comparison a64.c @ 6415:d2ca6ecc8b43 libavformat

Added option to write frames interleaved (yet disabled) For this reason, a MuxerContext and write_trailer()-function was added, to track the previous packet and flush the last packet at the end.
author bindhammer
date Thu, 26 Aug 2010 10:03:09 +0000
parents 33ebda64cac1
children e60cca9e99a3
comparison
equal deleted inserted replaced
6414:1c0b01ca809d 6415:d2ca6ecc8b43
22 #include "libavcodec/avcodec.h" 22 #include "libavcodec/avcodec.h"
23 #include "libavcodec/a64enc.h" 23 #include "libavcodec/a64enc.h"
24 #include "libavcodec/bytestream.h" 24 #include "libavcodec/bytestream.h"
25 #include "avformat.h" 25 #include "avformat.h"
26 26
27 typedef struct A64MuxerContext {
28 int interleaved;
29 AVPacket prev_pkt;
30 int prev_frame_count;
31 } A64MuxerContext;
32
27 static int a64_write_header(struct AVFormatContext *s) 33 static int a64_write_header(struct AVFormatContext *s)
28 { 34 {
29 AVCodecContext *avctx=s->streams[0]->codec; 35 AVCodecContext *avctx=s->streams[0]->codec;
36 A64MuxerContext *c = s->priv_data;
30 uint8_t header[5] = { 37 uint8_t header[5] = {
31 0x00, //load 38 0x00, //load
32 0x40, //address 39 0x40, //address
33 0x00, //mode 40 0x00, //mode
34 0x00, //charset_lifetime (multi only) 41 0x00, //charset_lifetime (multi only)
35 0x00 //fps in 50/fps; 42 0x00 //fps in 50/fps;
36 }; 43 };
44 c->interleaved = 0;
37 switch (avctx->codec->id) { 45 switch (avctx->codec->id) {
38 case CODEC_ID_A64_MULTI: 46 case CODEC_ID_A64_MULTI:
39 header[2] = 0x00; 47 header[2] = 0x00;
40 header[3] = 4; 48 header[3] = 4;
41 header[4] = 2; 49 header[4] = 2;
48 default: 56 default:
49 return AVERROR(EINVAL); 57 return AVERROR(EINVAL);
50 break; 58 break;
51 } 59 }
52 put_buffer(s->pb, header, 2); 60 put_buffer(s->pb, header, 2);
61 c->prev_pkt.size = 0;
62 c->prev_frame_count = 0;
53 return 0; 63 return 0;
54 } 64 }
55 65
56 static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) 66 static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
57 { 67 {
58 put_buffer(s->pb, pkt->data, pkt->size); 68 AVCodecContext *avctx = s->streams[0]->codec;
69 A64MuxerContext *c = s->priv_data;
70 int i, j;
71 int ch_chunksize;
72 int lifetime;
73 int frame_count;
74 int charset_size;
75 int frame_size;
76 int num_frames;
77
78 /* fetch values from extradata */
79 switch (avctx->codec->id) {
80 case CODEC_ID_A64_MULTI:
81 case CODEC_ID_A64_MULTI5:
82 if(c->interleaved) {
83 /* Write interleaved, means we insert chunks of the future charset before each current frame.
84 * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
85 * them first and then display frame by frame to keep in sync. Thus we would read and write
86 * the data for colram from/to ram first and waste too much time. If we interleave and send the
87 * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to
88 * screen-ram to be displayed and decode the colram directly to colram-location $d800 during
89 * the overscan, while reading directly from source
90 * This is the only way so far, to achieve 25fps on c64 */
91 if(avctx->extradata) {
92 /* fetch values from extradata */
93 lifetime = AV_RB32(avctx->extradata + 0);
94 frame_count = AV_RB32(avctx->extradata + 4);
95 charset_size = AV_RB32(avctx->extradata + 8);
96 frame_size = AV_RB32(avctx->extradata + 12);
97
98 /* TODO: sanity checks? */
99 }
100 else {
101 av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
102 return AVERROR(EINVAL);
103 }
104 ch_chunksize=charset_size/lifetime;
105 /* TODO: check if charset/size is % lifetime, but maybe check in codec */
106 if(pkt->data) num_frames = lifetime;
107 else num_frames = c->prev_frame_count;
108 for(i = 0; i < num_frames; i++) {
109 if(pkt->data) {
110 /* if available, put newest charset chunk into buffer */
111 put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize);
112 }
113 else {
114 /* a bit ugly, but is there an alternative to put many zeros? */
115 for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0);
116 }
117 if(c->prev_pkt.data) {
118 /* put frame (screen + colram) from last packet into buffer */
119 put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size);
120 }
121 else {
122 /* a bit ugly, but is there an alternative to put many zeros? */
123 for(j = 0; j < frame_size; j++) put_byte(s->pb, 0);
124 }
125 }
126 /* backup current packet for next turn */
127 if(pkt->data) {
128 av_new_packet(&c->prev_pkt, pkt->size);
129 memcpy(c->prev_pkt.data, pkt->data, pkt->size);
130 }
131 c->prev_frame_count = frame_count;
132 break;
133 }
134 default:
135 /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played
136 * directly from ram and not from a streaming device (rrnet/mmc) */
137 if(pkt) put_buffer(s->pb, pkt->data, pkt->size);
138 break;
139 }
140
59 put_flush_packet(s->pb); 141 put_flush_packet(s->pb);
142 return 0;
143 }
144
145 static int a64_write_trailer(struct AVFormatContext *s)
146 {
147 A64MuxerContext *c = s->priv_data;
148 AVPacket pkt;
149 /* need to flush last packet? */
150 if(c->interleaved) a64_write_packet(s, &pkt);
60 return 0; 151 return 0;
61 } 152 }
62 153
63 AVOutputFormat a64_muxer = { 154 AVOutputFormat a64_muxer = {
64 .name = "a64", 155 .name = "a64",
67 .extensions = "a64, A64", 158 .extensions = "a64, A64",
68 .priv_data_size = sizeof (A64Context), 159 .priv_data_size = sizeof (A64Context),
69 .video_codec = CODEC_ID_A64_MULTI, 160 .video_codec = CODEC_ID_A64_MULTI,
70 a64_write_header, 161 a64_write_header,
71 a64_write_packet, 162 a64_write_packet,
163 a64_write_trailer
72 }; 164 };