view rv30data.h @ 12043:f9a0bd0888a4 libavcodec

mpegaudio: call ff_mpegaudiodec_init_mmx() only from float decoder The mmx code is floating-point only, and this function does not know from which decoder it is called. Without this change, the integer decoder only "works" because the size of the context struct is smaller in this case, and the mmx init function writes the function pointer outside the allocated context.
author mru
date Thu, 01 Jul 2010 23:21:17 +0000
parents 7dd2a45249a9
children
line wrap: on
line source

/*
 * RealVideo 3 decoder
 * copyright (c) 2007 Konstantin Shishkov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * miscellaneous RV30 tables
 */

#ifndef AVCODEC_RV30DATA_H
#define AVCODEC_RV30DATA_H

#include <stdint.h>

/** DC quantizer mapping for RV30 */
static const uint8_t rv30_luma_dc_quant[32] = {
     0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15,
    16, 17, 18, 19, 20, 21, 22, 22, 22, 23, 23, 23, 24, 24, 25, 25
};

/**
 * This table is used for storing the differences
 * between the predicted and the real intra type.
 */
static const uint8_t rv30_itype_code[9*9*2] = {
    0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 2, 0, 0, 3, 3, 0, 1, 2,
    2, 1, 0, 4, 4, 0, 3, 1, 1, 3, 0, 5, 5, 0, 2, 2, 1, 4,
    4, 1, 0, 6, 3, 2, 1, 5, 2, 3, 5, 1, 6, 0, 0, 7, 4, 2,
    2, 4, 3, 3, 6, 1, 1, 6, 7, 0, 0, 8, 5, 2, 4, 3, 2, 5,
    3, 4, 1, 7, 4, 4, 7, 1, 8, 0, 6, 2, 3, 5, 5, 3, 2, 6,
    1, 8, 2, 7, 7, 2, 8, 1, 5, 4, 4, 5, 3, 6, 6, 3, 8, 2,
    4, 6, 5, 5, 6, 4, 2, 8, 7, 3, 3, 7, 6, 5, 5, 6, 7, 4,
    4, 7, 8, 3, 3, 8, 7, 5, 8, 4, 5, 7, 4, 8, 6, 6, 7, 6,
    5, 8, 8, 5, 6, 7, 8, 6, 7, 7, 6, 8, 8, 7, 7, 8, 8, 8,
};

/**
 * This table is used for retrieving the current intra type
 * based on its neighbors and adjustment provided by
 * code read and decoded before.
 *
 * This is really a three-dimensional matrix with dimensions
 * [-1..9][-1..9][0..9]. The first and second coordinates are
 * detemined by the top and left neighbors (-1 if unavailable).
 */
static const uint8_t rv30_itype_from_context[900] = {
    0, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,

    0, 1, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 6, 4, 8, 5, 7, 3,
    1, 0, 2, 6, 5, 4, 3, 8, 7,
    2, 8, 0, 1, 7, 4, 3, 6, 5,
    2, 0, 1, 3, 8, 5, 4, 7, 6,
    2, 0, 1, 4, 6, 7, 8, 3, 5,
    0, 1, 5, 2, 6, 3, 8, 4, 7,
    0, 1, 6, 2, 4, 7, 5, 8, 3,
    2, 7, 0, 1, 4, 8, 6, 3, 5,
    2, 8, 0, 1, 7, 3, 4, 5, 6,

