# HG changeset patch # User michael # Date 1208357963 0 # Node ID 79c5af90afdef602b78c48776076db594cc1d991 # Parent 675f6d8e3f642e6d41b0ffbb877159918307c9c4 Avoid reverse addressing, not sure if this is faster or slower but people maybe are confused by it. The code needs to be optimized anyway. diff -r 675f6d8e3f64 -r 79c5af90afde nellymoserdec.c --- a/nellymoserdec.c Wed Apr 16 14:55:11 2008 +0000 +++ b/nellymoserdec.c Wed Apr 16 14:59:23 2008 +0000 @@ -92,7 +92,7 @@ typedef struct NellyMoserDecodeContext { AVCodecContext* avctx; DECLARE_ALIGNED_16(float,float_buf[NELLY_SAMPLES]); - float state[64]; + float state[128]; AVRandomState random_state; GetBitContext gb; int add_bias; @@ -121,12 +121,12 @@ while (bot < NELLY_BUF_LEN/2) { audio[bot] = ( a_in[bot]*sine_window[bot]+state[bot]*sine_window[top])/s->scale_bias + s->add_bias; - audio[top] = ( a_in[top]*sine_window[top]+state[bot]*sine_window[bot])/s->scale_bias + s->add_bias; - state[bot] = a_in[bot + NELLY_BUF_LEN]; + audio[top] = ( a_in[top]*sine_window[top]+state[top]*sine_window[bot])/s->scale_bias + s->add_bias; bot++; top--; } + memcpy(state, a_in + NELLY_BUF_LEN, sizeof(float)*NELLY_BUF_LEN); } static int sum_bits(short *buf, short shift, short off)