# HG changeset patch # User bindhammer # Date 1282816989 0 # Node ID d2ca6ecc8b4311981191e48f52eeb4660dd7c785 # Parent 1c0b01ca809d42f9da330f606b8c265f6a943904 Added option to write frames interleaved (yet disabled) For this reason, a MuxerContext and write_trailer()-function was added, to track the previous packet and flush the last packet at the end. diff -r 1c0b01ca809d -r d2ca6ecc8b43 a64.c --- a/a64.c Wed Aug 25 21:07:04 2010 +0000 +++ b/a64.c Thu Aug 26 10:03:09 2010 +0000 @@ -24,9 +24,16 @@ #include "libavcodec/bytestream.h" #include "avformat.h" +typedef struct A64MuxerContext { + int interleaved; + AVPacket prev_pkt; + int prev_frame_count; +} A64MuxerContext; + static int a64_write_header(struct AVFormatContext *s) { AVCodecContext *avctx=s->streams[0]->codec; + A64MuxerContext *c = s->priv_data; uint8_t header[5] = { 0x00, //load 0x40, //address @@ -34,6 +41,7 @@ 0x00, //charset_lifetime (multi only) 0x00 //fps in 50/fps; }; + c->interleaved = 0; switch (avctx->codec->id) { case CODEC_ID_A64_MULTI: header[2] = 0x00; @@ -50,16 +58,99 @@ break; } put_buffer(s->pb, header, 2); + c->prev_pkt.size = 0; + c->prev_frame_count = 0; return 0; } static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) { - put_buffer(s->pb, pkt->data, pkt->size); + AVCodecContext *avctx = s->streams[0]->codec; + A64MuxerContext *c = s->priv_data; + int i, j; + int ch_chunksize; + int lifetime; + int frame_count; + int charset_size; + int frame_size; + int num_frames; + + /* fetch values from extradata */ + switch (avctx->codec->id) { + case CODEC_ID_A64_MULTI: + case CODEC_ID_A64_MULTI5: + if(c->interleaved) { + /* Write interleaved, means we insert chunks of the future charset before each current frame. + * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store + * them first and then display frame by frame to keep in sync. Thus we would read and write + * the data for colram from/to ram first and waste too much time. If we interleave and send the + * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to + * screen-ram to be displayed and decode the colram directly to colram-location $d800 during + * the overscan, while reading directly from source + * This is the only way so far, to achieve 25fps on c64 */ + if(avctx->extradata) { + /* fetch values from extradata */ + lifetime = AV_RB32(avctx->extradata + 0); + frame_count = AV_RB32(avctx->extradata + 4); + charset_size = AV_RB32(avctx->extradata + 8); + frame_size = AV_RB32(avctx->extradata + 12); + + /* TODO: sanity checks? */ + } + else { + av_log(avctx, AV_LOG_ERROR, "extradata not set\n"); + return AVERROR(EINVAL); + } + ch_chunksize=charset_size/lifetime; + /* TODO: check if charset/size is % lifetime, but maybe check in codec */ + if(pkt->data) num_frames = lifetime; + else num_frames = c->prev_frame_count; + for(i = 0; i < num_frames; i++) { + if(pkt->data) { + /* if available, put newest charset chunk into buffer */ + put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize); + } + else { + /* a bit ugly, but is there an alternative to put many zeros? */ + for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0); + } + if(c->prev_pkt.data) { + /* put frame (screen + colram) from last packet into buffer */ + put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size); + } + else { + /* a bit ugly, but is there an alternative to put many zeros? */ + for(j = 0; j < frame_size; j++) put_byte(s->pb, 0); + } + } + /* backup current packet for next turn */ + if(pkt->data) { + av_new_packet(&c->prev_pkt, pkt->size); + memcpy(c->prev_pkt.data, pkt->data, pkt->size); + } + c->prev_frame_count = frame_count; + break; + } + default: + /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played + * directly from ram and not from a streaming device (rrnet/mmc) */ + if(pkt) put_buffer(s->pb, pkt->data, pkt->size); + break; + } + put_flush_packet(s->pb); return 0; } +static int a64_write_trailer(struct AVFormatContext *s) +{ + A64MuxerContext *c = s->priv_data; + AVPacket pkt; + /* need to flush last packet? */ + if(c->interleaved) a64_write_packet(s, &pkt); + return 0; +} + AVOutputFormat a64_muxer = { .name = "a64", .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"), @@ -69,4 +160,5 @@ .video_codec = CODEC_ID_A64_MULTI, a64_write_header, a64_write_packet, + a64_write_trailer };