# HG changeset patch # User ods15 # Date 1159769273 0 # Node ID 2c8d1cadd86ee22dfd4c9e35e7bccdc6b0eba17a # Parent ee9379fc77a9c83bd4ed83cb39663bb62c489e0b Original Commit: r63 | ods15 | 2006-09-25 13:51:44 +0300 (Mon, 25 Sep 2006) | 3 lines last step to improoving floor code-wise - now the floor data needs to be improved.. diff -r ee9379fc77a9 -r 2c8d1cadd86e vorbis_enc.c --- a/vorbis_enc.c Mon Oct 02 06:07:51 2006 +0000 +++ b/vorbis_enc.c Mon Oct 02 06:07:53 2006 +0000 @@ -275,9 +275,9 @@ // codebook 0 - floor1 book, values 0..255 cb = &venc->codebooks[0]; - cb->nentries = 256; + cb->nentries = 512; cb->entries = av_malloc(sizeof(cb_entry_t) * cb->nentries); - for (i = 0; i < cb->nentries; i++) cb->entries[i].len = 8; + for (i = 0; i < cb->nentries; i++) cb->entries[i].len = 9; cb->ndimentions = 0; cb->min = 0.; cb->delta = 0.; @@ -664,25 +664,97 @@ } } +static int render_point(int x0, int y0, int x1, int y1, int x) { + return y0 + (x - x0) * (y1 - y0) / (x1 - x0); +} + +static void render_line(int x0, int y0, int x1, int y1, float * buf, int n) { + int dy = y1 - y0; + int adx = x1 - x0; + int ady = FFMAX(dy, -dy); + int base = dy / adx; + int x = x0; + int y = y0; + int err = 0; + int sy; + if (dy < 0) sy = base - 1; + else sy = base + 1; + ady = ady - FFMAX(base, -base) * adx; + if (x >= n) return; + buf[x] = floor1_inverse_db_table[y]; + for (x = x0 + 1; x < x1; x++) { + if (x >= n) return; + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } else { + y += base; + } + buf[x] = floor1_inverse_db_table[y]; + } +} + static void floor_encode(venc_context_t * venc, floor_t * fc, PutBitContext * pb, int * posts, float * floor, int samples) { int range = 255 / fc->multiplier + 1; - int j; + int coded[fc->values]; // first 2 values are unused + int i, counter; + int lx, ly; + put_bits(pb, 1, 1); // non zero - put_bits(pb, ilog(range - 1), 180); // magic value - 3.7180282E-05 - put_bits(pb, ilog(range - 1), 180); // both sides of X - for (j = 0; j < fc->partitions; j++) { - floor_class_t * c = &fc->classes[fc->partition_to_class[j]]; + put_bits(pb, ilog(range - 1), posts[0]); + put_bits(pb, ilog(range - 1), posts[1]); + + for (i = 2; i < fc->values; i++) { + int predicted = render_point(fc->list[fc->list[i].low].x, + posts[fc->list[i].low], + fc->list[fc->list[i].high].x, + posts[fc->list[i].high], + fc->list[i].x); + int highroom = range - predicted; + int lowroom = predicted; + int room = FFMIN(highroom, lowroom); + if (predicted == posts[i]) { + coded[i] = 0; // must be used later as flag! + continue; + } + if (posts[i] > predicted) { + if (posts[i] - predicted > room) coded[i] = posts[i] - predicted + lowroom; + else coded[i] = (posts[i] - predicted) << 1; + } else { + if (predicted - posts[i] > room) coded[i] = predicted - posts[i] + highroom - 1; + else coded[i] = ((predicted - posts[i]) << 1) + 1; + } + } + + counter = 2; + for (i = 0; i < fc->partitions; i++) { + floor_class_t * c = &fc->classes[fc->partition_to_class[i]]; codebook_t * book = &venc->codebooks[c->books[0]]; - int entry = 0; int k; + assert(!c->subclass); for (k = 0; k < c->dim; k++) { + int entry = coded[counter++]; + if (entry >= book->nentries || entry < 0) av_log(NULL, AV_LOG_ERROR, "%d %d %d %d \n", entry, book->nentries, counter, fc->values); + assert(entry < book->nentries); + assert(entry >= 0); put_bits(pb, book->entries[entry].len, book->entries[entry].codeword); } } - for (j = 0; j < samples; j++) { - floor[j] = floor1_inverse_db_table[180]; + lx = 0; + ly = posts[0] * fc->multiplier; // sorted 0 is still 0 + coded[0] = coded[1] = 1; + for (i = 1; i < fc->values; i++) { + int pos = fc->list[i].sort; + if (coded[pos]) { + render_line(lx, ly, fc->list[pos].x, posts[pos] * fc->multiplier, floor, samples); + lx = fc->list[pos].x; + ly = posts[pos] * fc->multiplier; + } + if (lx >= samples) break; } + if (lx < samples) render_line(lx, ly, samples, ly, floor, samples); } static float * put_vector(codebook_t * book, PutBitContext * pb, float * num) {