view random.c @ 433:0839746f3fcf libavutil

Comment to explain how the add/remove core works.
author michael
date Wed, 23 Jan 2008 21:03:21 +0000
parents 06fd8e5c5a04
children a5c3bc3dcd3e
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/*
 * Mersenne Twister Random Algorithm
 * Copyright (c) 2006 Ryan Martell.
 * Based on A C-program for MT19937, with initialization improved 2002/1/26. Coded by
 * Takuji Nishimura and Makoto Matsumoto.
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */


/**
see http://en.wikipedia.org/wiki/Mersenne_twister for an explanation of this algorithm.
*/
#include <stdio.h>
#include "random.h"

//#define DEBUG

#ifdef DEBUG
#include "common.h"
#include "log.h"
#endif


/* Period parameters */
#define M 397
#define A 0x9908b0df /* constant vector a */
#define UPPER_MASK 0x80000000 /* most significant w-r bits */
#define LOWER_MASK 0x7fffffff /* least significant r bits */

/** initializes mt[AV_RANDOM_N] with a seed */
void av_init_random(unsigned int seed, AVRandomState *state)
{
    int index;

    /*
     This differs from the wikipedia article.  Source is from the Makoto
     Makoto Matsumoto and Takuji Nishimura code, with the following comment:
     */
     /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
     /* In the previous versions, MSBs of the seed affect   */
     /* only MSBs of the array mt[].                        */
    state->mt[0] = seed & 0xffffffff;
    for (index = 1; index < AV_RANDOM_N; index++) {
        unsigned int prev= state->mt[index - 1];
        state->mt[index] = (1812433253UL * (prev ^ (prev>>30)) + index) & 0xffffffff;
    }
    state->index= index; // will cause it to generate untempered numbers the first iteration
}

/** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
void av_random_generate_untempered_numbers(AVRandomState *state)
{
    int kk;
    unsigned int y;

    for (kk = 0; kk < AV_RANDOM_N - M; kk++) {
        y = (state->mt[kk] & UPPER_MASK) | (state->mt[kk + 1] & LOWER_MASK);
        state->mt[kk] = state->mt[kk + M] ^ (y >> 1) ^ ((y&1)*A);
    }
    for (; kk < AV_RANDOM_N - 1; kk++) {
        y = (state->mt[kk] & UPPER_MASK) | (state->mt[kk + 1] & LOWER_MASK);
        state->mt[kk] = state->mt[kk + (M - AV_RANDOM_N)] ^ (y >> 1) ^ ((y&1)*A);
    }
    y = (state->mt[AV_RANDOM_N - 1] & UPPER_MASK) | (state->mt[0] & LOWER_MASK);
    state->mt[AV_RANDOM_N - 1] = state->mt[M - 1] ^ (y >> 1) ^ ((y&1)*A);
    state->index = 0;
}

#ifdef DEBUG
void av_benchmark_random(void)
{
    int x=0;
    int i, j;
    AVRandomState state;

    av_init_random(0xdeadbeef, &state);
    for (j = 0; j < 100; j++) {
        START_TIMER;
        x+= av_random(&state);
        STOP_TIMER("first call to av_random");
        for (i = 1; i < AV_RANDOM_N; i++) {
            START_TIMER;
            x+= av_random(&state);
            STOP_TIMER("AV_RANDOM_N calls of av_random");
        }
    }
    av_log(NULL, AV_LOG_ERROR, "final value:%X\n", x);
}
#endif