Mercurial > libavutil.hg
view random.h @ 659:d3cd35bec3d0 libavutil
Cosmetics: "* out" -> "*out" for consistency with the other
parameters.
author | stefano |
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date | Sun, 08 Feb 2009 21:19:04 +0000 |
parents | 683a6dbdd2b2 |
children | 68c2c0caf942 |
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/* * Mersenne Twister PRNG algorithm * Copyright (c) 2006 Ryan Martell * Based on a C program for MT19937, with initialization improved 2002/1/26. * Coded by Takuji Nishimura and Makoto Matsumoto. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVUTIL_RANDOM_H #define AVUTIL_RANDOM_H #define AV_RANDOM_N 624 #include "avutil.h" #include "common.h" typedef struct { unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector int index; ///< Current untempered value we use as the base. } AVRandomState; #if LIBAVUTIL_VERSION_MAJOR < 50 attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state); #endif void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop). /** * Generates a random number from the interval [0,0xffffffff]. * * Please do NOT use the Mersenne Twister, it is slow. Use the random number * generator from lfg.c/h or a simple LCG like state = state*1664525+1013904223. * If you still choose to use MT, expect that you will have to provide * some evidence that it makes a difference for the case where you use it. */ static inline unsigned int av_random(AVRandomState *state) { unsigned int y; // Regenerate the untempered numbers if we should... if (state->index >= AV_RANDOM_N) av_random_generate_untempered_numbers(state); // Grab one... y = state->mt[state->index++]; /* Now temper (Mersenne Twister coefficients). The coefficients for MT19937 are.. */ y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680; y ^= (y << 15) & 0xefc60000; y ^= (y >> 18); return y; } /** Returns a random number in the range [0-1] as double. */ static inline double av_random_real1(AVRandomState *state) { /* divided by 2^32-1 */ return av_random(state) * (1.0 / 4294967296.0); } #endif /* AVUTIL_RANDOM_H */