Mercurial > libavcodec.hg
changeset 7962:c0745c5b1bb4 libavcodec
Interleaved forward/backward channels processing in order to increase chances
of stepping on already cached data for the cores with extremely small data
cache.
Patch by Siarhei Siamashka: name dot surname at gmail
author | benoit |
---|---|
date | Wed, 01 Oct 2008 07:28:34 +0000 |
parents | ef0616549c16 |
children | 474794ff86df |
files | vorbis_dec.c |
diffstat | 1 files changed, 7 insertions(+), 9 deletions(-) [+] |
line wrap: on
line diff
--- a/vorbis_dec.c Tue Sep 30 19:51:02 2008 +0000 +++ b/vorbis_dec.c Wed Oct 01 07:28:34 2008 +0000 @@ -1426,7 +1426,7 @@ uint_fast8_t mode_number; uint_fast8_t blockflag; uint_fast16_t blocksize; - int_fast32_t i,j,dir; + int_fast32_t i,j; uint_fast8_t no_residue[vc->audio_channels]; uint_fast8_t do_not_decode[vc->audio_channels]; vorbis_mapping *mapping; @@ -1518,29 +1518,27 @@ vc->dsp.vorbis_inverse_coupling(mag, ang, blocksize/2); } -// Dotproduct +// Dotproduct, MDCT - for(j=0, ch_floor_ptr=vc->channel_floors;j<vc->audio_channels;++j,ch_floor_ptr+=blocksize/2) { + for(j=vc->audio_channels-1;j>=0;j--) { + ch_floor_ptr=vc->channel_floors+j*blocksize/2; ch_res_ptr=vc->channel_residues+res_chan[j]*blocksize/2; vc->dsp.vector_fmul(ch_floor_ptr, ch_res_ptr, blocksize/2); + ff_imdct_half(&vc->mdct[blockflag], ch_res_ptr, ch_floor_ptr); } -// MDCT, overlap/add, save data for next overlapping FPMATH +// Overlap/add, save data for next overlapping FPMATH retlen = (blocksize + vc->blocksize[previous_window])/4; - dir = retlen <= blocksize/2; // pick an order so that ret[] can reuse floors[] without stepping on any data we need - for(j=dir?0:vc->audio_channels-1; (unsigned)j<vc->audio_channels; j+=dir*2-1) { + for(j=0;j<vc->audio_channels;j++) { uint_fast16_t bs0=vc->blocksize[0]; uint_fast16_t bs1=vc->blocksize[1]; float *residue=vc->channel_residues+res_chan[j]*blocksize/2; - float *floor=vc->channel_floors+j*blocksize/2; float *saved=vc->saved+j*bs1/4; float *ret=vc->channel_floors+j*retlen; float *buf=residue; const float *win=vc->win[blockflag&previous_window]; - ff_imdct_half(&vc->mdct[blockflag], buf, floor); - if(blockflag == previous_window) { vc->dsp.vector_fmul_window(ret, saved, buf, win, fadd_bias, blocksize/4); } else if(blockflag > previous_window) {