Mercurial > libavformat.hg
view framehook.h @ 667:57e9d1bdcb09 libavformat
VMD playing error patch by (Kostya (cannonball bw-team com>)
"I recently got a game called Lighthouse from Sierra with FMV in VMD
format. Some of them played OK, some of them FFmpeg refused to open,
some caused a crash.
I investigated files which couldn't be opened by FFmpeg and it appeared
that they had no audio (and bytes 2-3 from beginning of file contained
01 00, all other have 00 00 insted). Attached patch fixes this issue."
author | michael |
---|---|
date | Fri, 04 Feb 2005 03:38:33 +0000 |
parents | 96f8086bc2ba |
children | da1d5db0ce5c |
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#ifndef _FRAMEHOOK_H #define _FRAMEHOOK_H /* * Prototypes for interface to .so that implement a video processing hook */ #include "avcodec.h" /* Function must be called 'Configure' */ typedef int (FrameHookConfigure)(void **ctxp, int argc, char *argv[]); typedef FrameHookConfigure *FrameHookConfigureFn; extern FrameHookConfigure Configure; /* Function must be called 'Process' */ typedef void (FrameHookProcess)(void *ctx, struct AVPicture *pict, enum PixelFormat pix_fmt, int width, int height, int64_t pts); typedef FrameHookProcess *FrameHookProcessFn; extern FrameHookProcess Process; /* Function must be called 'Release' */ typedef void (FrameHookRelease)(void *ctx); typedef FrameHookRelease *FrameHookReleaseFn; extern FrameHookRelease Release; extern int frame_hook_add(int argc, char *argv[]); extern void frame_hook_process(struct AVPicture *pict, enum PixelFormat pix_fmt, int width, int height); extern void frame_hook_release(void); #endif