Mercurial > libavformat.hg
view a64.c @ 6479:3e7384f85f1d libavformat
tcp: Check both wfds and efds when waiting for the result from connect
On windows, a connection failure doesn't trigger wfds as it does on unix.
This fixes issue 2237, based on code by yeyingxian.
author | mstorsjo |
---|---|
date | Tue, 21 Sep 2010 20:17:34 +0000 |
parents | 3a28e6827095 |
children |
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/* * a64 muxer * Copyright (c) 2009 Tobias Bindhammer * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavcodec/avcodec.h" #include "libavcodec/a64enc.h" #include "libavcodec/bytestream.h" #include "avformat.h" typedef struct A64MuxerContext { int interleaved; AVPacket prev_pkt; int prev_frame_count; } A64MuxerContext; static int a64_write_header(struct AVFormatContext *s) { AVCodecContext *avctx = s->streams[0]->codec; A64MuxerContext *c = s->priv_data; uint8_t header[5] = { 0x00, //load 0x40, //address 0x00, //mode 0x00, //charset_lifetime (multi only) 0x00 //fps in 50/fps; }; c->interleaved = 0; switch (avctx->codec->id) { case CODEC_ID_A64_MULTI: header[2] = 0x00; header[3] = AV_RB32(avctx->extradata+0); header[4] = 2; break; case CODEC_ID_A64_MULTI5: header[2] = 0x01; header[3] = AV_RB32(avctx->extradata+0); header[4] = 3; break; default: return AVERROR(EINVAL); break; } put_buffer(s->pb, header, 2); c->prev_pkt.size = 0; c->prev_frame_count = 0; return 0; } static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) { AVCodecContext *avctx = s->streams[0]->codec; A64MuxerContext *c = s->priv_data; int i, j; int ch_chunksize; int lifetime; int frame_count; int charset_size; int frame_size; int num_frames; /* fetch values from extradata */ switch (avctx->codec->id) { case CODEC_ID_A64_MULTI: case CODEC_ID_A64_MULTI5: if(c->interleaved) { /* Write interleaved, means we insert chunks of the future charset before each current frame. * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store * them first and then display frame by frame to keep in sync. Thus we would read and write * the data for colram from/to ram first and waste too much time. If we interleave and send the * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to * screen-ram to be displayed and decode the colram directly to colram-location $d800 during * the overscan, while reading directly from source * This is the only way so far, to achieve 25fps on c64 */ if(avctx->extradata) { /* fetch values from extradata */ lifetime = AV_RB32(avctx->extradata + 0); frame_count = AV_RB32(avctx->extradata + 4); charset_size = AV_RB32(avctx->extradata + 8); frame_size = AV_RB32(avctx->extradata + 12); /* TODO: sanity checks? */ } else { av_log(avctx, AV_LOG_ERROR, "extradata not set\n"); return AVERROR(EINVAL); } ch_chunksize=charset_size/lifetime; /* TODO: check if charset/size is % lifetime, but maybe check in codec */ if(pkt->data) num_frames = lifetime; else num_frames = c->prev_frame_count; for(i = 0; i < num_frames; i++) { if(pkt->data) { /* if available, put newest charset chunk into buffer */ put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize); } else { /* a bit ugly, but is there an alternative to put many zeros? */ for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0); } if(c->prev_pkt.data) { /* put frame (screen + colram) from last packet into buffer */ put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size); } else { /* a bit ugly, but is there an alternative to put many zeros? */ for(j = 0; j < frame_size; j++) put_byte(s->pb, 0); } } /* backup current packet for next turn */ if(pkt->data) { /* no backup packet yet? create one! */ if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size); /* we have a packet and data is big enough, reuse it */ if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) { memcpy(c->prev_pkt.data, pkt->data, pkt->size); c->prev_pkt.size = pkt->size; } else { av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n"); return AVERROR(ENOMEM); } } c->prev_frame_count = frame_count; break; } default: /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played * directly from ram and not from a streaming device (rrnet/mmc) */ if(pkt) put_buffer(s->pb, pkt->data, pkt->size); break; } put_flush_packet(s->pb); return 0; } static int a64_write_trailer(struct AVFormatContext *s) { A64MuxerContext *c = s->priv_data; AVPacket pkt = {0}; /* need to flush last packet? */ if(c->interleaved) a64_write_packet(s, &pkt); /* discard backed up packet */ if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt); return 0; } AVOutputFormat a64_muxer = { .name = "a64", .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"), .mime_type = NULL, .extensions = "a64, A64", .priv_data_size = sizeof (A64Context), .video_codec = CODEC_ID_A64_MULTI, a64_write_header, a64_write_packet, a64_write_trailer };