Mercurial > libavcodec.hg
changeset 10696:a80851eebd2e libavcodec
Optimize unpack_vectors() by not shuffling around redundant vectors.
Inspired by guidance from Dark Shikari. On a Core 2 Duo 2.0 GHz, this
change decodes the 10-minute Big Buck Bunny 1080p short about 2 seconds
faster.
author | melanson |
---|---|
date | Sat, 19 Dec 2009 07:33:10 +0000 |
parents | fe81255af588 |
children | 7c0cc00cabc8 |
files | vp3.c |
diffstat | 1 files changed, 7 insertions(+), 15 deletions(-) [+] |
line wrap: on
line diff
--- a/vp3.c Fri Dec 18 15:50:39 2009 +0000 +++ b/vp3.c Sat Dec 19 07:33:10 2009 +0000 @@ -891,11 +891,6 @@ motion_y[0] = fixed_motion_vector_table[get_bits(gb, 6)]; } - for (k = 1; k < 6; k++) { - motion_x[k] = motion_x[0]; - motion_y[k] = motion_y[0]; - } - /* vector maintenance, only on MODE_INTER_PLUS_MV */ if (s->macroblock_coding[current_macroblock] == MODE_INTER_PLUS_MV) { @@ -946,10 +941,6 @@ /* all 6 fragments use the last motion vector */ motion_x[0] = last_motion_x; motion_y[0] = last_motion_y; - for (k = 1; k < 6; k++) { - motion_x[k] = motion_x[0]; - motion_y[k] = motion_y[0]; - } /* no vector maintenance (last vector remains the * last vector) */ @@ -960,10 +951,6 @@ * last motion vector */ motion_x[0] = prior_last_motion_x; motion_y[0] = prior_last_motion_y; - for (k = 1; k < 6; k++) { - motion_x[k] = motion_x[0]; - motion_y[k] = motion_y[0]; - } /* vector maintenance */ prior_last_motion_x = last_motion_x; @@ -974,8 +961,8 @@ default: /* covers intra, inter without MV, golden without MV */ - memset(motion_x, 0, 6 * sizeof(int)); - memset(motion_y, 0, 6 * sizeof(int)); + motion_x[0] = 0; + motion_y[0] = 0; /* no vector maintenance */ break; @@ -992,8 +979,13 @@ current_fragment, s->fragment_count); return 1; } + if (s->macroblock_coding[current_macroblock] == MODE_INTER_FOURMV) { s->all_fragments[current_fragment].motion_x = motion_x[k]; s->all_fragments[current_fragment].motion_y = motion_y[k]; + } else { + s->all_fragments[current_fragment].motion_x = motion_x[0]; + s->all_fragments[current_fragment].motion_y = motion_y[0]; + } } } }