view mpegaudiodec_float.c @ 12197:fbf4d5b1b664 libavcodec

Remove FF_MM_SSE2/3 flags for CPUs where this is generally not faster than regular MMX code. Examples of this are the Core1 CPU. Instead, set a new flag, FF_MM_SSE2/3SLOW, which can be checked for particular SSE2/3 functions that have been checked specifically on such CPUs and are actually faster than their MMX counterparts. In addition, use this flag to enable particular VP8 and LPC SSE2 functions that are faster than their MMX counterparts. Based on a patch by Loren Merritt <lorenm AT u washington edu>.
author rbultje
date Mon, 19 Jul 2010 22:38:23 +0000
parents fb3fcaf3c1b6
children
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/*
 * Float MPEG Audio decoder
 * Copyright (c) 2010 Michael Niedermayer
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#define CONFIG_FLOAT 1
#include "mpegaudiodec.c"

void ff_mpa_synth_filter_float(MPADecodeContext *s, float *synth_buf_ptr,
                               int *synth_buf_offset,
                               float *window, int *dither_state,
                               float *samples, int incr,
                               float sb_samples[SBLIMIT])
{
    float *synth_buf;
    int offset;

    offset = *synth_buf_offset;
    synth_buf = synth_buf_ptr + offset;

    s->dct.dct32(synth_buf, sb_samples);
    s->apply_window_mp3(synth_buf, window, dither_state, samples, incr);

    offset = (offset - 32) & 511;
    *synth_buf_offset = offset;
}

static void compute_antialias_float(MPADecodeContext *s,
                              GranuleDef *g)
{
    float *ptr;
    int n, i;

    /* we antialias only "long" bands */
    if (g->block_type == 2) {
        if (!g->switch_point)
            return;
        /* XXX: check this for 8000Hz case */
        n = 1;
    } else {
        n = SBLIMIT - 1;
    }

    ptr = g->sb_hybrid + 18;
    for(i = n;i > 0;i--) {
        float tmp0, tmp1;
        float *csa = &csa_table_float[0][0];
#define FLOAT_AA(j)\
        tmp0= ptr[-1-j];\
        tmp1= ptr[   j];\
        ptr[-1-j] = tmp0 * csa[0+4*j] - tmp1 * csa[1+4*j];\
        ptr[   j] = tmp0 * csa[1+4*j] + tmp1 * csa[0+4*j];

        FLOAT_AA(0)
        FLOAT_AA(1)
        FLOAT_AA(2)
        FLOAT_AA(3)
        FLOAT_AA(4)
        FLOAT_AA(5)
        FLOAT_AA(6)
        FLOAT_AA(7)

        ptr += 18;
    }
}

static av_cold int decode_end(AVCodecContext * avctx)
{
    MPADecodeContext *s = avctx->priv_data;
    ff_dct_end(&s->dct);
    return 0;
}

#if CONFIG_MP1FLOAT_DECODER
AVCodec mp1float_decoder =
{
    "mp1float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP1,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP1 (MPEG audio layer 1)"),
};
#endif
#if CONFIG_MP2FLOAT_DECODER
AVCodec mp2float_decoder =
{
    "mp2float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP2,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
};
#endif
#if CONFIG_MP3FLOAT_DECODER
AVCodec mp3float_decoder =
{
    "mp3float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP3 (MPEG audio layer 3)"),
};
#endif
#if CONFIG_MP3ADUFLOAT_DECODER
AVCodec mp3adufloat_decoder =
{
    "mp3adufloat",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3ADU,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame_adu,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("ADU (Application Data Unit) MP3 (MPEG audio layer 3)"),
};
#endif
#if CONFIG_MP3ON4FLOAT_DECODER
AVCodec mp3on4float_decoder =
{
    "mp3on4float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3ON4,
    sizeof(MP3On4DecodeContext),
    decode_init_mp3on4,
    NULL,
    decode_close_mp3on4,
    decode_frame_mp3on4,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP3onMP4"),
};
#endif