view tomi/intreadwrite.h @ 992:a13125b5be3a libavutil

bswap: change ME to NE in macro names Other parts of FFmpeg use NE (native endian) rather than ME (machine). This makes it consistent.
author mru
date Sat, 10 Jul 2010 22:09:01 +0000
parents e0f7001ef072
children
line wrap: on
line source

/*
 * Copyright (c) 2010 Mans Rullgard <mans@mansr.com>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_TOMI_INTREADWRITE_H
#define AVUTIL_TOMI_INTREADWRITE_H

#include <stdint.h>
#include "config.h"

#define AV_RB16 AV_RB16
static av_always_inline uint16_t AV_RB16(const void *p)
{
    uint16_t v;
    __asm__ ("loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "storeacc,  %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "add,       %0    \n\t"
             : "=r"(v), "+a"(p));
    return v;
}

#define AV_WB16 AV_WB16
static av_always_inline void AV_WB16(void *p, uint16_t v)
{
    __asm__ volatile ("loadacc,   %1    \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (%0+) \n\t"
                      "loadacc,   %1    \n\t"
                      "storeacc,  (%0+) \n\t"
                      : "+&a"(p) : "r"(v));
}

#define AV_RL16 AV_RL16
static av_always_inline uint16_t AV_RL16(const void *p)
{
    uint16_t v;
    __asm__ ("loadacc,   (%1+) \n\t"
             "storeacc,  %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             : "=r"(v), "+a"(p));
    return v;
}

#define AV_WL16 AV_WL16
static av_always_inline void AV_WL16(void *p, uint16_t v)
{
    __asm__ volatile ("loadacc,   %1    \n\t"
                      "storeacc,  (%0+) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (%0+) \n\t"
                      : "+&a"(p) : "r"(v));
}

#define AV_RB32 AV_RB32
static av_always_inline uint32_t AV_RB32(const void *p)
{
    uint32_t v;
    __asm__ ("loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "storeacc,  %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "add,       %0    \n\t"
             : "=r"(v), "+a"(p));
    return v;
}

#define AV_WB32 AV_WB32
static av_always_inline void AV_WB32(void *p, uint32_t v)
{
    __asm__ volatile ("loadacc,   #4    \n\t"
                      "add,       %0    \n\t"
                      "loadacc,   %1    \n\t"
                      "storeacc,  (-%0) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (-%0) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (-%0) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (-%0) \n\t"
                      : "+&a"(p) : "r"(v));
}

#define AV_RL32 AV_RL32
static av_always_inline uint32_t AV_RL32(const void *p)
{
    uint32_t v;
    __asm__ ("loadacc,   (%1+) \n\t"
             "storeacc,  %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             "loadacc,   (%1+) \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "rol8             \n\t"
             "add,       %0    \n\t"
             : "=r"(v), "+a"(p));
    return v;
}

#define AV_WL32 AV_WL32
static av_always_inline void AV_WL32(void *p, uint32_t v)
{
    __asm__ volatile ("loadacc,   %1    \n\t"
                      "storeacc,  (%0+) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (%0+) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (%0+) \n\t"
                      "lsr8             \n\t"
                      "storeacc,  (%0+) \n\t"
                      : "+&a"(p) : "r"(v));
}

#endif /* AVUTIL_TOMI_INTREADWRITE_H */