Mercurial > libavutil.hg
view tree.h @ 787:664b42a6cf75 libavutil
Add PIX_FMT_VDPAU_MPEG4 to pixdesc.c.
author | cehoyos |
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date | Wed, 11 Nov 2009 00:02:36 +0000 |
parents | ac8ea47c8d7e |
children | ae61fe3a97b9 |
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/* * copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file libavutil/tree.h * A tree container. * Insertion, removal, finding equal, largest which is smaller than and * smallest which is larger than, all have O(log n) worst case complexity. * @author Michael Niedermayer <michaelni@gmx.at> */ #ifndef AVUTIL_TREE_H #define AVUTIL_TREE_H struct AVTreeNode; extern const int av_tree_node_size; /** * Finds an element. * @param root a pointer to the root node of the tree * @param next If next is not NULL, then next[0] will contain the previous * element and next[1] the next element. If either does not exist, * then the corresponding entry in next is unchanged. * @return An element with cmp(key, elem)==0 or NULL if no such element exists in * the tree. */ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *key, const void *b), void *next[2]); /** * Inserts or removes an element. * If *next is NULL, then the supplied element will be removed if it exists. * If *next is not NULL, then the supplied element will be inserted, unless * it already exists in the tree. * @param rootp A pointer to a pointer to the root node of the tree; note that * the root node can change during insertions, this is required * to keep the tree balanced. * @param next Used to allocate and free AVTreeNodes. For insertion the user * must set it to an allocated and zeroed object of at least * av_tree_node_size bytes size. av_tree_insert() will set it to * NULL if it has been consumed. * For deleting elements *next is set to NULL by the user and * av_tree_node_size() will set it to the AVTreeNode which was * used for the removed element. * This allows the use of flat arrays, which have * lower overhead compared to many malloced elements. * You might want to define a function like: * @code * void *tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), AVTreeNode **next){ * if(!*next) *next= av_mallocz(av_tree_node_size); * return av_tree_insert(rootp, key, cmp, next); * } * void *tree_remove(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b, AVTreeNode **next)){ * if(*next) av_freep(next); * return av_tree_insert(rootp, key, cmp, next); * } * @endcode * @return If no insertion happened, the found element; if an insertion or * removal happened, then either key or NULL will be returned. * Which one it is depends on the tree state and the implementation. You * should make no assumptions that it's one or the other in the code. */ void *av_tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), struct AVTreeNode **next); void av_tree_destroy(struct AVTreeNode *t); #endif /* AVUTIL_TREE_H */