Mercurial > libavcodec.hg
changeset 359:df0736462b9f libavcodec
move ABS() to common.h
print mb_types in nice looking format support
author | michaelni |
---|---|
date | Sat, 04 May 2002 18:58:07 +0000 |
parents | 2066dc543be4 |
children | 71792167020c |
files | common.h h263.c |
diffstat | 2 files changed, 20 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/common.h Fri May 03 23:13:24 2002 +0000 +++ b/common.h Sat May 04 18:58:07 2002 +0000 @@ -159,6 +159,7 @@ /* assume b>0 */ #define ROUNDED_DIV(a,b) (((a)>0 ? (a) + ((b)>>1) : (a) - ((b)>>1))/(b)) +#define ABS(a) ((a) >= 0 ? (a) : (-(a))) /* bit output */
--- a/h263.c Fri May 03 23:13:24 2002 +0000 +++ b/h263.c Sat May 04 18:58:07 2002 +0000 @@ -30,12 +30,13 @@ #include "mpeg4data.h" //rounded divison & shift -#define RDIV(a,b) ((a) > 0 ? ((a)+((b)>>1))/(b) : ((a)-((b)>>1))/(b)) #define RSHIFT(a,b) ((a) > 0 ? ((a) + (1<<((b)-1)))>>(b) : ((a) + (1<<((b)-1))-1)>>(b)) -#define ABS(a) (((a)>=0)?(a):(-(a))) #define MAX(a,b) ((a) > (b) ? (a) : (b)) #define MIN(a,b) ((a) < (b) ? (a) : (b)) +#define PRINT_MB_TYPE(a) ; +//#define PRINT_MB_TYPE(a) printf(a); + static void h263_encode_block(MpegEncContext * s, DCTELEM * block, int n); static void h263_encode_motion(MpegEncContext * s, int val, int fcode); @@ -1765,6 +1766,8 @@ INT16 *mot_val; static INT8 quant_tab[4] = { -1, -2, 1, 2 }; + if(s->mb_x==0) PRINT_MB_TYPE("\n") + if(s->resync_marker){ if( s->resync_x_pos == s->mb_x+1 || s->resync_x_pos == s->mb_x){ @@ -1797,7 +1800,7 @@ if(s->pict_type==S_TYPE && s->vol_sprite_usage==GMC_SPRITE){ const int a= s->sprite_warping_accuracy; // int l = (1 << (s->f_code - 1)) * 32; - + PRINT_MB_TYPE("G"); s->mcsel=1; if(s->divx_version==500 && s->divx_build==413){ s->mv[0][0][0] = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample)); @@ -1813,6 +1816,7 @@ s->mb_skiped = 0; }else{ + PRINT_MB_TYPE("S"); s->mcsel=0; s->mv[0][0][0] = 0; s->mv[0][0][1] = 0; @@ -1848,6 +1852,7 @@ } s->mv_dir = MV_DIR_FORWARD; if ((cbpc & 16) == 0) { + PRINT_MB_TYPE("P"); /* 16x16 motion prediction */ s->mv_type = MV_TYPE_16X16; h263_pred_motion(s, 0, &pred_x, &pred_y); @@ -1895,6 +1900,7 @@ skip_bits1(&s->gb); /* Bit stuffing to prevent PSC */ } else { + PRINT_MB_TYPE("4"); s->mv_type = MV_TYPE_8X8; for(i=0;i<4;i++) { mot_val = h263_pred_motion(s, i, &pred_x, &pred_y); @@ -1935,7 +1941,6 @@ s->last_mv[0][0][1]= s->last_mv[1][0][0]= s->last_mv[1][0][1]= 0; -// printf("\n"); } /* if we skipped it in the future P Frame than skip it now too */ @@ -1955,7 +1960,7 @@ //FIXME is this correct? /* s->last_mv[0][0][0]= s->last_mv[0][0][1]=0;*/ -// printf("S"); + PRINT_MB_TYPE("s") return 0; } @@ -2004,7 +2009,7 @@ s->mv[0][0][1] = s->mv[1][0][0] = s->mv[1][0][1] = 1000;*/ -// printf("D"); + PRINT_MB_TYPE("D"); break; case 1: s->mv_dir = MV_DIR_FORWARD | MV_DIR_BACKWARD; @@ -2017,7 +2022,7 @@ my = h263_decode_motion(s, s->last_mv[1][0][1], s->b_code); s->last_mv[1][0][0]= s->mv[1][0][0] = mx; s->last_mv[1][0][1]= s->mv[1][0][1] = my; -// printf("I"); + PRINT_MB_TYPE("i"); break; case 2: s->mv_dir = MV_DIR_BACKWARD; @@ -2025,7 +2030,7 @@ my = h263_decode_motion(s, s->last_mv[1][0][1], s->b_code); s->last_mv[1][0][0]= s->mv[1][0][0] = mx; s->last_mv[1][0][1]= s->mv[1][0][1] = my; -// printf("B"); + PRINT_MB_TYPE("B"); break; case 3: s->mv_dir = MV_DIR_FORWARD; @@ -2033,7 +2038,7 @@ my = h263_decode_motion(s, s->last_mv[0][0][1], s->f_code); s->last_mv[0][0][0]= s->mv[0][0][0] = mx; s->last_mv[0][0][1]= s->mv[0][0][1] = my; -// printf("F"); + PRINT_MB_TYPE("F"); break; default: return -1; } @@ -2044,6 +2049,7 @@ dquant = cbpc & 4; s->mb_intra = 1; intra: + PRINT_MB_TYPE("I"); s->ac_pred = 0; if (s->h263_pred || s->h263_aic) { s->ac_pred = get_bits1(&s->gb); @@ -2606,13 +2612,13 @@ // the idea behind this virtual_ref mess is to be able to use shifts later per pixel instead of divides // so the distance between points is converted from w&h based to w2&h2 based which are of the 2^x form virtual_ref[0][0]= 16*(vop_ref[0][0] + w2) - + RDIV(((w - w2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + w2*(r*sprite_ref[1][0] - 16*vop_ref[1][0])),w); + + ROUNDED_DIV(((w - w2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + w2*(r*sprite_ref[1][0] - 16*vop_ref[1][0])),w); virtual_ref[0][1]= 16*vop_ref[0][1] - + RDIV(((w - w2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + w2*(r*sprite_ref[1][1] - 16*vop_ref[1][1])),w); + + ROUNDED_DIV(((w - w2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + w2*(r*sprite_ref[1][1] - 16*vop_ref[1][1])),w); virtual_ref[1][0]= 16*vop_ref[0][0] - + RDIV(((h - h2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + h2*(r*sprite_ref[2][0] - 16*vop_ref[2][0])),h); + + ROUNDED_DIV(((h - h2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + h2*(r*sprite_ref[2][0] - 16*vop_ref[2][0])),h); virtual_ref[1][1]= 16*(vop_ref[0][1] + h2) - + RDIV(((h - h2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + h2*(r*sprite_ref[2][1] - 16*vop_ref[2][1])),h); + + ROUNDED_DIV(((h - h2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + h2*(r*sprite_ref[2][1] - 16*vop_ref[2][1])),h); switch(s->num_sprite_warping_points) {