Mercurial > libavcodec.hg
view ppc/dsputil_altivec.h @ 4934:feba7e1adac5 libavcodec
Renderware TXD decoder
author | ivo |
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date | Mon, 07 May 2007 13:29:02 +0000 |
parents | fec25fd9febf |
children | ad0c45e0008c |
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/* * Copyright (c) 2002 Brian Foley * Copyright (c) 2002 Dieter Shirley * Copyright (c) 2003-2004 Romain Dolbeau <romain@dolbeau.org> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _DSPUTIL_ALTIVEC_ #define _DSPUTIL_ALTIVEC_ #include "dsputil_ppc.h" #ifdef HAVE_ALTIVEC extern int has_altivec(void); void put_pixels16_altivec(uint8_t *block, const uint8_t *pixels, int line_size, int h); void avg_pixels16_altivec(uint8_t *block, const uint8_t *pixels, int line_size, int h); // used to build registers permutation vectors (vcprm) // the 's' are for words in the _s_econd vector #define WORD_0 0x00,0x01,0x02,0x03 #define WORD_1 0x04,0x05,0x06,0x07 #define WORD_2 0x08,0x09,0x0a,0x0b #define WORD_3 0x0c,0x0d,0x0e,0x0f #define WORD_s0 0x10,0x11,0x12,0x13 #define WORD_s1 0x14,0x15,0x16,0x17 #define WORD_s2 0x18,0x19,0x1a,0x1b #define WORD_s3 0x1c,0x1d,0x1e,0x1f #ifdef CONFIG_DARWIN #define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d) #else #define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d} #endif // vcprmle is used to keep the same index as in the SSE version. // it's the same as vcprm, with the index inversed // ('le' is Little Endian) #define vcprmle(a,b,c,d) vcprm(d,c,b,a) // used to build inverse/identity vectors (vcii) // n is _n_egative, p is _p_ositive #define FLOAT_n -1. #define FLOAT_p 1. #ifdef CONFIG_DARWIN #define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d) #else #define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d} #endif // Transpose 8x8 matrix of 16-bit elements (in-place) #define TRANSPOSE8(a,b,c,d,e,f,g,h) \ do { \ vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \ vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \ \ A1 = vec_mergeh (a, e); \ B1 = vec_mergel (a, e); \ C1 = vec_mergeh (b, f); \ D1 = vec_mergel (b, f); \ E1 = vec_mergeh (c, g); \ F1 = vec_mergel (c, g); \ G1 = vec_mergeh (d, h); \ H1 = vec_mergel (d, h); \ \ A2 = vec_mergeh (A1, E1); \ B2 = vec_mergel (A1, E1); \ C2 = vec_mergeh (B1, F1); \ D2 = vec_mergel (B1, F1); \ E2 = vec_mergeh (C1, G1); \ F2 = vec_mergel (C1, G1); \ G2 = vec_mergeh (D1, H1); \ H2 = vec_mergel (D1, H1); \ \ a = vec_mergeh (A2, E2); \ b = vec_mergel (A2, E2); \ c = vec_mergeh (B2, F2); \ d = vec_mergel (B2, F2); \ e = vec_mergeh (C2, G2); \ f = vec_mergel (C2, G2); \ g = vec_mergeh (D2, H2); \ h = vec_mergel (D2, H2); \ } while (0) #endif /* HAVE_ALTIVEC */ #endif /* _DSPUTIL_ALTIVEC_ */