# HG changeset patch # User michael # Date 1122302101 0 # Node ID af3a36e200108e62dd12f6f2ef93477149ecef03 # Parent 55a6659fc2ee3fb07e18d949263ccb4b9dae605c thread mess check for avcodec_open/close() diff -r 55a6659fc2ee -r af3a36e20010 utils.c --- a/utils.c Sun Jul 24 09:28:24 2005 +0000 +++ b/utils.c Mon Jul 25 14:35:01 2005 +0000 @@ -68,6 +68,8 @@ 0x0F,0x8F,0x4F,0xCF,0x2F,0xAF,0x6F,0xEF,0x1F,0x9F,0x5F,0xDF,0x3F,0xBF,0x7F,0xFF, }; +static int volatile entangled_thread_counter=0; + void avcodec_default_free_buffers(AVCodecContext *s); void *av_mallocz(unsigned int size) @@ -522,10 +524,16 @@ int avcodec_open(AVCodecContext *avctx, AVCodec *codec) { - int ret; + int ret= -1; + + entangled_thread_counter++; + if(entangled_thread_counter != 1){ + av_log(avctx, AV_LOG_ERROR, "insufficient thread locking around avcodec_open/close()\n"); + goto end; + } if(avctx->codec) - return -1; + goto end; avctx->codec = codec; avctx->codec_id = codec->id; @@ -533,7 +541,7 @@ if (codec->priv_data_size > 0) { avctx->priv_data = av_mallocz(codec->priv_data_size); if (!avctx->priv_data) - return -ENOMEM; + goto end; } else { avctx->priv_data = NULL; } @@ -545,15 +553,18 @@ if((avctx->coded_width||avctx->coded_height) && avcodec_check_dimensions(avctx,avctx->coded_width,avctx->coded_height)){ av_freep(&avctx->priv_data); - return -1; + goto end; } ret = avctx->codec->init(avctx); if (ret < 0) { av_freep(&avctx->priv_data); - return ret; + goto end; } - return 0; + ret=0; +end: + entangled_thread_counter--; + return ret; } int avcodec_encode_audio(AVCodecContext *avctx, uint8_t *buf, int buf_size, @@ -670,11 +681,19 @@ int avcodec_close(AVCodecContext *avctx) { + entangled_thread_counter++; + if(entangled_thread_counter != 1){ + av_log(avctx, AV_LOG_ERROR, "insufficient thread locking around avcodec_open/close()\n"); + entangled_thread_counter--; + return -1; + } + if (avctx->codec->close) avctx->codec->close(avctx); avcodec_default_free_buffers(avctx); av_freep(&avctx->priv_data); avctx->codec = NULL; + entangled_thread_counter--; return 0; }