    1, 0, 9, 9, 9, 9, 9, 9, 9,
    1, 2, 5, 6, 3, 0, 4, 8, 7,
    1, 6, 2, 5, 3, 0, 4, 8, 7,
    2, 1, 7, 6, 8, 3, 5, 0, 4,
    1, 2, 5, 3, 6, 8, 4, 7, 0,
    1, 6, 2, 0, 4, 5, 8, 7, 3,
    1, 5, 2, 6, 3, 8, 4, 0, 7,
    1, 6, 0, 2, 4, 5, 7, 3, 8,
    2, 1, 7, 6, 0, 8, 5, 4, 3,
    1, 2, 7, 8, 3, 4, 5, 6, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 8, 7, 6, 5, 4, 3,
    1, 2, 0, 6, 5, 7, 4, 8, 3,
    2, 8, 7, 1, 0, 6, 4, 3, 5,
    2, 0, 8, 1, 3, 7, 5, 4, 6,
    2, 0, 4, 1, 7, 8, 6, 3, 5,
    2, 0, 1, 5, 8, 4, 6, 7, 3,
    2, 0, 6, 1, 4, 7, 8, 5, 3,
    2, 7, 8, 1, 0, 5, 4, 6, 3,
    2, 8, 7, 1, 0, 4, 3, 6, 5,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 3, 5, 8, 6, 4, 7,
    1, 0, 2, 5, 3, 6, 4, 8, 7,
    2, 8, 1, 0, 3, 5, 7, 6, 4,
    3, 2, 5, 8, 1, 4, 6, 7, 0,
    4, 2, 0, 6, 1, 5, 8, 3, 7,
    5, 3, 1, 2, 8, 6, 4, 0, 7,
    1, 6, 0, 2, 4, 5, 8, 3, 7,
    2, 7, 0, 1, 5, 4, 8, 6, 3,
    2, 8, 3, 5, 1, 0, 7, 6, 4,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 6, 1, 4, 7, 5, 8, 3,
    1, 6, 2, 0, 4, 5, 3, 7, 8,
    2, 8, 7, 6, 4, 0, 1, 5, 3,
    4, 2, 1, 0, 6, 8, 3, 5, 7,
    4, 2, 6, 0, 1, 5, 7, 8, 3,
    1, 2, 5, 0, 6, 3, 4, 7, 8,
    6, 4, 0, 1, 2, 7, 5, 3, 8,
    2, 7, 4, 6, 0, 1, 8, 5, 3,
    2, 8, 7, 4, 6, 1, 3, 5, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    5, 1, 2, 3, 6, 8, 0, 4, 7,
    1, 5, 6, 3, 2, 0, 4, 8, 7,
    2, 1, 5, 3, 6, 8, 7, 4, 0,
    5, 3, 1, 2, 6, 8, 4, 7, 0,
    1, 6, 2, 4, 5, 8, 0, 3, 7,
    5, 1, 3, 6, 2, 0, 8, 4, 7,
    1, 6, 5, 2, 0, 4, 3, 7, 8,
    2, 7, 1, 6, 5, 0, 8, 3, 4,
    2, 5, 1, 3, 6, 8, 4, 0, 7,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    1, 6, 2, 0, 5, 4, 3, 7, 8,
    1, 6, 5, 4, 2, 3, 0, 7, 8,
    2, 1, 6, 7, 4, 8, 5, 3, 0,
    2, 1, 6, 5, 8, 4, 3, 0, 7,
    6, 4, 1, 2, 0, 5, 7, 8, 3,
    1, 6, 5, 2, 3, 0, 4, 8, 7,
    6, 1, 4, 0, 2, 7, 5, 3, 8,
    2, 7, 4, 6, 1, 5, 0, 8, 3,
    2, 1, 6, 8, 4, 7, 3, 5, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 4, 7, 6, 1, 8, 5, 3,
    6, 1, 2, 0, 4, 7, 5, 8, 3,
    2, 7, 8, 0, 1, 6, 4, 3, 5,
    2, 4, 0, 8, 3, 1, 7, 6, 5,
    4, 2, 7, 0, 6, 1, 8, 5, 3,
    2, 1, 0, 8, 5, 6, 7, 4, 3,
    2, 6, 4, 1, 7, 0, 5, 8, 3,
    2, 7, 4, 0, 8, 6, 1, 5, 3,
    2, 8, 7, 4, 1, 0, 3, 6, 5,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 8, 1, 3, 4, 6, 5, 7,
    1, 2, 0, 6, 8, 5, 7, 3, 4,
    2, 8, 7, 1, 0, 3, 6, 5, 4,
    8, 3, 2, 5, 1, 0, 4, 7, 6,
    2, 0, 4, 8, 5, 1, 7, 6, 3,
    2, 1, 0, 8, 5, 3, 6, 4, 7,
    2, 1, 6, 0, 8, 4, 5, 7, 3,
    2, 7, 8, 4, 0, 6, 1, 5, 3,
    2, 8, 3, 0, 7, 4, 1, 6, 5,
};

/**
 * Loop filter limits are taken from this table.
 */
static const uint8_t rv30_loop_filt_lim[32] = {
     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5
};
#endif /* AVCODEC_RV30DATA_H */