# HG changeset patch # User cehoyos # Date 1232443716 0 # Node ID f24ae37e1ebb127393de5c11caf99bce3da36537 # Parent ed203c477511edcd06d5c293f2b43be99d25b768 Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can be used by video players. Original patch by NVIDIA corporation. diff -r ed203c477511 -r f24ae37e1ebb avutil.h --- a/avutil.h Mon Jan 19 15:46:40 2009 +0000 +++ b/avutil.h Tue Jan 20 09:28:36 2009 +0000 @@ -124,6 +124,8 @@ PIX_FMT_VDPAU_H264,///< H264 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_VDPAU_MPEG1,///< MPEG1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_VDPAU_MPEG2,///< MPEG2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_VC1, ///< VC1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_NB, ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions };