Mercurial > libavcodec.hg
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Fix decoding of VMDs representing sprites (Last Dynasty, Woodruff). libavcodecSun, 23 Sep 2007 16:11:07 +0000, by kostya
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Apply skip_loop_filter before checking if we can parallelize with the selected libavcodecSat, 22 Sep 2007 10:28:22 +0000, by reimar
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Do not decode more data than output buffer may hold libavcodecSat, 22 Sep 2007 09:09:47 +0000, by kostya
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Simplify H.264 decode_cabac_mb_cbp_luma(), giving a ~0.5% speedup. libavcodecFri, 21 Sep 2007 00:26:31 +0000, by diego