Mercurial > libavcodec.hg
view h264dspenc.c @ 12043:f9a0bd0888a4 libavcodec
mpegaudio: call ff_mpegaudiodec_init_mmx() only from float decoder
The mmx code is floating-point only, and this function does not know
from which decoder it is called. Without this change, the integer
decoder only "works" because the size of the context struct is smaller
in this case, and the mmx init function writes the function pointer
outside the allocated context.
author | mru |
---|---|
date | Thu, 01 Jul 2010 23:21:17 +0000 |
parents | 7dd2a45249a9 |
children |
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/* * H.264/MPEG-4 Part 10 (Base profile) encoder. * * DSP functions * * Copyright (c) 2006 Expertisecentrum Digitale Media, UHasselt * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * H.264 encoder related DSP utils * */ #include "dsputil.h" #define H264_DCT_PART1(X) \ a = block[0][X]+block[3][X]; \ c = block[0][X]-block[3][X]; \ b = block[1][X]+block[2][X]; \ d = block[1][X]-block[2][X]; \ pieces[0][X] = a+b; \ pieces[2][X] = a-b; \ pieces[1][X] = (c<<1)+d; \ pieces[3][X] = c-(d<<1); #define H264_DCT_PART2(X) \ a = pieces[X][0]+pieces[X][3]; \ c = pieces[X][0]-pieces[X][3]; \ b = pieces[X][1]+pieces[X][2]; \ d = pieces[X][1]-pieces[X][2]; \ block[0][X] = a+b; \ block[2][X] = a-b; \ block[1][X] = (c<<1)+d; \ block[3][X] = c-(d<<1); /** * Transform the provided matrix using the H.264 modified DCT. * @note * we'll always work with transposed input blocks, to avoid having to make a * distinction between C and mmx implementations. * * @param block transposed input block */ static void h264_dct_c(DCTELEM block[4][4]) { DCTELEM pieces[4][4]; DCTELEM a, b, c, d; H264_DCT_PART1(0); H264_DCT_PART1(1); H264_DCT_PART1(2); H264_DCT_PART1(3); H264_DCT_PART2(0); H264_DCT_PART2(1); H264_DCT_PART2(2); H264_DCT_PART2(3); } av_cold void ff_h264dspenc_init(DSPContext* c, AVCodecContext *avctx) { c->h264_dct = h264_dct_c; }