view s3tc.h @ 12197:fbf4d5b1b664 libavcodec

Remove FF_MM_SSE2/3 flags for CPUs where this is generally not faster than regular MMX code. Examples of this are the Core1 CPU. Instead, set a new flag, FF_MM_SSE2/3SLOW, which can be checked for particular SSE2/3 functions that have been checked specifically on such CPUs and are actually faster than their MMX counterparts. In addition, use this flag to enable particular VP8 and LPC SSE2 functions that are faster than their MMX counterparts. Based on a patch by Loren Merritt <lorenm AT u washington edu>.
author rbultje
date Mon, 19 Jul 2010 22:38:23 +0000
parents c4a4495715dd
children
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/*
 * S3 Texture Compression (S3TC) decoding functions
 * Copyright (c) 2007 by Ivo van Poorten
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_S3TC_H
#define AVCODEC_S3TC_H

#include <stdint.h>

#define FF_S3TC_DXT1    0x31545844
#define FF_S3TC_DXT3    0x33545844

/**
 * Decode DXT1 encoded data to RGB32
 * @param *src source buffer, has to be aligned on a 4-byte boundary
 * @param *dst destination buffer
 * @param w width of output image
 * @param h height of output image
 * @param stride line size of output image
 */
void ff_decode_dxt1(const uint8_t *src, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride);
/**
 * Decode DXT3 encoded data to RGB32
 * @param *src source buffer, has to be aligned on a 4-byte boundary
 * @param *dst destination buffer
 * @param w width of output image
 * @param h height of output image
 * @param stride line size of output image
 */
void ff_decode_dxt3(const uint8_t *src, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride);

#endif /* AVCODEC_S3TC_H */