*func)(AVCodecContext *c2, void *arg2),void *arg, int *ret, int count, int size){
    ThreadContext *c= s->thread_opaque;
    int i;
    int jobnr = 0;

    assert(s == c->avctx);

    /* note, we can be certain that this is not called with the same AVCodecContext by different threads at the same time */

    for(i=0; i<s->thread_count; i++){
        c[i].arg= arg;
        c[i].argsize= size;
        c[i].func= func;
        c[i].ret= ret;
        c[i].jobnr = &jobnr;
    }
    ReleaseSemaphore(c[0].work_sem, count, 0);
    for(i=0; i<count; i++)
        WaitForSingleObject(c[0].done_sem, INFINITE);

    return 0;
}

int avcodec_thread_execute2(AVCodecContext *s, int (*func)(AVCodecContext *c2, void *arg2, int, int),void *arg, int *ret, int count){
    ThreadContext *c= s->thread_opaque;
    int i;
    for(i=0; i<s->thread_count; i++)
        c[i].func2 = func;
    avcodec_thread_execute(s, NULL, arg, ret, count, 0);
}

int avcodec_thread_init(AVCodecContext *s, int thread_count){
    int i;
    ThreadContext *c;
    uint32_t threadid;

    s->thread_count= thread_count;

    assert(!s->thread_opaque);
    c= av_mallocz(sizeof(ThreadContext)*thread_count);
    s->thread_opaque= c;
    if(!(c[0].work_sem = CreateSemaphore(NULL, 0, INT_MAX, NULL)))
        goto fail;
    if(!(c[0].job_sem  = CreateSemaphore(NULL, 1, 1, NULL)))
        goto fail;
    if(!(c[0].done_sem = CreateSemaphore(NULL, 0, INT_MAX, NULL)))
        goto fail;

    for(i=0; i<thread_count; i++){
//printf("init semaphors %d\n", i); fflush(stdout);
        c[i].avctx= s;
        c[i].work_sem = c[0].work_sem;
        c[i].job_sem  = c[0].job_sem;
        c[i].done_sem = c[0].done_sem;
        c[i].threadnr = i;

//printf("create thread %d\n", i); fflush(stdout);
        c[i].thread = (HANDLE)_beginthreadex(NULL, 0, thread_func, &c[i], 0, &threadid );
        if( !c[i].thread ) goto fail;
    }
//printf("init done\n"); fflush(stdout);

    s->execute= avcodec_thread_execute;
    s->execute2= avcodec_thread_execute2;

    return 0;
fail:
    avcodec_thread_free(s);
    return -1;
}