Mercurial > libavcodec.hg
changeset 5094:ce57e3f2b2a7 libavcodec
h264_idct_add_altivec, based on an old patch from Mauricio Alvarez <alvarezATac.upc.edu>, polished by David Conrad <umovimusATgmail.com>
author | lu_zero |
---|---|
date | Sun, 03 Jun 2007 13:27:44 +0000 |
parents | f0ffa056b77c |
children | ed41cfae128d |
files | ppc/h264_altivec.c |
diffstat | 1 files changed, 77 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/ppc/h264_altivec.c Sun Jun 03 11:44:43 2007 +0000 +++ b/ppc/h264_altivec.c Sun Jun 03 13:27:44 2007 +0000 @@ -404,6 +404,82 @@ * IDCT transform: ****************************************************************************/ +#define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \ + /* 1st stage */ \ + vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \ + vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \ + vz2 = vec_sra(vb1,vec_splat_u16(1)); \ + vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \ + vz3 = vec_sra(vb3,vec_splat_u16(1)); \ + vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \ + /* 2nd stage: output */ \ + va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \ + va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \ + va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \ + va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */ + +#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \ + b0 = vec_mergeh( a0, a0 ); \ + b1 = vec_mergeh( a1, a0 ); \ + b2 = vec_mergeh( a2, a0 ); \ + b3 = vec_mergeh( a3, a0 ); \ + a0 = vec_mergeh( b0, b2 ); \ + a1 = vec_mergel( b0, b2 ); \ + a2 = vec_mergeh( b1, b3 ); \ + a3 = vec_mergel( b1, b3 ); \ + b0 = vec_mergeh( a0, a2 ); \ + b1 = vec_mergel( a0, a2 ); \ + b2 = vec_mergeh( a1, a3 ); \ + b3 = vec_mergel( a1, a3 ) + +#define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \ + vdst_orig = vec_ld(0, dst); \ + vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \ + vdst_ss = (vec_s16_t) vec_mergeh(zero_u8v, vdst); \ + va = vec_add(va, vdst_ss); \ + va_u8 = vec_packsu(va, zero_s16v); \ + va_u32 = vec_splat((vec_u32_t)va_u8, 0); \ + vec_ste(va_u32, element, (uint32_t*)dst); + +static void ff_h264_idct_add_altivec(uint8_t *dst, DCTELEM *block, int stride) +{ + vec_s16_t va0, va1, va2, va3; + vec_s16_t vz0, vz1, vz2, vz3; + vec_s16_t vtmp0, vtmp1, vtmp2, vtmp3; + vec_u8_t va_u8; + vec_u32_t va_u32; + vec_s16_t vdst_ss; + const vec_u16_t v6us = vec_splat_u16(6); + vec_u8_t vdst, vdst_orig; + vec_u8_t vdst_mask = vec_lvsl(0, dst); + int element = ((unsigned long)dst & 0xf) >> 2; + LOAD_ZERO; + + block[0] += 32; /* add 32 as a DC-level for rounding */ + + vtmp0 = vec_ld(0,block); + vtmp1 = vec_sld(vtmp0, vtmp0, 8); + vtmp2 = vec_ld(16,block); + vtmp3 = vec_sld(vtmp2, vtmp2, 8); + + VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3); + VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3); + VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3); + + va0 = vec_sra(va0,v6us); + va1 = vec_sra(va1,v6us); + va2 = vec_sra(va2,v6us); + va3 = vec_sra(va3,v6us); + + VEC_LOAD_U8_ADD_S16_STORE_U8(va0); + dst += stride; + VEC_LOAD_U8_ADD_S16_STORE_U8(va1); + dst += stride; + VEC_LOAD_U8_ADD_S16_STORE_U8(va2); + dst += stride; + VEC_LOAD_U8_ADD_S16_STORE_U8(va3); +} + #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\ /* a0 = SRC(0) + SRC(4); */ \ vec_s16_t a0v = vec_add(s0, s4); \ @@ -531,6 +607,7 @@ c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec; c->put_no_rnd_h264_chroma_pixels_tab[0] = put_no_rnd_h264_chroma_mc8_altivec; c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec; + c->h264_idct_add = ff_h264_idct_add_altivec; c->h264_idct8_add = ff_h264_idct8_add_altivec; #define dspfunc(PFX, IDX, NUM) \