# HG changeset patch # User rbultje # Date 1266360650 0 # Node ID 93b0d64bf0c9728d6cdd36ed9e780c7ea550b942 # Parent 6c380241df7c1ae124ef2bd480ba4b2b3e5f0142 When using RTP-over-UDP, send dummy packets during stream setup, similar to what e.g. RealPlayer does. This allows proper port forwarding setup in NAT- based environments. Patch by Martin Storsj <$firstname at $firstname dot st>. diff -r 6c380241df7c -r 93b0d64bf0c9 rtpdec.c --- a/rtpdec.c Tue Feb 16 19:26:49 2010 +0000 +++ b/rtpdec.c Tue Feb 16 22:50:50 2010 +0000 @@ -273,6 +273,45 @@ return 0; } +void rtp_send_punch_packets(URLContext* rtp_handle) +{ + ByteIOContext *pb; + uint8_t *buf; + int len; + + /* Send a small RTP packet */ + if (url_open_dyn_buf(&pb) < 0) + return; + + put_byte(pb, (RTP_VERSION << 6)); + put_byte(pb, 0); /* Payload type */ + put_be16(pb, 0); /* Seq */ + put_be32(pb, 0); /* Timestamp */ + put_be32(pb, 0); /* SSRC */ + + put_flush_packet(pb); + len = url_close_dyn_buf(pb, &buf); + if ((len > 0) && buf) + url_write(rtp_handle, buf, len); + av_free(buf); + + /* Send a minimal RTCP RR */ + if (url_open_dyn_buf(&pb) < 0) + return; + + put_byte(pb, (RTP_VERSION << 6)); + put_byte(pb, 201); /* receiver report */ + put_be16(pb, 1); /* length in words - 1 */ + put_be32(pb, 0); /* our own SSRC */ + + put_flush_packet(pb); + len = url_close_dyn_buf(pb, &buf); + if ((len > 0) && buf) + url_write(rtp_handle, buf, len); + av_free(buf); +} + + /** * open a new RTP parse context for stream 'st'. 'st' can be NULL for * MPEG2TS streams to indicate that they should be demuxed inside the diff -r 6c380241df7c -r 93b0d64bf0c9 rtpdec.h --- a/rtpdec.h Tue Feb 16 19:26:49 2010 +0000 +++ b/rtpdec.h Tue Feb 16 22:50:50 2010 +0000 @@ -74,6 +74,19 @@ #endif /** + * Send a dummy packet on both port pairs to set up the connection + * state in potential NAT routers, so that we're able to receive + * packets. + * + * Note, this only works if the NAT router doesn't remap ports. This + * isn't a standardized procedure, but it works in many cases in practice. + * + * The same routine is used with RDT too, even if RDT doesn't use normal + * RTP packets otherwise. + */ +void rtp_send_punch_packets(URLContext* rtp_handle); + +/** * some rtp servers assume client is dead if they don't hear from them... * so we send a Receiver Report to the provided ByteIO context * (we don't have access to the rtcp handle from here) diff -r 6c380241df7c -r 93b0d64bf0c9 rtsp.c --- a/rtsp.c Tue Feb 16 19:26:49 2010 +0000 +++ b/rtsp.c Tue Feb 16 22:50:50 2010 +0000 @@ -1146,6 +1146,12 @@ err = AVERROR_INVALIDDATA; goto fail; } + /* Try to initialize the connection state in a + * potential NAT router by sending dummy packets. + * RTP/RTCP dummy packets are used for RDT, too. + */ + if (!(rt->server_type == RTSP_SERVER_WMS && i > 1)) + rtp_send_punch_packets(rtsp_st->rtp_handle); break; } case RTSP_LOWER_TRANSPORT_UDP_MULTICAST: {