Mercurial > libavcodec.hg
changeset 10651:abcff3c8c463 libavcodec
Simplified deblocking checks.
Patch by Dark Shikari
author | cehoyos |
---|---|
date | Sun, 06 Dec 2009 15:38:05 +0000 |
parents | e267d3e4b964 |
children | b6116b343122 |
files | vp3.c |
diffstat | 1 files changed, 9 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/vp3.c Sun Dec 06 15:33:48 2009 +0000 +++ b/vp3.c Sun Dec 06 15:38:05 2009 +0000 @@ -1641,17 +1641,21 @@ for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { + /* This code basically just deblocks on the edges of coded blocks. + * However, it has to be much more complicated because of the + * braindamaged deblock ordering used in VP3/Theora. Order matters + * because some pixels get filtered twice. */ + if( s->all_fragments[fragment].coding_method != MODE_COPY ) + { /* do not perform left edge filter for left columns frags */ - if ((x > 0) && - (s->all_fragments[fragment].coding_method != MODE_COPY)) { + if (x > 0) { s->dsp.vp3_h_loop_filter( plane_data + s->all_fragments[fragment].first_pixel, stride, bounding_values); } /* do not perform top edge filter for top row fragments */ - if ((y > 0) && - (s->all_fragments[fragment].coding_method != MODE_COPY)) { + if (y > 0) { s->dsp.vp3_v_loop_filter( plane_data + s->all_fragments[fragment].first_pixel, stride, bounding_values); @@ -1661,7 +1665,6 @@ * fragments or if right fragment neighbor is also coded * in this frame (it will be filtered in next iteration) */ if ((x < width - 1) && - (s->all_fragments[fragment].coding_method != MODE_COPY) && (s->all_fragments[fragment + 1].coding_method == MODE_COPY)) { s->dsp.vp3_h_loop_filter( plane_data + s->all_fragments[fragment + 1].first_pixel, @@ -1672,12 +1675,12 @@ * fragments or if bottom fragment neighbor is also coded * in this frame (it will be filtered in the next row) */ if ((y < height - 1) && - (s->all_fragments[fragment].coding_method != MODE_COPY) && (s->all_fragments[fragment + width].coding_method == MODE_COPY)) { s->dsp.vp3_v_loop_filter( plane_data + s->all_fragments[fragment + width].first_pixel, stride, bounding_values); } + } fragment++; }