Mercurial > libavcodec.hg
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Fix decoding of VMDs representing sprites (Last Dynasty, Woodruff). libavcodecSun, 23 Sep 2007 16:11:07 +0000, by kostya
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Apply skip_loop_filter before checking if we can parallelize with the selected libavcodecSat, 22 Sep 2007 10:28:22 +0000, by reimar
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Do not decode more data than output buffer may hold libavcodecSat, 22 Sep 2007 09:09:47 +0000, by kostya
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Simplify H.264 decode_cabac_mb_cbp_luma(), giving a ~0.5% speedup. libavcodecFri, 21 Sep 2007 00:26:31 +0000, by diego
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allcodecs.h and allformats.h are not used anymore libavcodecThu, 20 Sep 2007 20:42:50 +0000, by aurel
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remove last dependencies on allformats.h and allcodecs.h libavcodecThu, 20 Sep 2007 20:36:15 +0000, by aurel
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properly tell the compiler that A0 and A1 are clobbered libavcodecMon, 17 Sep 2007 13:17:50 +0000, by mhoffman
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Remove redundant ARCH_SPARC #ifdef, the file is compiled conditional to libavcodecMon, 17 Sep 2007 10:14:56 +0000, by diego
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fix image corruption when with multi-threaded decoding. libavcodecSun, 16 Sep 2007 10:37:07 +0000, by gpoirier
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HALFPQ should be used only for when PQUANT is selected libavcodecSat, 15 Sep 2007 09:24:53 +0000, by kostya
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In case when any quantizer may occur, HALFPQ should be zero libavcodecSat, 15 Sep 2007 09:23:58 +0000, by kostya
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cosmetics: rename variables. tbl->tab for consistency with other AC3 tables libavcodecSat, 15 Sep 2007 00:19:21 +0000, by jbr