Mercurial > libavcodec.hg
changeset 10718:1b91df81bda4 libavcodec
16-bit Interplay Video stores motion vector data at the end of frame,
so initialize data pointers for 16-bit variant and read motion vectors
as supposed in corresponding opcodes.
author | kostya |
---|---|
date | Sun, 27 Dec 2009 09:03:31 +0000 |
parents | 4b1bc4a1ff14 |
children | cc2f80bbf304 |
files | interplayvideo.c |
diffstat | 1 files changed, 27 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/interplayvideo.c Sun Dec 27 08:56:06 2009 +0000 +++ b/interplayvideo.c Sun Dec 27 09:03:31 2009 +0000 @@ -70,6 +70,8 @@ int is_16bpp; const unsigned char *stream_ptr; const unsigned char *stream_end; + const uint8_t *mv_ptr; + const uint8_t *mv_end; unsigned char *pixel_ptr; int line_inc; int stride; @@ -118,8 +120,13 @@ int x, y; /* copy block from 2 frames ago using a motion vector; need 1 more byte */ - CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); - B = *s->stream_ptr++; + if (!s->is_16bpp) { + CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); + B = *s->stream_ptr++; + } else { + CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1); + B = *s->mv_ptr++; + } if (B < 56) { x = 8 + (B % 7); @@ -141,8 +148,13 @@ /* copy 8x8 block from current frame from an up/left block */ /* need 1 more byte for motion */ - CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); - B = *s->stream_ptr++; + if (!s->is_16bpp) { + CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); + B = *s->stream_ptr++; + } else { + CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1); + B = *s->mv_ptr++; + } if (B < 56) { x = -(8 + (B % 7)); @@ -162,9 +174,14 @@ unsigned char B, BL, BH; /* copy a block from the previous frame; need 1 more byte */ - CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); + if (!s->is_16bpp) { + CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1); + B = *s->stream_ptr++; + } else { + CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1); + B = *s->mv_ptr++; + } - B = *s->stream_ptr++; BL = B & 0x0F; BH = (B >> 4) & 0x0F; x = -8 + BL; @@ -587,6 +604,10 @@ s->stream_end = s->buf + s->size; } else { s->stride = s->current_frame.linesize[0] >> 1; + s->stream_ptr = s->buf + 16; + s->stream_end = + s->mv_ptr = s->buf + 14 + AV_RL16(s->buf+14); + s->mv_end = s->buf + s->size; } s->line_inc = s->stride - 8; s->upper_motion_limit_offset = (s->avctx->height - 8) * s->current_frame.linesize[0]