Mercurial > libavcodec.hg
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VIS-specific code should be compiled conditional to HAVE_VIS, not ARCH_SPARC. libavcodecSun, 23 Sep 2007 21:02:22 +0000, by diego
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Fix decoding of VMDs representing sprites (Last Dynasty, Woodruff). libavcodecSun, 23 Sep 2007 16:11:07 +0000, by kostya
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Apply skip_loop_filter before checking if we can parallelize with the selected libavcodecSat, 22 Sep 2007 10:28:22 +0000, by reimar
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Do not decode more data than output buffer may hold libavcodecSat, 22 Sep 2007 09:09:47 +0000, by kostya