Mercurial > libavcodec.hg
changeset 10647:0139a62827ce libavcodec
Various VP3 optimizations.
Faster checks in reverse_dc_prediction.
Simplified deblocking checks.
Check transform==15 first, since it's more common than 13.
author | darkshikari |
---|---|
date | Sun, 06 Dec 2009 12:48:09 +0000 |
parents | bb14c1586891 |
children | b5644bcfff48 |
files | vp3.c |
diffstat | 1 files changed, 44 insertions(+), 41 deletions(-) [+] |
line wrap: on
line diff
--- a/vp3.c Sat Dec 05 17:53:11 2009 +0000 +++ b/vp3.c Sun Dec 06 12:48:09 2009 +0000 @@ -1233,7 +1233,6 @@ */ #define COMPATIBLE_FRAME(x) \ (compatible_frame[s->all_fragments[x].coding_method] == current_frame_type) -#define FRAME_CODED(x) (s->all_fragments[x].coding_method != MODE_COPY) #define DC_COEFF(u) (s->coeffs[u].index ? 0 : s->coeffs[u].coeff) //FIXME do somethin to simplify this static void reverse_dc_prediction(Vp3DecodeContext *s, @@ -1290,7 +1289,7 @@ * from other INTRA blocks. There are 2 golden frame coding types; * blocks encoding in these modes can only predict from other blocks * that were encoded with these 1 of these 2 modes. */ - static const unsigned char compatible_frame[8] = { + static const unsigned char compatible_frame[9] = { 1, /* MODE_INTER_NO_MV */ 0, /* MODE_INTRA */ 1, /* MODE_INTER_PLUS_MV */ @@ -1298,7 +1297,8 @@ 1, /* MODE_INTER_PRIOR_MV */ 2, /* MODE_USING_GOLDEN */ 2, /* MODE_GOLDEN_MV */ - 1 /* MODE_INTER_FOUR_MV */ + 1, /* MODE_INTER_FOUR_MV */ + 3 /* MODE_COPY */ }; int current_frame_type; @@ -1326,24 +1326,24 @@ if(x){ l= i-1; vl = DC_COEFF(l); - if(FRAME_CODED(l) && COMPATIBLE_FRAME(l)) + if(COMPATIBLE_FRAME(l)) transform |= PL; } if(y){ u= i-fragment_width; vu = DC_COEFF(u); - if(FRAME_CODED(u) && COMPATIBLE_FRAME(u)) + if(COMPATIBLE_FRAME(u)) transform |= PU; if(x){ ul= i-fragment_width-1; vul = DC_COEFF(ul); - if(FRAME_CODED(ul) && COMPATIBLE_FRAME(ul)) + if(COMPATIBLE_FRAME(ul)) transform |= PUL; } if(x + 1 < fragment_width){ ur= i-fragment_width+1; vur = DC_COEFF(ur); - if(FRAME_CODED(ur) && COMPATIBLE_FRAME(ur)) + if(COMPATIBLE_FRAME(ur)) transform |= PUR; } } @@ -1366,7 +1366,7 @@ /* check for outranging on the [ul u l] and * [ul u ur l] predictors */ - if ((transform == 13) || (transform == 15)) { + if ((transform == 15) || (transform == 13)) { if (FFABS(predicted_dc - vu) > 128) predicted_dc = vu; else if (FFABS(predicted_dc - vl) > 128) @@ -1641,42 +1641,45 @@ for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { - /* do not perform left edge filter for left columns frags */ - if ((x > 0) && - (s->all_fragments[fragment].coding_method != MODE_COPY)) { - s->dsp.vp3_h_loop_filter( - plane_data + s->all_fragments[fragment].first_pixel, - stride, bounding_values); - } + /* This code basically just deblocks on the edges of coded blocks. + * However, it has to be much more complicated because of the + * braindamaged deblock ordering used in VP3/Theora. Order matters + * because some pixels get filtered twice. */ + if( s->all_fragments[fragment].coding_method != MODE_COPY ) + { + /* do not perform left edge filter for left columns frags */ + if (x > 0) { + s->dsp.vp3_h_loop_filter( + plane_data + s->all_fragments[fragment].first_pixel, + stride, bounding_values); + } - /* do not perform top edge filter for top row fragments */ - if ((y > 0) && - (s->all_fragments[fragment].coding_method != MODE_COPY)) { - s->dsp.vp3_v_loop_filter( - plane_data + s->all_fragments[fragment].first_pixel, - stride, bounding_values); - } + /* do not perform top edge filter for top row fragments */ + if (y > 0) { + s->dsp.vp3_v_loop_filter( + plane_data + s->all_fragments[fragment].first_pixel, + stride, bounding_values); + } - /* do not perform right edge filter for right column - * fragments or if right fragment neighbor is also coded - * in this frame (it will be filtered in next iteration) */ - if ((x < width - 1) && - (s->all_fragments[fragment].coding_method != MODE_COPY) && - (s->all_fragments[fragment + 1].coding_method == MODE_COPY)) { - s->dsp.vp3_h_loop_filter( - plane_data + s->all_fragments[fragment + 1].first_pixel, - stride, bounding_values); - } + /* do not perform right edge filter for right column + * fragments or if right fragment neighbor is also coded + * in this frame (it will be filtered in next iteration) */ + if ((x < width - 1) && + (s->all_fragments[fragment + 1].coding_method == MODE_COPY)) { + s->dsp.vp3_h_loop_filter( + plane_data + s->all_fragments[fragment + 1].first_pixel, + stride, bounding_values); + } - /* do not perform bottom edge filter for bottom row - * fragments or if bottom fragment neighbor is also coded - * in this frame (it will be filtered in the next row) */ - if ((y < height - 1) && - (s->all_fragments[fragment].coding_method != MODE_COPY) && - (s->all_fragments[fragment + width].coding_method == MODE_COPY)) { - s->dsp.vp3_v_loop_filter( - plane_data + s->all_fragments[fragment + width].first_pixel, - stride, bounding_values); + /* do not perform bottom edge filter for bottom row + * fragments or if bottom fragment neighbor is also coded + * in this frame (it will be filtered in the next row) */ + if ((y < height - 1) && + (s->all_fragments[fragment + width].coding_method == MODE_COPY)) { + s->dsp.vp3_v_loop_filter( + plane_data + s->all_fragments[fragment + width].first_pixel, + stride, bounding_values); + } } fragment++;